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  1. #1
    Quote Originally Posted by Argo View Post
    Man...I wasted 6k jewels out of my savings for the next summer banner when the jewel gacha was light-boosted in a pathetic hope for Managarmr, SSRtemis, or something...and now here comes Athena, whom my dick is urging me to spend my last 3k on. But...summer...must resist...!
    How is Athena? I think I've heard that Lugh is the next light I should try to get, but I'm curious.
    Quote Originally Posted by Dejnov View Post
    She works really well in a Lance team (she drops a lance also- assault/elaborate). Her first ability is a C-frame ATK down 20% 7T cooldown, her second ability gives her a free attack and up to +20Burst Generation 7T cooldown, and her third ability refreshes her second ability for the cost of 15% of health and can be once per turn. Her passive is +100% healing.

    She's quite literally a burst machine, but needs someone like Sol to keep her moving. But between her, Tish, and Michael that's almost every Hime a lancer, with lance drops meaning that it's really straight forward to aim for a phantom lance grid for endgame content there.
    Quote Originally Posted by Argo View Post
    So a team of Tish, Michael, Sol, and Athena would be pretty solid? Now it's even more tempting... Who would be dropped for Lugh, if anyone?
    Even so, they'll both be on future banners and will always be in the pool, whereas summers won't. How long until the next summer banner, anyway? That might decide whether or not I use my jewels now and just start building up again.
    Oi oi, hold your ponies right there. You guys' questions and answers are a complete mess of misunderstandings.

    > Argo asks about Athena, but mentions Lugh
    > Dejnov explains Lugh's skill kit
    > Argo appears to have mistaken it for Athena's skill kit



    Now to give you the proper answers:

    Light Athena
    Burst effect - Self 3.5k Heal
    Abi1 - Cover + Self 20% Dark Res for 3T, costs 10% HP to use. 5CD
    Abi2 - Self Endurance, a new buff that is basically the Defense version of Pride. The lower her HP, the stronger it is. Lasts 3T, 5CD
    Abi3 - Party 25% Dmg cut for 1T.3CD
    Passive - Stackable Burst Power up upon Dmg Received.

    ^ Current version on taco.

    As it stands now, she's your typical tank that is good at mitigating general dmg with high coverage + low CD in a long game. Her Endurance buff at the moment is kind of lacking which makes her not ideal for dealing with extreme dmg. Her burst power passive hardly makes any difference to her dmg so it's generally ignored. Near the end of the year she will receive a rebalance that not only greatly buff her Endurance's effect to the point that she's viable for bleeding edge end game content, she also gets a 1-time-only Fortitude buff right at the beginning of battle for insurance. It's up to you whether you want to get her now, but note that she won't be very good until long time from now.

    And some fixes on Dejnov's layout of Lugh's skill kit.

    Lugh
    Burst effect - Power up on her Abi2 for the next 2T
    Abi1 - AoE dmg + 20% Def down (C Frame) for 180s. 7CD
    Abi2 - Single nuke (400k cap) + Self 20BG. When Powered Up, Dmg cap increases from 400k to 700k + BG increases from 20 to 30. 7CD
    Abi3 - Resets Abi2 CD. Costs 15% HP to use. 1CD
    Passive - +100% Healing Received (Applies after Ascension. aka double heal.)

    ^ TLDR; Lugh just hits hard and fast. Currently one of the fastest hime if not the fastest, at the price of needing to constantly put her at risk of being at low health. Either take the path of 'Healing partner' OR 'High risk high reward'. OR you can just be like me, abuse her dmg + build burst for the team and then let her die. Or vice versa, have somebody die and let her come up and she will be able to catch up almost instantly.

    Practical example:


    If you wanna play Light, you'd want to save for Lugh.

  2. #2
    Quote Originally Posted by Bear View Post
    Oi oi, hold your ponies right there. You guys' questions and answers are a complete mess of misunderstandings.

