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  1. #1
    Quote Originally Posted by Unregistered View Post
    Few questions to pros and ppl that own 100% eidolons (or know ppl that do):

    3. For those who own 100% eidolons, under what circumstances (if ever) would you befriend someone without a 100% eidolon? I do not have a 100% eidolon, but miraculously managed to befriend a few who do, not sure how. Just wondering if there are any eidolons that are particularly in demand other than 100% eidolon. For example, I own behemoth and find her cleanse very useful for certain encounters so I put her on my support list, not sure if that will help attract anyone.
    I've all hundos/100% eidos except rudra and hanuman. Two of them are even MLB and I got like 10 people in my FL who doesn't have any hundos. My reason to add people are strictly if they are friends on discord or union mates. They get first priority then everyone else.
    But that's just how I do it tho

  2. #2
    tl;dr: When to focus on weaker rosters (to make them passable) vs stronger ones (to bypass having to use weaker rosters)?

    Wondering at what point I should stop caring about off-elements and just focus on select few. While not all of my comps have full SSR roster, the ones that don't mirror the ones that do (full water roster, no fire roster etc). Because of this, I started focusing a bit more on my weaker teams, so that I could always have element advantage, but some of my comps are just bad to the point where even if I SL everything to 20 not sure if it would matter for some of the harder content now. Can currently clear GO (the one that I'm assuming is ending now, Chrom - Dullahan one) and AQ5 with any element which I'm happy about, but feel like I'm hitting that plateau quickly while some of my better comps haven't been touched in a long while, as they haven't needed as much help. I really want to be able to solo all the elemental Ult raids however, and still can't for everything not fire or thunder, as my water and wind comps are by far the best and those fights are easier.

    Fire, Lightning, and Light don't have full SSR comps if that makes any difference. SSRs I have are Dakki, Prometheus, Brahma, Michael, and Arty. Thinking about heavily helping my fire comp for the upcoming wind tower, but honestly just feel like it would be better to go water/wind and at least clear everything >_<.

    Sorry that turned into a bigger rant than intended.

  3. #3

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    Quote Originally Posted by Saeleyna View Post
    tl;dr: When to focus on weaker rosters (to make them passable) vs stronger ones (to bypass having to use weaker rosters)?--
    It is difficult to answer this as we don't know how generally powerful you are, what kinds of teams you have (just having SSRs is nowhere near as good as having the right SSRs), how long you've played (how many old UE weapons you have), etc. etc. etc.

    In addition, people have different ways of playing.
    Personally, I'd focus on your best element team (P2W Eidolon or a functional SSR team) until its Grid is PERFECTED (for a new player, this can mean something as simple as 9x MLB Disaster SR Assault weapons and one 0-Star Soul weapon, all at slvl20). It is good to have a go-to team for content that the on-element team might struggle with. After that's done, set your own goals on what to work next. Do you have a second team that is head and shoulders above ahead? Maybe perfect that one. Or just aim for the next Tower, or the next GO, or whatever else you fancy.

  4. #4
    Quote Originally Posted by Slashley View Post
    It is difficult to answer this as we don't know how generally powerful you are, what kinds of teams you have (just having SSRs is nowhere near as good as having the right SSRs), how long you've played (how many old UE weapons you have), etc. etc. etc.

    In addition, people have different ways of playing.
    Personally, I'd focus on your best element team (P2W Eidolon or a functional SSR team) until its Grid is PERFECTED (for a new player, this can mean something as simple as 9x MLB Disaster SR Assault weapons and one 0-Star Soul weapon, all at slvl20). It is good to have a go-to team for content that the on-element team might struggle with. After that's done, set your own goals on what to work next. Do you have a second team that is head and shoulders above ahead? Maybe perfect that one. Or just aim for the next Tower, or the next GO, or whatever else you fancy.
    While it's obvious that SSRs =/= good comp, that got me thinking which of my comps is actually my strongest. My water grid is most skill leveled, but that's in large because it was the first element to get a decent comp together, and haven't really thought about it since then..... What comp do you think is better between my water and wind comps, strictly from kami standpoint

    For water, I'm running (or will be - Cthulhu is still underleveled): (Soul), Sarasvati, Cthulhu, Asherah, and Ryu-oh. Still have no soul weapon, but that was largely to reach def cap (using Storm bow alvand), but now that I have Cthulhu + Ryu-Oh, might finally invest in soul weapon.

    For wind running: Herc, Cu, Azazel (will replace with Titania when I get her leveled/awakened), Hastur, and Gaia. Debating swapping Herc out for Shingen when I get Titania going.
    Weapon grid is poor right now - need to rework.

