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  1. #1
    Quote Originally Posted by Slashley View Post
    How does this work? You just wait for the buffs to expire? And then you hope to nail the timing for the out-of-Stun, since if you botch that you're fucked?[/SIZE]
    As already noted, Drag dmg cut absorbs 30 hits so it expires upon Turn 8 and won't be reapplied if it's stunned at full orbs or if it doesn't have a C-frame ATK debuff. If it breaks out of stun and OD's you, you just eat it like a man and keep trudging on. To make things go faster, if your damage is high enough, you can just stun it at 2 orbs at the beginning and tank the poison until Turn 7.

    It turns out that if you watch all the animations between Turn 1 and Turn 7, this is almost 90 seconds, which is enough for the C-Frame ATK debuff to wear off and is also the best time to Sol cleasnse. Waiting for it to fall off and then attacking to start Turn 8 will then expunge the DMG cut and cause Drag to only auto attack.

    The adventage of this is that that when Drags breaks out of stun, it'll only have 3 orbs, giving one extra turn to knock it into rage without having to tank ability seal. You can then do another full burst when it's at full orbs to knock it back into stun, making this strategy particularly compatible with Frey. After this, you just causally attack on auto until you have a 2nd Full Burst to finish it off with, regardless of damage cut.

    All of this is ruined and is super cancer to deal with when you open to public and someone thinks they're helping by applying BP. I've stunned Drag at 4 orbs so many times only for some guy to come and apply BP, causing Drag to dispel all my buffs and make me eat more DoTs. On top of that, you can't reliably count the number of hits the dmg cut has left. Any extra damage they contribute is also negated when they speed up the trigger, making you suffer an extra 3T of dazzle, only to get hit by trigger again. It's because of this that four people fighting Drag together is often less than one guy soloing it by himself.

  2. #2
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?

    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha). I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.

  3. #3
    Quote Originally Posted by Saeleyna View Post
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?
    Counterattack is not counterattack (because naming in this game is stupid af). Counterattack is pride-like buff, the less HP party member has, the bigger assault bonus.
    Quote Originally Posted by Saeleyna View Post
    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha). I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.
    Tower medals does not reset, you can get however many you want from events before using them. In my personal opinion buying bricks (SSR limit breaking items) is the best usage of medals. It gives the most reliable way of getting Kamihime/Dragon Eyes FLB weapons (and some of them are damn strong).

  4. #4

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    Quote Originally Posted by Saeleyna View Post
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?
    It does Counterattack. In Nutaku terminology, that means "the lower HP = the more damage you gain from the buff"

    You're probably mixing it up with Intercept.
    Quote Originally Posted by Saeleyna View Post
    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha).
    They don't reset. But don't waste it on Gaia's weapon. Bricks are best used on SSR Hime weapons that either gain a third skill from their FLB or a second Assault.
    Quote Originally Posted by Saeleyna View Post
    I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.
    ... no. A brick is a thousand times better, don't even consider the waste of perfectly good Medals on effectively nothing. Yes, you might not have anything to even brick right now, but you'll be thankful when after two more Towers you've found a good FLB Hime weapon and have your bricks ready.

  5. #5
    Unregistered Guest
    So DMM people, what's the newest event? Wiki mentions it being a beta test, and it does look like something new.
    Also, the weapon for it seems to be the first event weapon that FLB's into a triple skill that I can think of o.o

  6. #6
    Unregistered Guest
    Er, the spear seems to become triple skill on FLB.

    The staff and arcane SSRs look to be dual skills with... new stuff as their second skills.

  7. #7
    Unregistered Guest
    The spear might be the first triple skill, but it's still pretty lackluster. It's stinger+/assault or stinger+/strength (assault+defender) on FLB. 15/15 isn't too horrible I suppose.

    The other two doesn't seem to have a FLB, but has assault+/a new buff that seems to affect one specific character (in the 3rd/4th slot). The cane gives enthusiasm for 4 turns on the char in the 3rd slot, while the orb gives 10t regen to the char in the 4th. Depending on your team I could maybe see these being useful for very specific things, but otherwise... meh.

  8. #8
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    So DMM people, what's the newest event? Wiki mentions it being a beta test, and it does look like something new.
    Also, the weapon for it seems to be the first event weapon that FLB's into a triple skill that I can think of o.o
    It kind of sucks right now. There's like 6-10 floors per stage and you randomly encounter enemies on the way. You need to do like 140 stages in 1 run to clear it, more if you reset. If they made it so you can save progress and start other quests like dailies it would be fine. It could probably use an auto button since all the enemies are trash tier for a long time player, but I'd be fine if they just let mesave and do my fucking acc quests.

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