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  1. #1
    Quote Originally Posted by Argo View Post
    Awesome, good to know. I don't think that's on the wiki...is there anywhere else that has that info? Because I'm sure I'm bound to forget the return values.

    And on another note, I just managed to beat all 5 Guild Order fights for the first time! I got a little RNG screwed and lost Tish in the 3rd battle, but I managed to pull through with 3 surviving hime, including my Soul for that mission. Yay~
    Congrats!! That's awesome. Once you get that Light team's weapon grid up in level you should be able to use them to clear the other element GOs also.

    Yes it's on the wiki, but it isn't spelled out clearly or on a main page. Even Sanhatlig's guide doesn't talk about it clearly. It took me a while to understand skill leveling myself when I first started.

    Here you go:

    https://kamihime-project.fandom.com/.../Weapon_Skills


    Look under Leveling Weapon Skills.



    Dejnov.

  2. #2
    A quick way to understand how leveling weapon skill would be to think of it as a "point system" for every rank.

    Points required:
    R= Half the current skill level
    SR= Exactly equal to current skill level
    SSR= Double the current skill level

    With the above info, you can say that for Skill Level 10 - > Skill Level 11
    R = 10*0.5 = 5 points required
    SR = 10*1 = 10 points required
    SSR = 10*2 = 20 points required

    As for the fodder used, the points are as follows WHEN at skill level 1 for the fodder itself
    R is worth exactly 1 point
    SR is worth 3.5 points
    SSR is worth 35 points

    To calculate how many "points" a current fodder has, you multiply the Skill Level by the Rarity.
    So an SR fodder with skill level 4 is 14 points. SR(3.5 points) X Skill Level(4) = 14
    SR fodder with skill level 3 is 10.5 points. SR(3.5) X Skill Level(3) = 10.5

    If you checked the link Dejnov posted, there is a list that tells you basically what skill level you want to raise your fodders to for maximum profit. Ignore the first line with R because it is faster to use R as it is as rank 1. Also, we usually don't level a fodder past a certain level based on R invested:Point increased ratio.
    For example, SR3->4 costs 3R, but you instead gain a total of 3.5R through the process which means a bonus of 0.5R.
    SR4->5 costs 4R, but you only gain 0.5R. You end up losing 0.5R during this level up.


    With the above info, you just need to know how many points does your current weapon need to skill level up. A quick example:

    SSR assault lvl 19, trying to raise it to 20
    SSR 19 = 38 points required

    SR SL4 gives 14 points. Two makes 28.
    SR SL3 gives 10.5 points.
    Combining the three gives us 14+14+10.5=38.5

    SR4 requires 1+2+3 Rs
    SR3 requires 1+2 Rs
    We spent a total of 6+6+3=15 Rs to gain 38.5 points.
    Usually we do not count SR usages, and only the amount of Rs invested.

    But if you wanted to that is 3 SRs used which is 10.5 points.
    So instead of 15 Rs originally worth 15 points giving us 38.5 through fodder leveling, we spent 15 points with Rs, and 10.5 points with SRs, for a total of 25.5 points, and leveled a weapon that needed 38 points.


    The above is so you finally understand how it works, don't need to memorize it.
    Just save the link Dejnov shared, and every time you plan on leveling your SSRs just look at the skill level, multiply by 2, and refer to grid for what combination you need for lowest R consumption.

    Took me quite a while to understand weapon leveling myself, but eventually figured it out by doing the process a few times.
    Also, all this is relevant for now, but eventually I hear they are introducing the "exp" based skill level system. It should basically work the same way, but points are carried over to the next level whereas currently extra points are gone for good. But that's probably going to take quite a while for it to be implemented on Nutaku.
    Last edited by kyc992; 03-26-2019 at 09:12 PM.

  3. #3
    Quote Originally Posted by Dejnov View Post
    Congrats!! That's awesome. Once you get that Light team's weapon grid up in level you should be able to use them to clear the other element GOs also.

    Yes it's on the wiki, but it isn't spelled out clearly or on a main page. Even Sanhatlig's guide doesn't talk about it clearly. It took me a while to understand skill leveling myself when I first started.

    Here you go:

    https://kamihime-project.fandom.com/.../Weapon_Skills


    Look under Leveling Weapon Skills.



    Dejnov.
    Thanks! I don't really know which monsters to prioritize when fighting, though, so my inexperience will probably keep me from perfect runs for a while. Especially when it comes to missions like using SRs only, and I'm not sure I could do it with Arthur. And I can't help but wonder if my Darks might do better in this, but unlike my brother I don't have Hades so I worry about having only Osiris for longevity.

    Okay, I see it now. Guess I didn't realize what the table was saying when I looked at it before. Your explanation really helped! I'll have to see what SRs I've used previously that I'm willing to part with then. I have a collector's mentality, so I tend to keep stuff even when others say it's pointless. As a result, I've got a boatload of SRs I've been hanging onto and breaking as I get more copies. Like, there's that Thunder book in the union rewards right now. I have an MLB one of it, but also three more copies. I don't think that I can get a fourth to MLB another one, but I'm probably going to keep them. I could always use Eidolon orbs to break it, too.

    EDIT: And thanks to you as well, kyc992! You posted just before I did.
    Last edited by Argo; 03-26-2019 at 09:13 PM.

  4. #4
    Quote Originally Posted by Argo View Post
    Thanks! I don't really know which monsters to prioritize when fighting, though, so my inexperience will probably keep me from perfect runs for a while. Especially when it comes to missions like using SRs only, and I'm not sure I could do it with Arthur. And I can't help but wonder if my Darks might do better in this, but unlike my brother I don't have Hades so I worry about having only Osiris for longevity.
    In the link Dejnov shared, mouse over "Events" and choose Guild Order from the drop down list. Scroll down to Bounty List and click the current Guild Order. Inside you should see a list of all the mobs for each stage, their HP, and their skills. You then have an idea how to prioritize targets, as well as how you will want to use your abilities based on your damage.

  5. #5
    Quote Originally Posted by kyc992 View Post
    In the link Dejnov shared, mouse over "Events" and choose Guild Order from the drop down list. Scroll down to Bounty List and click the current Guild Order. Inside you should see a list of all the mobs for each stage, their HP, and their skills. You then have an idea how to prioritize targets, as well as how you will want to use your abilities based on your damage.
    There's also this Pastebin file kept by this forum that tells you how to prioritize per stage of the fight. I think Slashley's the author.

    https://pastebin.com/QUkZsTnB



    Dejnov.

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