    My water weapon grid is both more heavily skill leveled and better overall, but my wind grid will get there with time obviously. If it matters, using tiamat and icarus for water and wind respectively, and have kaiser dragoon for both of them.

  5. #5
    Quote Originally Posted by Saeleyna View Post
    While it's obvious that SSRs =/= good comp, that got me thinking which of my comps is actually my strongest. My water grid is most skill leveled, but that's in large because it was the first element to get a decent comp together, and haven't really thought about it since then..... What comp do you think is better between my water and wind comps, strictly from kami standpoint

    For water, I'm running (or will be - Cthulhu is still underleveled): (Soul), Sarasvati, Cthulhu, Asherah, and Ryu-oh. Still have no soul weapon, but that was largely to reach def cap (using Storm bow alvand), but now that I have Cthulhu + Ryu-Oh, might finally invest in soul weapon.

    For wind running: Herc, Cu, Azazel (will replace with Titania when I get her leveled/awakened), Hastur, and Gaia. Debating swapping Herc out for Shingen when I get Titania going.
    Weapon grid is poor right now - need to rework.

    My water weapon grid is both more heavily skill leveled and better overall, but my wind grid will get there with time obviously. If it matters, using tiamat and icarus for water and wind respectively, and have kaiser dragoon for both of them.
    This is a tough choice. Both would work if they had a full weapons/accessories grids. For the wind team, unless Gaia is awakened, I'd drop her for Azazel, but that Water team is close to what I currently run. It'll work fine also.

    Up to you man. Both will get you there!


    Dejnov.

  6. #6
    Unregistered Guest
    I don't see an event thread for the upcoming UE (wrath reprint) with all the helpful info like the last one, so I am posting my questions about it here:

    I looked at the Japanese wiki, and if I understood google translate correctly, it looks like lilim/demon have the following abilities:

    Standard Lilim:
    - Normal OD: AoE fire damage and casts counterattack on self
    - Raging OD: 3 random targets fire damage

    Expert Lilim:
    - Normal OD: AoE fire damage and casts counterattack on self
    - Raging OD: 3 random targets fire damage and casts combo rate up on self

    Expert demon:
    - Normal OD: AoE fire damage
    - Raging OD: single target fire damage and casts guaranteed double attack on self

    Ultimate demon:
    - Normal OD: single target fire damage
    - Raging normal: attack that is twice the damage of its regular attack
    - Raging OD: 2 hit AoE fire damage? and casts counterattack on self

    Questions:
    1. Is my parsing of google translate correct above?
    2. How strong is the counterattack? If it takes me 20 turns to kill a demon, how insane will its damage be in the last few turns when it's like at <10% health?
    3. Is the ATK scaling the same/similar to the last UE? The HP scaling is almost identical according to JP wiki.
    4. For those that have fought this event before, any pointers for a relative newbie? Any recommended souls? I am guessing a more offensive one like Arthur would work better than say Andromeda if the counterattacks are too strong to out-heal. I am not in a union capable of paratrain.

  7. #7
    Quote Originally Posted by Unregistered View Post
    I don't see an event thread for the upcoming UE (wrath reprint) with all the helpful info like the last one, so I am posting my questions about it here:

    I looked at the Japanese wiki, and if I understood google translate correctly, it looks like lilim/demon have the following abilities:

    Standard Lilim:
    - Normal OD: AoE fire damage and casts counterattack on self
    - Raging OD: 3 random targets fire damage

    Expert Lilim:
    - Normal OD: AoE fire damage and casts counterattack on self
    - Raging OD: 3 random targets fire damage and casts combo rate up on self

    Expert demon:
    - Normal OD: AoE fire damage
    - Raging OD: single target fire damage and casts guaranteed double attack on self

    Ultimate demon:
    - Normal OD: single target fire damage
    - Raging normal: attack that is twice the damage of its regular attack
    - Raging OD: 2 hit AoE fire damage? and casts counterattack on self

    Questions:
    1. Is my parsing of google translate correct above?
    2. How strong is the counterattack? If it takes me 20 turns to kill a demon, how insane will its damage be in the last few turns when it's like at <10% health?
    3. Is the ATK scaling the same/similar to the last UE? The HP scaling is almost identical according to JP wiki.
    4. For those that have fought this event before, any pointers for a relative newbie? Any recommended souls? I am guessing a more offensive one like Arthur would work better than say Andromeda if the counterattacks are too strong to out-heal. I am not in a union capable of paratrain.
    Here you go.

    https://kamihime-project.fandom.com/...e_Demon:_Wrath


    Dejnov

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