Quote Originally Posted by Slashley View Post
That said, I can't really consider the normalization of Crit a nerf. It simply makes Crit more reliable. Yes, you can't high-roll anymore, but the average damage from Crit itself hasn't been weakened. Of course - Crit a "trash" stat since the amount of damage you gain on average is pitiful when compared to things like Assault. When you no longer high-roll the fuck out of it's simply more apparent, and old damage records become harder to reach, making it seem like a nerf.
Normally that would be the case, but there are at least two things in this game's design that goes against that concept. First of all, Crit Rate and Crit Bonus aren't always even in ratio. For this case, it doesn't matter how high your bonus dmg is, if your Crit rate of the said roll is low, it becomes shit. OTOH, if you have very high or guaranteed Crit rate, as long as your bonus isn't too ugly, you gain significant profit no matter what. Second of all, this game's content is (and increasingly so) designed in a way that you need to exploit small openings of your target in order to do effective dmg while the other time you are either cockblocked or you are too busy to deal with mechanics. It's much preferred that you have a chance for a high roll of spike dmg when it matters. Going the opposite direction aka 'normalizing' in this kind of gameplay is simply a garbage move.