Originally Posted by
Slashley
ONLY lists Uriel and Metatron AW as the ones who have buffs outside of the cap. The singular DMM wiki pages can be off really easily, though. Pluto's own page doesn't comment, I think.
I can retest this, I mean, I've only done it once. If she's not capped, then she'll be a ton better.At the moment there's no way you'd burst on turn6. That'd require quite a few fast Hime. Maybe once Shingen MEX becomes a thing, but even when it does, is Dark going to have the debuffs to swap to Shingen without Sniper Shot? I fucked up in AQ5 and my Samael debuff wasn't ready for AQ5 boss today, and my Dark team hit like a wet noodle even with PF. I shudder to think how pitiful it'd be if it had been -0% Def without Herc Axe.
In the future I'll be able to comment better once I get to actually see just how good Shingen MEX is. Or how common debuff immune bullshit will be. Until then...
Anyway, back to the point. So, as I briefly mentioned before, the reason why you hold on to Pluto's first ability is because once you have the first set of blocks, any more just... isn't good for you. They'll just be gone once you burst, and you only need 4 to hit burst cap (one for buffing up the team, 3 for 300% + PF). So you need 4, you have 3. If you use abi1, you'll be at 6 - which means that two will be wasted unless you've needed your damage cut. Even if you have - you're still wasting one block. And those blocks come back on turn seven, not six. Six turn CD means that turns 1, 2, 3, 4, 5 and 6 need to end before you can re-use it. That's a long time. And Pluto NEEDS those blocks to be viable - she doesn't do shit without them! Thus, you get the dilemma of "uhhh, am I going to use this ability and have Pluto be garbage for a good amount of turns, or do I just use it for higher Combo chance right now and fuck the future?"
It's often not really a decision. Either you're in easy content and you just use it, or you're in hard content where you need to save it so that you won't risk Pluto of all things being your Full Burst bottleneck. Because Pluto IS your first slot, right?"da burst"?
I did mention the Combo rate, but it's tied to the blocks. And the block generation on Pluto is just outright miserable, as I also mentioned. It simply does NOT sync with any content I've used Pluto in so far, which makes her already pitiful block generation even worse.I'm not sure about carries. She punches often, sure. Her burst packs a punch. But I dunno, I wouldn't call that a carry by itself. Is that better than a random SR? Sure. Is that better than SR Beelz? ... eeeh, probably? That's actually an interesting question to which I'll hopefully have an answer later today.
Also, again, that damage cut is only proper against LIGHT specifically. Eight turns is a LONG time, and in content where you need a damage cut, 30% just doesn't... cut it. In other words, if you're fighting against anything that does damage against you, it's going get AT LEAST three shots at you and Pluto can only help with one. That is NOT good. Meanwhile, comparing to other -30% Hime like Raiko or Snow Raphael, they can typically block half of the incoming fire. This means that without the Light bonus - which again eats into block generation and undercuts Pluto yet again - the damage cut ability is bad.Gaia! -60% against Thunder for 1t, plus -20% for another two turns after! Bonus points, Regen to take the brunt off the mitigated nuke. This can fairly easily not only entirely negate an entire attack, allowing you to take it fully next time. And for the third? Gaia will be ready again to entirely negate it. This on top of COMPLETELY removing all threat of any single-target nukes.
Of course, Pluto sits in slot1 whileas Gaia sits in slot4 for being the slowest Wind Hime around. And Pluto obviously bursts WAY harder.
Outside of Gaia, I'd much rather take Hime like the pre-mentioned Snow Raph or Raiko. Again, that faster cooldown just makes a better damage cut. It's like Pluto is trying to dabble into both offense and defense at the same time, and honestly, doesn't really succeed in it.I... don't even understand what this means?
But cooldowns are an important part of things. There's a niche for 3t with 5t CD (spam it), there's a niche for extremely high buffs for 1t with 15t CD, but Pluto's 2t with 8t CD is... lackluster. In both offensive and defensive. Either the CD needs to be less, or the duration needs to be longer, or the power needs to be higher and the duration shorter (as in high buff for 1t on 8t CD).I'm just questioning if she's really a team player or not. On paper, she seems great. In practice... she's not bad, but she just doesn't excel as one might think.
Out of interest, do you have Pluto yourself?