Quote Originally Posted by tidalwake View Post
Would someone mind explaining phantom weapon grids? I looked on the jp wiki but it doesn't have much description that I could understand on the first skill which I assume makes all weapons of that type in the grid stronger...?
Yup. If you have 5 (or more) weapons of the same type as the Phantom weapon, then they all gain a big bunch of base stats. Plus, you activate the skill of the weapon, which is pretty strong. Except for Guns, which is like, 45% HP. Because fuck Thunder.
Quote Originally Posted by tidalwake View Post
Is this bonus enough to make up for potentially worse stats to meet the criteria for the weapon? Do these phantom weapons have limit breaks like standard ones?
That's a good question. Since the Phantom weapons generally don't have Assault in them, you trade Assault for a big bunch of base stats. Secondly, those who aren't megawhales don't exactly get to choose what is in their Grids, so it doesn't seem all that impressive for most. Yet, people keep talking as if the Phantom Grids will be the second coming of God.

Meh, I guess I'll find out when I finally get my more advanced damage calc done which can calculate Phantom weapons as well.