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  1. #1
    Quote Originally Posted by Gludateton View Post
    And then when it matters it gives nothing (damn this Aether buff which takes 20% HP and far too often does nothing).
    Using Aether as example, compared to 1.35x dmg burst being normalized to next to nothing all the time, I'll take my 30% chance at all or nothing thank you. It's a case of 'nothing and nothing' vs 'nothing OR something'. 20% HP? Sure, take it. 3k HP means nothing in raids and Tower/Dummy events anyway. 'Normalization' is plain laziness. Why bother giving it two parameters (Crit Rate, Crit Bonus) if you're gonna normalize it? Might as well make it a flat multiplier bracket like Special Attack and call it a day. Calling it Crit is a disgrace to the term.
    Last edited by Bear; 02-25-2019 at 09:24 AM.

  2. #2
    Quote Originally Posted by Bear View Post
    'Normalization' is plain laziness. Why bother giving it two parameters (Crit Rate, Crit Bonus) if you're gonna normalize it? Might as well make it a flat multiplier bracket like Special Attack and call it a day. Calling it Crit is a disgrace to the term.
    With that I can agree. Critical as mechanic was never supposed to be about average.

    Quote Originally Posted by Bear View Post
    Using Aether as example, compared to 1.35x dmg burst being normalized to next to nothing all the time, I'll take my 30% chance at all or nothing thank you. It's a case of 'nothing and nothing' vs 'nothing OR something'. 20% HP? Sure, take it. 3k HP means nothing in raids and Tower/Dummy events anyway.
    If about 10.5% damage increase is next to nothing to you... well, you have about 16.3% 47.2% chance on full burst to deal more damage than that, about 83.7% 52.8% to deal less (that is assuming all members deals same damage). Yes, I can see situations where random crit is better (never said it was universally worse), but I can see some where it is worse. Matter of preference, really.
    Last edited by Gludateton; 02-25-2019 at 10:01 AM. Reason: Wrong calculations

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