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  1. #1
    Unregistered Guest
    I've noticed that a lot of people, if not everyone, seems to be maining Light. Is there a reason for this? Sure, you could argue elemental advantage, but Dark is exactly the same, yet I don't see many people using Dark.

  2. #2

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    Quote Originally Posted by Unregistered View Post
    I've noticed that a lot of people, if not everyone, seems to be maining Light. Is there a reason for this? Sure, you could argue elemental advantage, but Dark is exactly the same, yet I don't see many people using Dark.
    Kamihime. Light has many, many, MANY absolutely INSANE SSRs. Michael AW, Tish, Lugh and the upcoming Iris are the most powerful ones. But all Light SSRs are either really fucking good or are going to be buffed to be really fucking good.

    On a scale of 1-10, Light SSRs rank at about 15. Maybe 16. Meanwhile, Dark is around 6. Yeah, there is your reason. The other elements are about 8-9.

  3. #3
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    Does anyone have like a list of the optimal SSR teams? I know there’s a list of them in sanahtlg’s guide but it’s rather outdated; e.g. LT, Sol, and SSArty are no longer core in endgame light teams.

  4. #4

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    Quote Originally Posted by Unregistered View Post
    Does anyone have like a list of the optimal SSR teams? I know there’s a list of them in sanahtlg’s guide but it’s rather outdated; e.g. LT, Sol, and SSArty are no longer core in endgame light teams.
    Because the game is starting to have a such a huge roster of Hime, the whale answer seems to be "Use a fit-and-match team."

    But realistically, the answer for most people is "Use what you have."

  5. #5

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    Quote Originally Posted by Slashley View Post
    Kamihime. Light has many, many, MANY absolutely INSANE SSRs. Michael AW, Tish, Lugh and the upcoming Iris are the most powerful ones. But all Light SSRs are either really fucking good or are going to be buffed to be really fucking good.

    On a scale of 1-10, Light SSRs rank at about 15. Maybe 16. Meanwhile, Dark is around 6. Yeah, there is your reason. The other elements are about 8-9.


    So let’s see...

    Wind


    Cu AW: TA galore + stackable 10% special atk up per TA. Can easily hit 350k normal atk cap and 2m burst cap with a decent enough grid AND has pursuit to push normal atk damage even further. Nah she kinda sucks.

    Azzy AW: oh I dunno, everyone’s a Herc.
    Hell, some of her effects are blatantly better than Herc’s. 50% atk and def buff, oh and 30% DA 20% TA that can give everyone GDATA if tiara set + 4-9% DATA from acc effects depending on AW or not... A 30% reflect with a 500HP regen and a 300 per hit life drain... all the skills are 5t up time so you’re looking at 4k HP regen in the worst case scenario without any ascension. Meh. Oh and...

    Aether: GDATA on Aether. That’s pretty low rated yeah.

    Gaia: I wonder what the 2 turns where Azzy doesn’t have reflect can be covered with. Yeah w/e





    Thunder


    TPhro Marduk: you know, fortress and barrier is stackable + vigor doesn’t really matter. 100BG +30 enthusiasm anyone?

    Dian: 3 heal skills that refresh every burst. Yeah doesn’t compare to Soru.

    Raiko AW: 2t 30% dmg cut 20% thunder res, 6t cd but cuts 2t off cd every time she bursts. Yeaaaaah too slow.




    Water



    Cthulhu AW: insanity with approximately 50% stick rate on rags after burst. Randomly completely drains the boss orb gauge + charm + DATA on insane sticks... she’s not better than Raphy AW ain’t she?

    Februus: barrier that also acts as a life drain, guaranteed orb eat every 4 turns. Nah.

    Pussy AW: 35% fire res 4T up time. Yikes that’s not long.

    Shiva: 1m nuke in 1 abi every 5T, atk water atk crit up and also has 20BG. Weak...

    Pluto: Ice legos give DATA on STACKABLE frame, 30% def break, and gives decent refresh on legos if you burst fast enough. Or Medea it. Blargh.



    Fire


    Frey: 30% fire res down. 1.65x dmg with burst and abi up on warrior modo, 25 BG per hit on lance modo. Yeah not really OP.

    Everything else fire but that’s too whale mang



    Yeah...

    They... aren’t really that goo-

    Kamihime General Discussion + Q&A-d16ac8c1-23d8-4961-b3fd-1d6a7bf5755e.jpeg
    Last edited by Cobblemaniac; 07-30-2019 at 07:50 AM.

  6. #6

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    Quote Originally Posted by Cobblemaniac View Post
    --
    They... aren’t really that goo-
    Kamihime General Discussion + Q&A-d16ac8c1-23d8-4961-b3fd-1d6a7bf5755e.jpeg
    And Light probably has similar things to all of the above, all in one element. I'm not saying that Light has any single Hime that can give Thunder Aphro amount of damage output, but you can't run 4x Thunder Aphros. A few, EXACT specimen scattered around the other elements doesn't exactly make them compare to how insane Light is.

