Using Aether as example, compared to 1.35x dmg burst being normalized to next to nothing all the time, I'll take my 30% chance at all or nothing thank you. It's a case of 'nothing and nothing' vs 'nothing OR something'. 20% HP? Sure, take it. 3k HP means nothing in raids and Tower/Dummy events anyway. 'Normalization' is plain laziness. Why bother giving it two parameters (Crit Rate, Crit Bonus) if you're gonna normalize it? Might as well make it a flat multiplier bracket like Special Attack and call it a day. Calling it Crit is a disgrace to the term.