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  1. #1

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    2019 Kamihime Balance Adjustment (DMM)

    The following Kamihime have had a re-balance as of January 23rd 2019 (2020 for Nutaku)
    - Saraswati
    - Kali (currently translating)
    - [Love Cat in Black Clothes] Bastet
    - Hades/Hades [Awakened]
    - Osiris
    - Jupiter
    -----

    Saraswati -

    Changed ability "Ghaggar Tihai"
    · Increase the effectiveness of water attribute attack UP for abilities (+40%)

    Changed ability "Ghat Hakra"
    · Increase the effect amount of burst gauge UP for abilities (+30)

    Changed ability "Jor Helmand"
    · Increase the likelihood of continuous attack rate (45% double attack, 30% triple attack)
    -----

    [Love Cat in Black Clothes] Bastet -

    Ability 1 - Dark attribute damage (oversized) / Dark attribute attack of the entire ally UP / My HP Recovery
    Ability 3 - Counterattack / Patience given to all ally * consumption of 20% of maximum HP

    (Increase the damage magnification and upper limit for Ability "Cat Punch Blinder+")
    -----

    Hades [Awakened] -

    1. Added assist skill "Gray's Silhouette"
     - Effect: Reduce damage from the enemies with blind debuff applied.

    2. Changed ability "Chaos Inferno"
    · Change the effect time from 180 seconds to 3 turn
    · Increase the affliction grant rate
    · Reduce the probability of releasing the effect when enemy with sleep is attacked

    3. Change the abilities for "Death Spear"

    · CD changed from 8T > 7T
    · Increase the ATK DOWN, Dual Stage Attack Probability DOWN, Three Stage Attack Probability DOWN

    4. Change the abilities for "Perfect Black"

    · CD changed from 8T > 7T
    · All allies state abnormality invalid (once) / light attribute resistant UP
    -----

    Osiris -

    Burst - Dark attribute damage (extra large) / upper limit of recovery of yourself UP

    Changed ability "Shoot Mirage"
    · Dark attribute damage / applies Dizziness/ Burst gauge rise amount of all ally UP

    Changed ability "Sekhet Ial"
    · Invalidate all attacks to you / apply taunt to self (7T CD)

    Changed ability "Dark Harvest"
    · Increase recovery upper limit for all allies 1100 > 1300 (5T CD)
    ----

    Jupiter-

    Burst - Lightning attribute damage (extra large) / additional damage

    Changed ability "Impulse Pierce"
    · Deals 7-7.5x damage to enemies in raging state/ decrease mode gauge
    · Applies guaranteed continuous attack rate to self (2T)

    Changed ability "Resolution"
    · My HP recovery (1500) / burst gauge UP (+30) / burst damage UP (cumulative possible / 1 time)

    Changed CD for ability "Reinforce"
    · 87 > 7T
    -----
    Last edited by Kitty; 01-26-2019 at 05:40 PM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  2. #2
    Unregistered Guest
    Quote Originally Posted by Kitty View Post
    2019 Kamihime Balance Adjustment (DMM)

    The following Kamihime have had a re-balance as of January 23rd 2019 (2020 for Nutaku)
    - Saraswati
    - Kali (currently translating)
    - [Love Cat in Black Clothes] Bastet
    - Hades/Hades [Awakened]
    - Osiris
    - Jupiter
    -----

    Saraswati -

    Changed ability "Ghaggar Tihai"
    · Increase the effectiveness of water attribute attack UP for abilities (+40%)

    Changed ability "Ghat Hakra"
    · Increase the effect amount of burst gauge UP for abilities (+30)

    Changed ability "Jor Helmand"
    · Increase the likelihood of continuous attack rate (45% double attack, 30% triple attack)
    -----

    [Love Cat in Black Clothes] Bastet -

    Ability 1 - Dark attribute damage (oversized) / Dark attribute attack of the entire ally UP / My HP Recovery
    Ability 3 - Counterattack / Patience given to all ally * consumption of 20% of maximum HP

    (Increase the damage magnification and upper limit for Ability "Cat Punch Blinder+")
    -----

    Hades [Awakened] -

    1. Added assist skill "Gray's Silhouette"
     - Effect: Reduce damage from the enemies with blind debuff applied.

    2. Changed ability "Chaos Inferno"
    · Change the effect time from 180 seconds to 3 turn
    · Increase the affliction grant rate
    · Reduce the probability of releasing the effect when enemy with sleep is attacked

    3. Change the abilities for "Death Spear"

    · CD changed from 8T > 7T
    · Increase the ATK DOWN, Dual Stage Attack Probability DOWN, Three Stage Attack Probability DOWN