  7. #7

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    Quote Originally Posted by Slashley View Post
    And Light probably has similar things to all of the above, all in one element. I'm not saying that Light has any single Hime that can give Thunder Aphro amount of damage output, but you can't run 4x Thunder Aphros. A few, EXACT specimen scattered around the other elements doesn't exactly make them compare to how insane Light is.
    Light doesn’t have a good enough damage cut for one. Have you ever tried using light in TRag and observe how easily they explode? Thunder and wind have options to cover that where light doesn’t.

    Does light have absurd orb eating like water does?

    Or does it have the team dmg buffing capabilities of Azzy or TPhro Marduk?

    Those are the questions, while I’ve already proven that dmg wise other elements compare. And in cases, even outdamage.

  8. #8
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    On a scale of 1-10, Light SSRs rank at about 15. Maybe 16. Meanwhile, Dark is around 6. Yeah, there is your reason. The other elements are about 8-9.
    Fire and Thunder spacewhals say something different

  9. #9
    Quote Originally Posted by Cobblemaniac View Post
    Yeah...

    They... aren’t really that goo-

    Kamihime General Discussion + Q&A-d16ac8c1-23d8-4961-b3fd-1d6a7bf5755e.jpeg
    Lol. Not disagreeing that there are other OP himes but as a light main, I feel like I need to defend the honor of light a little here =P

    Light's main advantage is versatility, not DPS. It is possible to literally use light for everything - not optimal but possible (e.g. AAB all AQ5 with just light, think that is hard to do for when you have elemental disadvantage.) When it's light vs dark, I think light wins pretty handily. When it's light vs having 2 elements, light can still hold its own when there's no elemental advantage, but yes, when it's light vs having 4 elements, light loses easily.

    Quote Originally Posted by Cobblemaniac View Post
    Light doesn’t have a good enough damage cut for one.
    Agreed, this is the weakest part of light's kit imo.

    Have you ever tried using light in TRag and observe how easily they explode? Thunder and wind have options to cover that where light doesn’t.
    Lol, I actually run my light team against TRag and VMVP every now and then. I don't have light Athena, so Eros + Sol with ton of ascension is my answer to TRag. Not optimal, but can live long enough to not be dead weight.

    Does light have absurd orb eating like water does?
    Haven't played water in a while, but Shamash has orb eat on burst, and in an optimal light team, she can burst like every few turns or less. Not sure if that's absurd, but it's not bad I think?

    Or does it have the team dmg buffing capabilities of Azzy or TPhro Marduk?
    No, but Mike AW lets you burst like crazy fast when combined with Shingen and one or two fast light hime. Also, Azzy AW is just broken, cannot disagree there

    Those are the questions, while I’ve already proven that dmg wise other elements compare. And in cases, even outdamage.
    Yes, light is not the hardest-hitting, it can be easily tailored to whatever situation you're dealing with to often make up for that though. That of course, assumes you have the himes to do it. Light isn't that f2p friendly 'cos you need a lot of the himes for the versatility to really show. But if you're going to just main one element, light is not a bad choice.

  10. #10
    Quote Originally Posted by dreamlitz View Post
    Lol. Not disagreeing that there are other OP himes but as a light main, I feel like I need to defend the honor of light a little here =P
    Quite the opposite, dream. Nobody's trying to discredit Light here. Rather, we are trying to not bloat Light more than what it is in reality and discrediting the other elements like a certain somebody else here is doing.

    See, when you say Light has versatility as advantage not DPS, you're not thinking endgame. There is a reason why Thunder is currently (and has been for a long time already) considered the most powerful element on DMM right now. Thunder, while not the most versatile element in terms of kit, they still very high up in terms of versatility and most importantly, they have the 'right' versatility. Just look at their party wide assets: BG via Raiko's Zeal, Barrier + Pursuit from Marduk AW (who also deals extra dmg via Echo), THE most powerful healer in game aka DianCecht, refreshable 30% Dmg cut (+ 20% Water cut) via Raiko AW, Affliction Shield on top of a Guaranteed 30% debuff from Samael and most recently, Passive DATA up from Bride Arianrhod's unique gimmick. All of which, have excellent balance of offense and defense for longevity in raids while maintaining high and consistent dmg. The best part, most of these buffs do not require micro as much as Light units do. And if you want some spike dmg for Tower/Dummy scoring, just slap in NewYear Afro with her Party vigor, or Nuwa for her party Crit + dmg cap up (with party DATA for burst effect on top), or super attacker like Perkele (Instant Burst + 200 Burst Gauge + Self Super mode that gives her 200% dmg and other stuff.) These are combinations that Light team simply does not have or able to compete in. Speed is the only thing Light has over Thunder, and that balances out in a way that Light will always be able to hold their own ground as fights drag out by being consistent. But when another's Thunder team is also able to hold their own and charge headstrong through all the enemy mechanics, Light loses out in the long run.


    Also, you mentioned holding your own ground against TCat as Light, but then will you be able to do more than just VMVP? At least back in my days before TCat got nerfed, other players Wind team aside, I found the hardest teams to race against to be not Light or Fire, but Thunder, with Wind being my 2nd strongest element after Light.

    p.s. Before you attempt the 'Light can be played as single element' argument, I'll just inform you that... a couple Thunder baka that I know over here simply just brute force through Wind raids.... and still do enough dmg to MVP (50~70m dmg).
    Last edited by Bear; 07-30-2019 at 11:56 AM.

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