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  1. #1
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    Quote Originally Posted by Slashley View Post
    And this is exactly why there's no point in discussing Miracle Tickets in advance
    I finally see how true this statement holds with experience first hand now XD


    Quote Originally Posted by Slashley View Post
    Ultimately, it comes down to what content you're doing.
    This is just my theory-crafting on team comps with what I have, for specific contents aside from the two you mentioned.


    Assuming we are dropping Heph for a conditional KH, making Amaterasu+Ares+Mars the common KHs for each team,

    Prometheus + Andromeda(fully aware of it being a noob trap) with ambush, would be for fighting against multiple trash mobs or bosses with huge nukes where stalling overdrive and healing is required for me to survive and finish fights. A possible content example would be Guild Orders.

    Yamaraja + Mordred with Maiden's Prayer for Affliction RST + Affliction block + Affliction cleanse, which I would probably only ever use for a fight where enemy applies massive amounts of afflictions, example being dark enemies with DoTs and CCs.

    Beelzebub LB3 + Mordred with Ambush, used only during Burst Time, capping Beelzebub at LB3 so the defensive debuff expires one wave before overdrive kicks in, but grants me the 50% Fire ATK Up for hard hitting burst and skill nukes. Will probably NEVER use this combo outside burst time.


    Would love to get your thoughts on if the three conditional theory-crafting is made with the correct mindset.

  2. #2

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    Yearly long Miracle Tickets is basically the best shit DMM has done to this game so far.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  3. #3
    Hello, just got aries and svarog. Do I need to change my flb sr disaster lances to their weapons?
    Also, I have uriel, who should I awaken first? Thank you very much

  4. #4

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    Quote Originally Posted by Schrophorclesss View Post
    Hello, just got aries and svarog. Do I need to change my flb sr disaster lances to their weapons?
    Also, I have uriel, who should I awaken first? Thank you very much
    Svarog first!
    and yes, replace the SR disaster weps for their weps. Even at 0LB, the SSR ones have similar stats to the SR ones and 16% assault rather than 13% at SL20. keep them locked though for future, since they won't stay on your grid unless they are MLBed I suppose.
    Good for now, tho

    Svarog>Uriel>Ares
    Last edited by Kitty; 03-04-2019 at 12:00 PM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  5. #5
    Thank you very much. I'll keep that in mind.

  6. #6

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    How are you supposed to use a thunder grid efficiently?
    I spent some time improving my thunder team for the upcoming water tower, but it just feels meh.

    My hime are Tyr (Awakened), Jupiter, Mammon, Raiko Backline: Thor and that SR healer hime.
    The Soul and not having a healer hime (not even with a miracle ticket) is a huge problem
    I cant decide on a soul weapon because I feel like they just die if I dont use Andromeda.
    . I'm at around 51k attack and they sit at like 11k hp ingame, and if I use another soul like Herc or Shingen, I make it to A4 thunder Q at like 50% hp on my hime and then barely scrape by defeating the boss. Same thing with Guild order, maybe they can barely manage Water but can't ever kill the other elements. And rag raids are just big bags of hp with meh damage, but u gotta sustain it somehow.
    I know Jupiter is kinda meh, but honestly Thor feels like trash and I'm glad I didn't awaken her. But what other hime could even make a difference if your just gonna be dying to the boss after your done with the trash mobs?
    For comparison I Can auto Thunder AQ 4 on my water grid (which is indeed a good chunk better), but not AQ 5.

    Or is thunder just a shit element if you didn't manage to pull Thunder Aphro?
    Last edited by Alaryn; 03-04-2019 at 12:53 PM.

  7. #7
    Quote Originally Posted by Alaryn View Post
    How are you supposed to use a thunder grid efficiently?
    I spent some time improving my thunder team for the upcoming water tower, but it just feels meh.

    My hime are Tyr (Awakened), Jupiter, Mammon, Raiko Backline: Thor and that SR healer hime.
    The Soul and not having a healer hime (not even with a miracle ticket) is a huge problem
    I cant decide on a soul weapon because I feel like they just die if I dont use Andromeda.
    . I'm at around 51k attack and they sit at like 11k hp ingame, and if I use another soul like Herc or Shingen, I make it to A4 thunder Q at like 50% hp on my hime and then barely scrape by defeating the boss. Same thing with Guild order, maybe they can barely manage Water but can't ever kill the other elements. And rag raids are just big bags of hp with meh damage, but u gotta sustain it somehow.
    I know Jupiter is kinda meh, but honestly Thor feels like trash and I'm glad I didn't awaken her. But what other hime could even make a difference if your just gonna be dying to the boss after your done with the trash mobs?
    For comparison I Can auto Thunder AQ 4 on my water grid (which is indeed a good chunk better), but not AQ 5.

    Or is thunder just a shit element if you didn't manage to pull Thunder Aphro?
    I use Sol, Thunderbird and a single Light Ascension weapon in my grid (Union Event Staff) to help her hit 3.4k heal.

    She may not do damage in the grid, but eliminating debuffs, healing, -20% ATK C down, and removing an enemy buff is still plenty.

    Don't bother with a thunder healer; there aren't any great ones out there.

    Dejnov.
    Last edited by Dejnov; 03-04-2019 at 01:26 PM.

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