Quote Originally Posted by Slashley View Post
Then, what is the point of either in a Fire team?
The fundamental core concept of a fire team has always revolved around balancing your damage output and survivability, more so than other elements because many fire himes are so glass cannon in nature.

When you balance between Shingen or Herc for fire, you only really need to ask 2 questions.

1. Do I have the himes necessary to keep up with burst gen?

Because if no, running Shingen actually brings you a damage deficit, as she relies heavily on bursting for damage output, and the number of turns delayed from a FB can add up. Herc works better for teams that don't spam FB because that nuke combined with the damage output from her normal atks simply beats out Shingen's output with the same number of normal atks.

2. Do I survive longer than the enemy?

Which is... a grid thing. Shingen by nature means you're committing to full dps mode, while with Herc you have sort of a failsafe. Find yourself dying before you can kill the enemy? Run Herc so you have more turns to actually survive.

Quite frankly, it's nothing you're not familiar with. The only reason I bash the def break argument in this case is also something you've been familiar with: it's not the debuff itself I'm attacking, I'm attacking the mindset. This is especially true for fire, where the reality has been for a very long time, that your debuffs will not work and you'd have to pull your own weight in a WiUlt raid without them. And even if you do tell me that WiUlt is AABable cause it's a raid... you can't expect the same standards going into a WiRag raid going forward.