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  1. #1
    Quote Originally Posted by Slashley View Post
    Same fodder value. And you'll likely use them as fodder, but you might land on a good Ancient Ring, you never know.

    Per-Accessory point, the SRs offer the best value though.
    Oh, I get more exp from buying and fodder multiple SRs instead of one SSR? That makes sense. Thanks.

  2. #2
    I'd say that's true when you have an excess of unwanted SSRs to use as fodder base. But if you have a huge excess of SRs but barely any fodder SSRs(either rng or not being able to do R4 constantly), the SSRs might be more worth it.

  3. #3
    Sigh...I've been rolling all my tickets so far this event and have only gotten two R hime I didn't have before, and just now when I built myself back up to 3k for a 10-roll I got excited when a gold orb turned rainbow, but it just turned out to be another one of Osiris' staves...rateup is a lie.
    +1 Draconic Eye, whee~

  4. #4
    If anything, I find rate up to only last during that 15-30 minute time frame between after maintenance and before 00:00 reset. I've gotten decent luck during that period for the past few rate ups gachas, but as soon as it went past the 00:00 reset I get nothing. Another "time frame" would be if they implemented some SC gacha right during the middle of the day around 6-8pm, which also lasts for around 15-30 minutes to which I start getting nothing after that. Would suck if it was something like, rate up by we only hand out 5-10. Lmao.

  5. #5
    I wish I could believe those things, but in my case it's usually when I 'get a good feeling' and roll that I'll get something. Problem is I haven't been able to convince myself to wait for said feeling when a new banner comes out in any of my gachas, and I just roll right away more often than not.

  6. #6

    Optimal Amount of Exceed

    Just wanted to get the group's consensus on what's the optimal amount of exceed needed in a grid to make sure you're hitting maximum burst damage potential. Is there an expected number of skills or do you have to balance it with other factors and are you really aiming for that 1 million or so individual Hime burst damage?

    This is mostly in relation to my dark grid that I'm building out right now. I've got the option to tweak the number of exceed items (mostly UE Hammers) that I stick in the grid (right now 2, will be 3 in July) and it may be more than that, if I hunt through my SSRs and see what I have. But before I FLB a bunch of items and skill raise them, I'd like to know what I should be aiming for. Any help/guidance is appreciated.


    Dejnov.

  7. #7

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    Quote Originally Posted by Dejnov View Post
    Just wanted to get the group's consensus on what's the optimal amount of exceed needed in a grid to make sure you're hitting maximum burst damage potential. Is there an expected number of skills or do you have to balance it with other factors and are you really aiming for that 1 million or so individual Hime burst damage?--
    The biggest gain from Exceed is the increased damage cap. You need 100 skill levels (assuming Exceed()) to reach the cap for that, increasing max burst damage from 1m to 2m.

    However, you need... at best one Exceed really, because reaching 1m burst damage is not an easy task. Add one more if you have a P2W Eidolon for that element. There's some quirky Hime who will Burst really hard, so more would be fine for them, or Thunder Aphro who basically alone warrants to add one more Exceed weapon.

    Any Exceeds you get more than what I mentioned above will still increase your burst damage, but it's not particularly impressive. Still, more damage is always more damage, and Wind for example has access to TONS of Exceeds, which basically gives them a free PF for every full burst. That's no joke either.

    tl;dr; there is no real answer, because it depends on the element in question and what you have access to (ie. how much you whale).

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