Oi oi, hold your ponies right there. You guys' questions and answers are a complete mess of misunderstandings.
> Argo asks about Athena, but mentions Lugh
> Dejnov explains Lugh's skill kit
> Argo appears to have mistaken it for Athena's skill kit
Now to give you the proper answers:
Light Athena
Burst effect - Self 3.5k Heal
Abi1 - Cover + Self 20% Dark Res for 3T, costs 10% HP to use. 5CD
Abi2 - Self Endurance, a new buff that is basically the Defense version of Pride. The lower her HP, the stronger it is. Lasts 3T, 5CD
Abi3 - Party 25% Dmg cut for 1T.
3CD
Passive - Stackable Burst Power up upon Dmg Received.
^ Current version on taco.
As it stands now, she's your typical tank that is good at mitigating general dmg with high coverage + low CD in a long game. Her Endurance buff at the moment is kind of lacking which makes her not ideal for dealing with extreme dmg. Her burst power passive hardly makes any difference to her dmg so it's generally ignored. Near the end of the year she will receive a rebalance that not only greatly buff her Endurance's effect to the point that she's viable for bleeding edge end game content, she also gets a 1-time-only Fortitude buff right at the beginning of battle for insurance. It's up to you whether you want to get her now, but note that she won't be very good until long time from now.
And some fixes on Dejnov's layout of Lugh's skill kit.
Lugh
Burst effect - Power up on her Abi2 for the next 2T
Abi1 - AoE dmg + 20% Def down (C Frame) for 180s. 7CD
Abi2 - Single nuke (400k cap) + Self 20BG. When Powered Up, Dmg cap increases from 400k to 700k + BG increases from 20 to 30. 7CD
Abi3 - Resets Abi2 CD. Costs 15% HP to use.
1CD
Passive - +100% Healing Received (Applies
after Ascension. aka double heal.)
^ TLDR; Lugh just hits
hard and
fast. Currently one of the fastest hime if not the fastest, at the price of needing to constantly put her at risk of being at low health. Either take the path of 'Healing partner' OR 'High risk high reward'. OR you can just be like me, abuse her dmg + build burst for the team and then let her die. Or vice versa, have somebody die and let her come up and she will be able to catch up almost instantly.
Practical example:
If you wanna play Light, you'd want to save for Lugh.