    4. Change the abilities for "Perfect Black"

    · CD changed from 8T > 7T
    · All allies state abnormality invalid (once) / light attribute resistant UP
    -----

    Osiris -

    Burst - Dark attribute damage (extra large) / upper limit of recovery of yourself UP

    Changed ability "Shoot Mirage"
    · Dark attribute damage / applies Dizziness/ Burst gauge rise amount of all ally UP

    Changed ability "Sekhet Ial"
    · Invalidate all attacks to you / apply taunt to self (7T CD)

    Changed ability "Dark Harvest"
    · Increase recovery upper limit for all allies 1100 > 1300 (5T CD)
    ----

    Jupiter-

    Burst - Lightning attribute damage (extra large) / additional damage

    Changed ability "Impulse Pierce"
    · Deals 7-7.5x damage to enemies in raging state/ decrease mode gauge
    · Applies guaranteed continuous attack rate to self (2T)

    Changed ability "Resolution"
    · My HP recovery (1500) / burst gauge UP (+30) / burst damage UP (cumulative possible / 1 time)

    Changed CD for ability "Reinforce"
    · 87 > 7T
    -----
    So the future of this game is releasing harder and harder content, release OP hime, buff the weak one, grind and repeat..., sound like a good long term strategy

  3. #3
    Quote Originally Posted by Unregistered View Post
    So the future of this game is releasing harder and harder content, release OP hime, buff the weak one, grind and repeat..., sound like a good long term strategy
    If this buff makes people consider MTing any of these Himes... then they've done their job. Their whole goal on balance should be to make people MT a wide swath of SSR Himes. That keeps the game alive, makes sure you're not uping the power of the borken Himes, and expands the pool of teams.

    It also means that when you randomly pull one of these Himes... you're gonna be happy instead of crying for a better borken one.


    Dejnov.

  4. #4
    Not sure on the actual increase in values to sarasvati, but still feel like she'll be a little lackluster. I don't mean that in the "why did I get her and not someone else sense", but rather the fact that increasing burst gauge increase won't help that much as you should wait for full burst anyway, and water boost is only 2 people (as compared to someone like Asherah who grants water atk up for party), but it's definitely a welcomed buff that will make her more competitive at least. That being said, again not sure on the %increase in values, so it could be a lot more beneficial than I'm giving it credit for.

    Random question on Rag raid parts (the things you need for soul weapons and final break limits) - which should be considered priority generally speaking: final break limiting a weapon or saving for soul weapons? I currently have 0 soul weapons max limit break (with some elements not having any soul weapons) as I've been focusing on full limit breaking some weapons that seem super useful for (such as adding exceed or defender to the weapon), but at the same time I can't help but feel like I'm gimping myself by not getting 4x herc axe for light for example to get that -50% def down.

    Also, I know there's a soul weapon thread, but what's the general consensus on soul weapons for wind party if you don't have a "meta" comp that shingen fits super well in? I feel like going herc feels off as the def down on burst = (or worse than?) the def down on hraes, which if you're doing difficult content you'll likely have as a partner making it redundant, yet if you don't have a shotgun burst comp shingen doesn't fit super well either.....

  5. #5
    Unregistered Guest
    Saras exact changes:

    35 elemental -> 40 elemental
    25 BG -> 30 BG
    30/20 DATA -> 45/30 DATA

    It's probably the best buff of the group imo. She was never too horrible before, and is now just better all around. The DATA buff is enough to make it pretty much guaranteed with accessories. That said, still not really worth mtix her.

    Hades buff was fairly lack luster, the damage cut is nice (especially the duration), but she's still too reliant on debuffs to do her other thing so... eh.

    Osiris got better at healing, which is fine, but the additional BG gen is barely noticeable and on too long of a CD (also taunt isn't that great). If this means she won't get an AW later, this is more of a disappointment than anything else.

    Bastet is... huh. I guess she's usable and not just a stat stick in reserve anymore, but... still not good enough to save up jewels/spend on IMO.

    Jupiter is better... but Thunder just really doesn't have room for her, sorry.


    Regarding how to use your regalias: I think flb weapons is a slightly better option than mlb a soul weapon, because the additional skill levels and often additional new skill is pretty big. That said, it depends heavily on the weapons in question ofc. Also, you should really do both asap anyways so it doesn't REALLY matter that much in the end.

