Just asking for opinion, so do you think some Awakened unit that don't have extra burst effect should get some already?
Just asking for opinion, so do you think some Awakened unit that don't have extra burst effect should get some already?
I have mixed feelings about Acala but to say she's awful is a bit over.
Comparing Uriel and Acala side to side, Uriel can hit 2m on her own fairly easily with minimum requirement in gears, while Acala, the stronger your grid is, the more you get out of her burst. Her echo caps at 500k and can be increased to 1m with exceed, and while I still haven't fully figured out its multiplier, it seems to be able to easily hit for as much dmg as her main burst (when I am hitting for less than 1m). That basically means, if your Acala can burst for 1m or more, which is actually not too hard considering I don't even have Belial myself, she would be able deal as much burst dmg as Uriel, not counting her 900k dmg nuke.
Last and not least, her 3rd ability allowing you to skip 30% of boss's normal gauge comes in very handy for Wind Rag and Wind Guardian, who both got very annoying normal OD compare to rage OD.
tldr; While it's debatable whether she would suit your needs for 3 eyes worth, she is by no means... 'awful'. Not in the least bit.
Awful is base Acala, who has literally nothing but a self-Def Down suicide drive. After Awakened, she's decent. But you have to remember that outside of Rage, Acala does nothing for you - and that is going to prevent her from being great forever.Since you can't use Jewels for those, nobody has compiled data on them. As such, it's impossible to know whether or not it's "not nearly that bad" or not. Your experience is limited and just like Argo's brother, might have gotten extremely lucky.
I've been saving up Jewels for a while for the upcoming Diabolos and Amon. I mostly want them just because they're, well, them, but how are they in terms of usefulness?
Uhhh, I did say she let you skip 30% (roughly 15~20m worth of dmg normally) of the gauge with a single click? That's already very useful on its own. I dunno about you but the less time I spend getting cucked by Atk down/charm and paralysis the merrier. Again, debatable for eye worth but useless? Not quite.
And again, Acala is entirely useless OUTSIDE of Rage. Technically Rage is the hardest things in Kamihime, but practically current tactics are largely "Rage = Full Burst = fight is over"
Having a Hime who is completely useless until that point while still making very little - if any - impact on the end result is NOT a good thing.
Yes, -30% Rage bar is amazing. However, there is even a SR of the same powerlevel, Belphegor, who even comes with debuffs, meaning actually being useful even before Rage phases. Oh, and Belphegor's -30% works against ALL elements, whileas Acala only works against Wind. So when your AWAKENED SSR is losing to a SR, you know that it's NOT an impressive Hime. At all.
Again, Acala, once AWAKENED, can be decent. But the list of requirements is long:
1. Needs to be a Wind enemy.
2. Needs to have a Rage bar.
3. The Rage phase needs to be the problem in the fight.
4. The fight or previous waves before it can't be all that tough since Acala won't do you any good there.
5. Without Acala, your team's Full Burst can't be strong enough to blow out Rage because you'd bring somebody else instead (like even a SR).
6. You need to be strong enough to blast through WITH Acala's impressive anti-Rage kit (-30% Rage bar, strong nuke, echo burst, teamwide minor Rage bar reduction boost).
If you meet ALL of those conditions, Acala is good. But overall? There is no way you can call Acala anything other than decent, because that's a looooong list of conditions that NEEDS to be met in order for Acala to be good. And thanks to #5, you're going outgrow Acala even if you find use for her right now. Thus... she is decent. Nothing more, nothing less.
One slight nitpick, although it doesn't change the end result too much from what you are trying to say
Belphegor reduces 30% of current rage bar, thus slightly "faster"? rage phase skip.
Acala "increases" Wind enemies' normal bar by 30%, thus reaching rage phase faster. Only use I can think of would be if full burst is ready and you don't want to spend a few extra turns waiting for rage.
Edit: But I guess we can also agree that Acala, once awakened, is GREAT for newer players with very weak grid that struggles to deplete rage with a full burst. Mainly so that they can potentially do advent ultimates or ragnarok with more ease and catch up. But then again, new players without a working grid are less likely to have 3 eyes. At least we can say she is not the worst considering there is EoH Beelzebub, who I've no clue how she can be helpful outside of burst time and Dark Ulti(do extra dmg before wiping).
Last edited by kyc992; 03-25-2019 at 11:50 AM.