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  1. #1
    Quote Originally Posted by Theon View Post
    any suggestions are appreciated especially for for SRs to fill the teams
    Maybe checking this thread about SR teams would help you.

    You got Mammon, Brahma and Dian, plus Kirin? I'd have no doubt about maining Thunder. The SR hime for the time being could be Fodla in front row for more debuffing (Soul's Sniper Shot or Ambush + Mammon's C-Frame Defense Down + Fodla's Thunder Resistance Down would make the team reach the 50% Defense Down cap).

    I'd say your Fire is quite interesting, but got insufficient debuffers and healers for my tastes... Maybe use Andromeda with Sniper Shot for a makeshift Amaterasu, and employ Hephaestus for Defense Down, in the place of one of those SSR powerhouses.

  2. #2

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    then what soul should I use for thunder currently I am using Dart (with Hp gun)
    my lineup for thunder
    Dart- brahma-mammon-astrea-dian
    Last edited by Theon; 09-04-2019 at 02:09 PM.

  3. #3
    Quote Originally Posted by Theon View Post
    then what soul should I use for thunder currently I am using Dart (with Hp gun)
    The Gun makes Sniper Shot do -30% debuff, rending Fodla unecessary (as Mammon's debuff is -20%, the team will reach the Defense Down cap with just those two). So, I'd replace Fodla in front row for... Fodla in back row XD.

    Use Black Propaganda as EX. That coupled with Fodla's orb eating (8t CD) will give you some overdrive control.

  4. #4

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    Quote Originally Posted by Geo View Post
    The Gun makes Sniper Shot do -30% debuff, rending Fodla unecessary (as Mammon's debuff is -20%, the team will reach the Defense Down cap with just those two). So, I'd replace Fodla in front row for... Fodla in back row XD.

    Use Black Propaganda as EX. That coupled with Fodla's orb eating (8t CD) will give you some overdrive control.
    alright will try that thanks

  5. #5
    Gah, so many posts while I was typing!

    Quote Originally Posted by Geo View Post
    I'd say your Fire is quite interesting, but got insufficient debuffers and healers for my tastes... Maybe use Andromeda with Sniper Shot for a makeshift Amaterasu, and employ Hephaestus for Defense Down, in the place of one of those SSR powerhouses.
    I'm no firelord, but firelords I do know don't rely on debuffs and heal... Fire is typically kill or be killed. Remember, most wind bosses are highly debuff resistant, so it's not like you can rely on debuffs to land anyway. Also, note that for wirag, normal OD (atk down + dizzy) is arguably more dangerous and annoying than raging OD (energy drain), so Acala's 3rd ability - which is normally useless - will actually come in very handy in wirag.

  6. #6
    Quote Originally Posted by dreamlitz View Post
    Gah, so many posts while I was typing!



    I'm no firelord, but firelords I do know don't rely on debuffs and heal... Fire is typically kill or be killed. Remember, most wind bosses are highly debuff resistant, so it's not like you can rely on debuffs to land anyway. Also, note that for wirag, normal OD (atk down + dizzy) is arguably more dangerous and annoying than raging OD (energy drain), so Acala's 3rd ability - which is normally useless - will actually come in very handy in wirag.
    I was intrigued by Acala's third ability ever since I got her some time ago. I thought it would REDUCE (not INCREASE) mode gauge from a Wind Enemy, i felt it was bugged (as I see no reduction), so she warmed the bench for the longest time.

    Now that you explained it, her skillset makes sense now: try and enrage the Wind enemy ASAP, in order to use the skills that reduce gauge, fill burst and deals massive damage while enemy is enraging... In other words, Acala will enable a "stun enemy ASAP" strategy.

    As Theon will most likely main Thunder and use Fire against Wind (instead of using Fire against most content), the debuffing approach maybe is not adequate for his current Fire team indeed.

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