    > Argo asks about Athena, but mentions Lugh
    > Dejnov explains Lugh's skill kit
    > Argo appears to have mistaken it for Athena's skill kit



    ^ TLDR; Lugh just hits hard and fast. Currently one of the fastest hime if not the fastest, at the price of needing to constantly put her at risk of being at low health. Either take the path of 'Healing partner' OR 'High risk high reward'. OR you can just be like me, abuse her dmg + build burst for the team and then let her die. Or vice versa, have somebody die and let her come up and she will be able to catch up almost instantly.

    If you wanna play Light, you'd want to save for Lugh.

    Hehehehe... I just heard him asking about Lugh (which I'm nutting over... can't wait) and thought I'd tell him about her.

    totally ignored the whole Athena discussion...





    Dejnov.

  3. #3
    Unregistered Guest
    I'm trying to understand what makes kaiser dragoons supposedly so awesome. Its passive is useless and therefore should never be used as main nor support, which means you won't access its awesome active ability for 8 turns. If you AAB a lot, its only appeal is its high stats, but at LB0, its stats are roughly those of an average event MLB eidolon, and even at LB1, it is roughly the same as Tiamat (also available from shop for like a third of the price.)

    Obviously, if I can MLB a kaiser, it easily becomes the best sub eidolon with its awesome stats and awesome active, but MLB-ing without dumb luck from gacha seems to be extremely expensive - only 1 copy from eidolon shop for 10k orbs (basically cost of 1 draconic eye), and then you either mtix additional copies or limit break using eidolon equivalent of pink brick, which costs 20 draconic eyes. I don't think I will ever have 4 mtix or 80 eyes to spare for MLB, which leads to my questions:

    1. Unless you get lucky and got at least one copy of the kaiser you want from gacha, is it even worth spending 10k orbs for one?
    2. Are there non-draconic eyes non-mtix ways of LB-ing SSR eidolons? For weapons, you can get pink bricks from tower medals. Is there something similar for eidolons that I am not aware of?

  4. #4
    Quote Originally Posted by Unregistered View Post
    I'm trying to understand what makes kaiser dragoons supposedly so awesome. Its passive is useless and therefore should never be used as main nor support, which means you won't access its awesome active ability for 8 turns. If you AAB a lot, its only appeal is its high stats, but at LB0, its stats are roughly those of an average event MLB eidolon, and even at LB1, it is roughly the same as Tiamat (also available from shop for like a third of the price.)

    Obviously, if I can MLB a kaiser, it easily becomes the best sub eidolon with its awesome stats and awesome active, but MLB-ing without dumb luck from gacha seems to be extremely expensive - only 1 copy from eidolon shop for 10k orbs (basically cost of 1 draconic eye), and then you either mtix additional copies or limit break using eidolon equivalent of pink brick, which costs 20 draconic eyes. I don't think I will ever have 4 mtix or 80 eyes to spare for MLB, which leads to my questions:

    1. Unless you get lucky and got at least one copy of the kaiser you want from gacha, is it even worth spending 10k orbs for one?
    2. Are there non-draconic eyes non-mtix ways of LB-ing SSR eidolons? For weapons, you can get pink bricks from tower medals. Is there something similar for eidolons that I am not aware of?
    Getting additional copies is definitely the long game and something that will probably happen as needed. There is something similar to bricks for Eidolons (called Argentum in the draconic eye shops) which will have an event starting in July/August of this year to earn as we are earning bricks.

    The main reason to get the Eidolon is totally for that Active. It's a straight S-frame Element Up Attack so that it, in most cases, adds straight to your damage capability. The same thing with the damage cut against your element. It's Element Resist which is additive with damage cut (and is not in the same frame as defense up), which means it's normally a multiplicative damage cut, additive with other sources of damage cuts, and, with other damage cuts like Joan, the ability to reduce all potential damage to zero damage taken. A lot of overdrive from high level content are damage done or damage reduced checks. Things like the Kaiser Dragoon become important to transition to high level content.

