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  1. his grid is posted in the vid below, its basicly every light event weapon flb and +99.
    No gacha weapons/himeless weapons in the grid. basicly stuff everyone that played from the beginning would have (except maybe for a second copy of the gun, which just shows his willingness to grind another mlb copy).


  2. #8492
    And if they did +99 everything in light. But yeah, not as amazing as I thought, that's for sure.

  3. #8493

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    Quote Originally Posted by Saeleyna View Post
    Unfortunately, my fire comp is garbage --
    For Fire, a good team is always just one Miracle Ticket away. If that's not an option, well, good luck.

    The difference that Belial makes should still make Fire a good option though.
    Quote Originally Posted by Gludateton View Post
    Damage cut lasts for set number of attacks, 25 iirc. So no, technically he doesn't wait it out.
    Oh, fair enough.
    Quote Originally Posted by Gludateton View Post
    --
    He's Light main, so his grid is probably on whole another level. I think that you would hit slightly higher FB with your team, if you'd enhance all your weapons to max slvl.
    ... my Grids have been max slvl for months. With the exception of Light Herc Axe, which isn't a priority in the slightest as my Light team is complete garbage anyway. My Grids and elemental stats are public in the damage calc.

    So, since you can just casually do so much damage, what kind of numbers are you pulling in your strongest teams?
    Quote Originally Posted by LeCrestfallen View Post
    his grid is posted in the vid below, its basicly every light event weapon flb and +99.
    No gacha weapons/himeless weapons in the grid. basicly stuff everyone that played from the beginning would have (except maybe for a second copy of the gun, which just shows his willingness to grind another mlb copy).
    Yes, his weapon grid. And a screenshot of it, not shown in the actual video. Well, chances are it's shown in other videos. Point is, it raises question of just how much higher his Eidolons are.

  4. Now you are just going in circles, you can see his eidos in the fight, Lolimoth as main eido, God kaiser, sphinx, barong, yule goat, St.Nick, and friend fluffy.
    Lolimoth stats are mediocre, as main eido it can not give more than 50% Light atk. Regular atk value is also below 2k. Only eido that i can not identify the limit break of.
    God kaiser is 2stars, rest are event eidos mlb. and Fluffy from friend was seen at the beginning with 0 limit breaks.
    His eidos are not higher than what a regular long term f2p player would have.

    Edit: lolimoth is shown at the beginning 45% lvl 85.

  5. #8495
    Quote Originally Posted by Slashley View Post
    my Grids have been max slvl for months.
    I was talking about your water grid, if I understand correctly you still don't have second Sloth scythe FLBed and your Rahab Knife is not FLBed too.

  6. #8496

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    Quote Originally Posted by Gludateton View Post
    I was talking about your water grid, if I understand correctly you still don't have second Sloth scythe FLBed and your Rahab Knife is not FLBed too.
    Correct. Neither Rahab Knife. All in good time though, Oris are a problem and Water won't be the team running Water Tower F15.

    Even if they were, the increase in Assault would be 15%. That's less damage increase than Arthur's Assault buff.

  7. #8497
    Quote Originally Posted by Slashley View Post
    Even if they were, the increase in Assault would be 15%. That's less damage increase than Arthur's Assault buff.
    Which lasts 3 turns. While the former persists permanently through all content and battles, without also requiring the use of a sub-par soul or occupying up an ex-slot. So that seems like a pretty silly comparison to me.
    And I guess we won't mention that max lvl FLBs also further add to the atk/hp stats of your team besides just the skill bonuses they give.

    In the end, it's all about min-max'ing. If someone else does it, but you don't, you can't then compare yourself to those that do and expect to beat them now can you?
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  8. #8498

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    Quote Originally Posted by VeryVoodoo View Post
    Which lasts 3 turns. While the former persists permanently through all content and battles, without also requiring the use of a sub-par soul or occupying up an ex-slot. So that seems like a pretty silly comparison to me.
    Or I can just slap Shiva in there and gain it for the full burst, then hope for a 4x Crit proc. Then I'd probably just barely beat him, despite having Fenrir burst memes.
    Quote Originally Posted by VeryVoodoo View Post
    And I guess we won't mention that max lvl FLBs also further add to the atk/hp stats of your team besides just the skill bonuses they give.
    Ah yes, the enormous increase in base stats. Level 125 -> 150 is 10% more Atk to that weapon. That means that I'm missing 669 Atk from those three missing FLBs. That's ~1.5% more damage that'd gain to my ~49k Atk Water team.

    That does stack with the ~9% increase that I'd get from the Assault, so we're looking at ~11% more damage in total. And he's beating my damage by 20% (Asherah's Crits) plus what I'm getting from Fenrir.
    Quote Originally Posted by VeryVoodoo View Post
    In the end, it's all about min-max'ing. If someone else does it, but you don't, you can't then compare yourself to those that do and expect to beat them now can you?
    Obviously I will, but it's a matter of time. Ori is capped to 10 per month, and I can't speed up that process in any way, now can I?
    First things first - Water Tower F15 team will either be Wind or Dark, and all Ori will be spent on that team.

  9. #8499
    Quote Originally Posted by Slashley View Post
    How does this work? You just wait for the buffs to expire? And then you hope to nail the timing for the out-of-Stun, since if you botch that you're fucked?[/SIZE]
    As already noted, Drag dmg cut absorbs 30 hits so it expires upon Turn 8 and won't be reapplied if it's stunned at full orbs or if it doesn't have a C-frame ATK debuff. If it breaks out of stun and OD's you, you just eat it like a man and keep trudging on. To make things go faster, if your damage is high enough, you can just stun it at 2 orbs at the beginning and tank the poison until Turn 7.

    It turns out that if you watch all the animations between Turn 1 and Turn 7, this is almost 90 seconds, which is enough for the C-Frame ATK debuff to wear off and is also the best time to Sol cleasnse. Waiting for it to fall off and then attacking to start Turn 8 will then expunge the DMG cut and cause Drag to only auto attack.

    The adventage of this is that that when Drags breaks out of stun, it'll only have 3 orbs, giving one extra turn to knock it into rage without having to tank ability seal. You can then do another full burst when it's at full orbs to knock it back into stun, making this strategy particularly compatible with Frey. After this, you just causally attack on auto until you have a 2nd Full Burst to finish it off with, regardless of damage cut.

    All of this is ruined and is super cancer to deal with when you open to public and someone thinks they're helping by applying BP. I've stunned Drag at 4 orbs so many times only for some guy to come and apply BP, causing Drag to dispel all my buffs and make me eat more DoTs. On top of that, you can't reliably count the number of hits the dmg cut has left. Any extra damage they contribute is also negated when they speed up the trigger, making you suffer an extra 3T of dazzle, only to get hit by trigger again. It's because of this that four people fighting Drag together is often less than one guy soloing it by himself.

  10. #8500
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?

    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha). I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.

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