Quote Originally Posted by Bear View Post
It's much preferred that you have a chance for a high roll of spike dmg when it matters. Going the opposite direction aka 'normalizing' in this kind of gameplay is simply a garbage move.
And then when it matters it gives nothing (damn this Aether buff which takes 20% HP and far too often does nothing). While design-wise making crit 'normalized' is... quite weird, seeing 'normalizing' as bad is also weird to me, but I personally don't like win-or-lose decided by a result of a coin toss. Also such a high reliance on luck has no place in competetitive game... which Kamihime is not, so not really that much of a problem.