    Dejnov.

  5. #5

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    Quote Originally Posted by Unregistered View Post
    -- only 1 copy from eidolon shop for 10k orbs (basically cost of 1 draconic eye)--
    One Dragonic Eye is absolutely nothing. NEVER use Orbs for Fragments until you have everything else from the store. Also, NEVER use Miracle Tickets on Eidolons. At least not until P2W Eidolons are in those, and I doubt that'll ever happen.

    Target dummies, which are like easier Tower events for ultraspacewhales, will give you Eidolon bricks for 15k points. So Limit Breaking Kaisers becomes an option through that.


    But anyway, the real value of Kaisers is in their on-use. 30% Elemental is pretty nice (40% at 1-star, which is nicer), but the 30% Elem Resist is a godsend against any kind of content that matters.

  6. #6
    Unregistered Guest
    Quote Originally Posted by Dejnov View Post
    The same thing with the damage cut against your element. It's Element Resist which is additive with damage cut (and is not in the same frame as defense up), which means it's normally a multiplicative damage cut, additive with other sources of damage cuts, and, with other damage cuts like Joan, the ability to reduce all potential damage to zero damage taken.
    Wait, let me make sure I understand this, so if I use say light kaiser active, it gives me 30% dark resist, it stacks with the innate 25% dark resist my light team already has, and I use Joan's 40% damage cut in the same turn, I only take 100-30-25-40 = 5% of damage from dark enemies? I always thought elemental resist and damage cuts were multiplicative, so I would take (100-30-25)*(100-40) = 27% damage.

    What about resist from eidolon passives? If I use Barong as my main eidolon, who gives 10% dark resist, is that additive and so I take 0% damage when both kaiser ability and Joan damage cut are up? If so, AQ5 suddenly sounds doable without needing a full SSR grid or something.

    Quote Originally Posted by Slashley View Post
    Target dummies, which are like easier Tower events for ultraspacewhales, will give you Eidolon bricks for 15k points. So Limit Breaking Kaisers becomes an option through that.
    Is that those guild battle events? I tried reading the google translate of the JP wiki and I'm not sure if I am understanding it right. So basically, you try to deal as much damage as possible within some turn limit and the element of your enemy changes every day? There are non-ranked rewards, where they add up all the damage you have dealt over the event kinda like UE, but it only gives a max of 2k medals. The ranked rewards are based on the highest damage number, and that is where you can get up to 15k of medals? So, basically if you don't have 100% eidolon, you really can only get 2k medals + some low rank rewards... This sounds like it will be slower than getting pink bricks...

  7. #7
    Quote Originally Posted by Unregistered View Post
    Wait, let me make sure I understand this, so if I use say light kaiser active, it gives me 30% dark resist, it stacks with the innate 25% dark resist my light team already has, and I use Joan's 40% damage cut in the same turn, I only take 100-30-25-40 = 5% of damage from dark enemies? I always thought elemental resist and damage cuts were multiplicative, so I would take (100-30-25)*(100-40) = 27% damage.

    What about resist from eidolon passives? If I use Barong as my main eidolon, who gives 10% dark resist, is that additive and so I take 0% damage when both kaiser ability and Joan damage cut are up? If so, AQ5 suddenly sounds doable without needing a full SSR grid or something.
    "DMG Cut buffs are cumulative with Reflect and Elemental RST. It's possible to achieve immunity to all damage if the sum of all buffs is 100% or higher." - English wiki

    "Attribute resistance by phantom [eidolon] summoning exerts an effect separately from resistance by ability." - Japenese wiki

    So yes, elemental resistance from souls/hime stack with eidolons. Joan's dmg cut is a stackable frame so it will stack if cast after another hime's dmg cut (I used to do it with Joan and water Osiris). Joan + Kaiser + Michael Awakened = 95% dmg cut. It is indeed a strategy to receive no damage from or survive the AQ 5 boss overdrive.

