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  1. #1
    Unregistered Guest
    I am planning ahead for the next UE, which is water Sloth Reprint. This will be my first time fighting this event and noticed that the boss is quite unusual because:

    a. it does not have a rage bar
    b. when not OD, it doesn't attack but gives all sorts of abnormal status, including very dangerous and annoying ones like zombie and petrified

    I normally run my light team for UE regardless of elements, since it is by far my strongest team, but wondering if that will work with this boss. In particular, I need to know the following:

    1. With grail buffs at 100 affliction resistance, will that guarantee or close to guarantee that none of the afflictions from the water boss will land?
    2. If not, will 100 grails plus using all thunder himes be sufficient to more or less guarantee no afflictions land?
    3. Do the enemy DoT have a cap? 'cos if it has a low cap, say max 1k damage, I could also just max hp grails instead and go pure offense with hime line up and kill the boss before the DoT kills my team (though petrified will still be a problem if it lands)

    My thunder team is a complete mess, so if I need one to be viable in the UE, I need to start slvl-ing my thunder grid and LB my thunder himes now.

  2. #2

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    Quote Originally Posted by Unregistered View Post
    1. With grail buffs at 100 affliction resistance, will that guarantee or close to guarantee that none of the afflictions from the water boss will land?
    2. If not, will 100 grails plus using all thunder himes be sufficient to more or less guarantee no afflictions land?
    3. Do the enemy DoT have a cap? 'cos if it has a low cap, say max 1k damage, I could also just max hp grails instead and go pure offense with hime line up and kill the boss before the DoT kills my team (though petrified will still be a problem if it lands)
    Even Thunder team + 100 Resistance + Kirin buff will be getting debuffs. Still, you might want the resistance since it DOES help. As for the debuffs, I don't remember did they cap or not.

    Overall Sloth is not a tough boss, though. Mostly since Phantom Elemental Lord Thor will Paralyze the shit out of her. So if you have Thor, just forget about Resistance and just go Affliction. Even without Thor, the real damage she deals is like, once every six turns. There's lots of damage cuts with 6t CD, so you can just AAB with a couple of those and only the DoTs will deal damage to you.

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