What kind of stats should I be trying to hit for ult raids or AQ5 stuff. Trying to get to the point where I dont get 1 shot by them.
Any advice on how to spend tower medals? I have 4100 from the last event and I'm debating whether to save up for the SSR accessories, buy SP so I can get D'art and Yukimura or just randomly blow them on gacha tickets or MJ.
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Define one-shot. If you mean that AQ5 last boss Overdrive one-shots you, then yes, that ALWAYS happens. You will need some serious shit to not die to it. It's a DPS race fight, though tanking is an alternative if you have the Hime to support that (though I guess technically Joan + Kaiser + -10% Eidolon would be enough, but uuuh...).
Thankfully, you don't need to beat AQ5. AQ4 also guarantees you an SSR each run, and is thus almost as good. Sure you can't find Ancients, but no big deal.
As for Ults, they vary a lot depending on element. Which ones are you having trouble with?
Anyway, as a general rule, Kamihime doesn't start for you until you have a full Grid of slvl20 SR Assault weapons (or better) and full level 100 SSR Eidolons in your Eidolon Grid. That's the starting line. After that, it's a matter of events, events and events to get stronger. Kamihime is a marathon game, you can't really rush it.NEVER do this. The average SSR Accessory is complete trash, so you're literally just throwing your Medals away.Yukimura does nothing. The only purpose of Yukimura is getting Shingen, so until you have Medals to reach her, NEVER do this.
After you can do it that way... ... uuuh... still probably not a good idea? But up to you, I guess.Usually not a good deal at all.
Honestly, the only good deal from Medals are the bricks. Try to save up for those, as they're your final roadblock in Kamihime progression and not really obtainable through other means.
As Slashley mentioned, ult raids vary widely by elements. Also, it's not as simple as getting a certain level of stats. Soul and hime selection makes a huge difference in countering specific boss mechanics (simplest example is you don't bring a debuff team to wind ult.)
If you don't want to get one-shot, technically all you need is hp and heal (well, a lot of ascension with your heals.) Realistically though, it is generally not possible to out-heal ult bosses unless a lot of Andromedas join the raid, so you should be thinking more along the lines of how to deliver maximum dmg before your team starts falling apart. For initial hp level, I would say 10k in-battle is a good starting point to aim for. That allows you to survive most OD so you can react if RNG is being mean to you.
As Slashley mentioned, if there're specific ults you are struggling with, ask away, they're all pretty different.
For AQ5, you don't actually need to survive that nuke to beat it. As long as your two subs can finish off the boss after the main team wipes, it's still victory. This isn't tower or GO where you need everyone surviving. That's how I've been able to AAB AQ5 - my main team wipes about a third to half the time 'cos I'm still weak (and AAB is stupid), but my two subs can finish off the job (actually just one sub is needed - Takeminakata is my answer to most of my problems these days; the other sub is more for insurance.)
If you really want a hard number for reference, I'm currently at ~57k power and recently started being able to AAB AQ5 and all ults except dark (ironic since I main light; also solo-AAB-ing ults isn't 100% success as I rely heavily on debuffs.) No 100% eidolon, but I do have LB3 Hecatonchires (55% char atk and 20% hp) and enough fluffy friends that I can usually get fluffy as support. Importantly though, I own about two-thirds of all the non-limited light SSRs, which gives me A LOT of tactical options.
Listen to Kitty and Slashley and only spend tower medals on bricks please (tickets if you're a gambler.)
The only instance where it might make sense to use medals for HSP is if because of real life constraints you cannot participate in any UE or you're like a stone throw away from unlocking Shingen.
I see. If I'm being specific then, my problems are light and dark ult since they're what I need to farm to improve my teams. I think obviously I'm not gonna be doing much as only rank 54, but I'd at least like to survive longer to contribute more.
Light boss does that skill when raging where she 1 shots a char every turn or every other turn (~13k+ dmg). Lowest I've been able to bring it was probably 9k with pluto dmg cut, but my whole team is around 6-6.5k hp a piece.
Dark is even worse with the dots, I end up losing around 1200 hp a turn then she does that aoe 5k+ skill. I'm not sure how to combat all the debuffs she drops as she just strips the whole team of any affliction res/nullify anyway.
Dark ulti is the hardest one, I AABed it solo only once 2 days ago and I can't understand, how I did it (Shingen, Cybele u, Frigg, Aether, Arianrod + Rami, Jihuti in reserve). But you don't need to kill the boss completely by yourself - just 51% hp for maximum rewards. It's ok, when you suffer a lot on this raid. And there is a way to survive triggers - Joan with flag (60% damage cut)or wait for t4 soul that has 60% cut with no relic weapon needed or you may use Gaya AW if you have her. If you can't guarantee MVP - it's still ok, host reward is fine too, especialy after buff (somewhere around anniversary). The best way for light ulti - do as much damage to hit 51+% before those oneshots will kill your team, then make raid public. Or if you're too weak - make it public at once. Best team for dark ulti is 2 damagers, Sol, Mike. So you just need to farm for better weapons/eydo/hime. Once at least 1 your grid will be completed (full sl20+ assault weapons, good lvl 100 eydos, soul weapon etc), things should be much easier. If you gonna try rag raids - you need to know mechanics and make a team for each boss separately with heals/damage cuts/buffs etc.
And about aq5 - forget about it for a while, AQ4 guarantees 1 ssr in drop. Strategy - kill boss before trigger (bp, orb drains if needed) or maybe 60% damage cut will help.