    Eidolon passive elemental resistance is also added so that barong + barong = 10% + 10% = 20%. "Attribute resistance due to the phantom beast [eidolon] is "exhibited" even if two of the same kind are attached" Japenese wiki. I'm not certain whether it stacks with Kaiser or if the latter overwrites it.
    Last edited by Yukichi; 05-08-2019 at 06:54 PM.

  8. #8

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    Quote Originally Posted by Unregistered View Post
    Wait, let me make sure I understand this, so if I use say light kaiser active, it gives me 30% dark resist, it stacks with the innate 25% dark resist my light team already has, and I use Joan's 40% damage cut in the same turn, I only take 100-30-25-40 = 5% of damage from dark enemies? I always thought elemental resist and damage cuts were multiplicative, so I would take (100-30-25)*(100-40) = 27% damage.

    What about resist from eidolon passives? If I use Barong as my main eidolon, who gives 10% dark resist, is that additive and so I take 0% damage when both kaiser ability and Joan damage cut are up? If so, AQ5 suddenly sounds doable without needing a full SSR grid or something.



    Is that those guild battle events? I tried reading the google translate of the JP wiki and I'm not sure if I am understanding it right. So basically, you try to deal as much damage as possible within some turn limit and the element of your enemy changes every day? There are non-ranked rewards, where they add up all the damage you have dealt over the event kinda like UE, but it only gives a max of 2k medals. The ranked rewards are based on the highest damage number, and that is where you can get up to 15k of medals? So, basically if you don't have 100% eidolon, you really can only get 2k medals + some low rank rewards... This sounds like it will be slower than getting pink bricks...
    Here much easier then on dmm tho believe me:P, rank 501-1000 get's already bonus 13000 atm(not sure back then) but yeh without 100% or 140% it's a handicap
    Can't remember what was first time just the 15turn + he was dealing aoe at end if you don't paralyze etc and yes changes every2 day to another element (no phantom)
    We even had 3turn dummy robot battle who one shoot you'r waifus,worst one was super RST just like Wind rag/ult
    DMM JP ID:3850303 (Suicade)
    Nutaku ID:5992020 (Archangel) (only Hraes & Diabolos UN. QQ)
    GBF ID:28010696 (Suicad)

  9. #9

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    Also did we really skip popularity poll?+free gacha? i'm slacking to much here
    I see they added Wind Rag finally but with this lagg...*puts Soul W. HP staff on Andromeda,auto battle on!,ready for slack,carry me Belial army * kek
    Last edited by ArchAngel; 05-08-2019 at 07:24 PM.
    DMM JP ID:3850303 (Suicade)
    Nutaku ID:5992020 (Archangel) (only Hraes & Diabolos UN. QQ)
    GBF ID:28010696 (Suicad)

  10. #10
    Quote Originally Posted by Unregistered View Post
    Wait, let me make sure I understand this, so if I use say light kaiser active, it gives me 30% dark resist, it stacks with the innate 25% dark resist my light team already has, and I use Joan's 40% damage cut in the same turn, I only take 100-30-25-40 = 5% of damage from dark enemies? I always thought elemental resist and damage cuts were multiplicative, so I would take (100-30-25)*(100-40) = 27% damage.

    What about resist from eidolon passives? If I use Barong as my main eidolon, who gives 10% dark resist, is that additive and so I take 0% damage when both kaiser ability and Joan damage cut are up? If so, AQ5 suddenly sounds doable without needing a full SSR grid or something.
    The wiki lists Barong's 10% light RST (Effect frame) and God Kaiser Dragoon's up to 50% light RST (Summon frame) in different frames so yes they stack. This is different than Joan's 40/60% damage cut (stacking frame) so yes they stack with this. Michael has a 25% light resist (character frame) which also stacks with the above (though it's the same as Tishtrya's solo and Sol's party light RST so you'll only get the best of those). Takeminakata's damage cut is A frame so will also stack with everything listed above.


    Are you starting to see the possibilities...


    Dejnov.

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