    For soul weapons: Herc is fine as a place holder until you can run Shingen, even if you don't super need the def down from her weapon, and more so if you can replace a debuff slave with a more offensive one by doing so. That said, if you really don't need her, the alternative to those two for vets is Arthur, who is kind of a cross between the two, one that can still hit hard but also can support your team a bit (and very good during burst time).

  6. #6

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    Quote Originally Posted by Saeleyna View Post
    Not sure on the actual increase in values to sarasvati,--
    Self+1ally elem+ (+35%) fire res+ (+50%) 3t [6] -> 40% (why even bother?)
    Self+1ally heal 2000 (333/t) + +25 burst [6] -> +30 burst (5 more burst can mean 1 turn faster, pretty big buff)
    Self+1ally combo+ (+30% dbl +20% trpl) [6] -> 45% Double 30% Triple (fair buff, still doesn't compare to Awakened Titania, but +25% Combo is nothing to scoff at - especially since this gets you past 100% Combo with Tiara set bonus!)

    Overall, pretty damn big buffs.
    Quote Originally Posted by Saeleyna View Post
    --but still feel like she'll be a little lackluster.
    By herself, I agree. There's a big, big discussion about her in Miracle Ticket thread some pages back, including a fair amount of math if you're interested. However, once you combine Saraswati with upcoming Vohu, Water teams become pretty damn fast. Neither of these Hime do it by themselves, but combined, they're quite the combo. Add in Shingen in there with her new, Second Anniversary EX skill and you'll have a suuuuper fast Water team.
    Quote Originally Posted by Saeleyna View Post
    Random question on Rag raid parts (the things you need for soul weapons and final break limits) - which should be considered priority generally speaking: final break limiting a weapon or saving for soul weapons?
    --
    Also, I know there's a soul weapon thread, but what's the general consensus on soul weapons for wind party if you don't have a "meta" comp that shingen fits super well in? I feel like going herc feels off as the def down on burst = (or worse than?) the def down on hraes, which if you're doing difficult content you'll likely have as a partner making it redundant, yet if you don't have a shotgun burst comp shingen doesn't fit super well either.....
    For Regalia usage, why not both? I mean, you're guaranteed 3x Regalias every day from hosting a Ult Disaster and 28 Regalias from the fragments per month - at worst. That nets you... 118 Regalia per month. You can LMB a weapon in just a month and have all the Regalia you want for FLBs in like two weeks. Six weeks in Kamihime is nothing. You do have a Union you can beg to kill your Ults for you if you can't do it yourself, right?

    Also, in regards to Soul weapons, we're moving on to Age of Shingen soon enough. While Hercules won't be bad even afterwards, I should update the Soul thread... anyway, the point is, Herc might not be the best option anymore. If you're struggling with debuffs, she probably is though.

  7. #7
    Quote Originally Posted by Slashley View Post
    Self+1ally combo+ (+30% dbl +20% trpl) [6] -> 45% Double 30% Triple (fair buff, still doesn't compare to Awakened Titania, but +25% Combo is nothing to scoff at - especially since this gets you past 100% Combo with Tiara set bonus!)
    In what aspect it doesn't compare ? Values are very similar (I actually prefer Saraswati's one, but that depends on situation), so we have 3T buff on 2 targets with 6T cd and 3T buff on 1 target with 4T cd. Depending on what you need one or another may be better, but saying "it doesn't compare" is weird to say the least.

  8. #8
    Unregistered Guest
    Actually, titania is a fair bit better because you can use her skill every burst cycle. In a fast team that burst every 4 turns, this is a huge advantage because it allows her to guarantee that slow poke to always be on time. Saras can't do that.

  9. #9
    Quote Originally Posted by Slashley View Post
    For Regalia usage, why not both? I mean, you're guaranteed 3x Regalias every day from hosting a Ult Disaster and 28 Regalias from the fragments per month - at worst. That nets you... 118 Regalia per month. You can LMB a weapon in just a month and have all the Regalia you want for FLBs in like two weeks. Six weeks in Kamihime is nothing. You do have a Union you can beg to kill your Ults for you if you can't do it yourself, right?
    My biggest issue honestly is getting enough mats to start the darn fight for a lot of the elements. I can easily solo thunder for example, but having enough mats to spam it is definitely not a reality for me, especially given how darn low the drop rate is on the normal/expert fights. Literally spent a full week spamming 6 raids a day (3 of both of the non-rag one) to get enough mats to MLB an SSR kami before >_<

  10. #10
    Nice!!

    Love the ups to Saraswati, Osiris, and Hades Awakened!!

    Both my Dark and Water team will get a nice boost in about a year.


    Dejnov.

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