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  1. #1
    Quote Originally Posted by Unregistered View Post
    2m is not hard cap, dmg go over the cap will be reduced 90%, so that Uriel actually do 5m dmg if cap not exist
    Yes, that is what I meant by soft-capped. Sorry for not making that clearer. Also, Uriel is a good example of why ppl value exceed weapons - without exceed, the soft-cap would be 1m, and Uriel would have hit for 1.4m-ish instead of 2.3m. You don't have to be a whale to hit caps.

    The 90% reduction applies to the 350k normal attack and abilities cap as well (abilities cap numbers are all over the place/most of them are unknown, but one that people often hit is Hercules' full break - soft-capped at 700k.)

    For completeness, I'll also mention that echo dmg is NOT counted towards the cap. So that is another way to get around the cap.

  2. #2

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    Quote Originally Posted by dreamlitz View Post
    Yes, that is what I meant by soft-capped. Sorry for not making that clearer. --
    Does the game even HAVE any hard-caps? So is there any reason to specifically mention soft-caps?

    EDIT: Oh hey, debuffs are hard-capped to 50%, at least.
    Quote Originally Posted by dreamlitz View Post
    Also, Uriel is a good example of why ppl value exceed weapons - without exceed, the soft-cap would be 1m, and Uriel would have hit for 1.4m-ish instead of 2.3m. You don't have to be a whale to hit caps.--
    Awakened Uriel raises her own cap to 2m easily even without Exceed, so not really.

    Normal Uriel doesn't, but then again, normal Uriel doesn't burst nearly as hard as Awakened does.

  3. #3
    Quote Originally Posted by Slashley View Post
    Does the game even HAVE any hard-caps? So is there any reason to specifically mention soft-caps?

    EDIT: Oh hey, debuffs are hard-capped to 50%, at least.Awakened Uriel raises her own cap to 2m easily even without Exceed, so not really.
    Most heals have hard cap. DoTs very often have hard caps too.

  4. #4

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    Quote Originally Posted by Gludateton View Post
    Most heals have hard cap. DoTs very often have hard caps too.
    Good point. Regen too. Soft-caps to healing, please.

    And please fix the wonky way Regen works with +healing, geez.

  5. #5
    Unregistered Guest
    Can anyone tell me the difference between (element) CHARACTER ATK (from Lilims) and (element) ATK?

  6. #6
    Quote Originally Posted by Unregistered View Post
    Can anyone tell me the difference between (element) CHARACTER ATK (from Lilims) and (element) ATK?
    Char atk is assault - same as assault weapons, atk is elemental - same as offensive soul weapon. People often then ask which one is better, so let me preemptively cover that, too by showing the simplified damage formula:

    Dmg = base atk * (1 + assault) * (1 + elemental) * (1 + special atk) * bunch of other stuff that

    I am assuming you don't own a 100%+ eidolon, 'cos if you do, just use that and dun need to read the rest of this post.
    • When you're first starting out, and have not slvl your weapons yet, assault and elemental are the same - pick whichever one gives you the highest number.
    • When you've slvl a bunch of assault weapon, assault value tends to far exceed elemental, in which case elemental eidolons are usually better.
    • When you have a maxed out elemental atk soul weapon and you have 100% eido support (friend or not, doesn't matter), char atk eidolons can be better.
    • During UE, grail buffs are assault, so elemental eidolons are typically best then.


    tl;dr - for char atk vs elemental atk, pick the one you have less of.

    Note about Lilim: her char atk only applies if you have 3 different elements on your main team (subs dun count.) So if someone dies and you no longer have 3 different elements, you get zero bonus from her.

  7. #7

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    Quote Originally Posted by dreamlitz View Post
    --
    Dmg = base atk * (1 + assault) * (1 + elemental) * (1 + special atk) * bunch of other stuff that
    --
    While you are not wrong, that looks very intimidating towards people who aren't mathematically inclined. I tend to say it in simpler terms:

    Damage is CharacterAtk*ElementalAtk, when super simplified. So the one which is better is the one you have less of.
    Quote Originally Posted by dreamlitz View Post
    --
    Note about Lilim: her char atk only applies if you have 3 different elements on your main team (subs dun count.) So if someone dies and you no longer have 3 different elements, you get zero bonus from her.
    Another note about Lilims: 90% Character Atk for 3/5 units is NOT good. It's basically "regain the damage output that you lost"

    It is extremely difficult to make Lilim builds work. Please don't even try.

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