Quote Originally Posted by Dejnov View Post
I know you wrote a guide on turtling. The only problem with it is that it's full of your preconceived biases and is basically wrong on a ton of shit. You don't actually get how to do turtling correctly and you don't actually understand the true value and power of turtling.
Cool. If so, why didn't you post so, you know, in the thread itself? You did post in it after all.

And then the rest of your post is basically:

1. Talking trash about turtling teams using Exceed. Oh yeah, that sounds like an amazing idea. Please elaborate on how much good Exceed does for you when you're using double DR Eidolons in the turtling thread.
2. Talking trash about your "achievements" in the game with "damage cut teams." You didn't go into ANY specifics whatsoever, but dude. I can AAB Thunder Rag (after manualing turn1 - using only Azazel's AoE reflect and Frigg's debuff prevention to stop turn1 Exhaustion fucking Azazel up). Not reliably since if it spams Exhaustion ten turns in a row, you're just done. But most of the time. And yet you and a friend of yours can "nearly guarantee it being cleared"? I'm not impressed. I can also AAB solo Aratron (not sure if my Pride Ascension Grid has enough damage output), and Ophiel (well I haven't tried, but with Andro I almost did it, with Ascle's double Dispel it should be doable), and Phaleg (unreliable solo since sometimes the fucker goes for nuke spam). And again, this is ALL AAB, so the closest thing to a "damage cut team" (which you didn't even define) is against Thunder Rag thanks to Azazel being an OP little shit. So anyway, how about you define what a "damage cut team" is and do you AAB with it.
3. Talking shit about "we can actually use our Damage Cut / Drop Rate teams and still race with the best out there." Dude. You're not using Shingen. You're NOT out-racing ANYONE, not even the best F2P manualing players and much less the biggest manualing whales of Nutaku. This is going to even more transparent once Yori comes around. Please, do explain how your Ascension/Vigor Grid with defensive Hime is going to win over Vigor/Exceed selfish teams with offensive Hime?
4. Talking about the same thing which I explained in the turtling thread. Yes, that thread goes into detail on exactly why stacking damage cuts work and what it does your healing.
5. Talking shit about how you have 100% Ascension (at least 3 weapons), 50% Vigor (at least 5 weapons of Vigor(++)!?!) and some Exceed I guess. I mean, if you're boosting your damage with this amazing Vigor, then surely you need Exceed to increase your burst cap, right? And since you said that Assault goes into every weapon... ... how exactly do you fit all of this into a Grid? I don't think that we're quite at the point in the game where anyone can be expected to have a full grid of triple-skill weapons. So yeah, why don't you explain the Grid for this "high damage meta race team" and how exactly does one go about creating said Grid?


AAB soloed Thunder Rag just now, started right when I read you bragging about it. Took 18 minutes to kill add, first Stun phase happened at ~30m, second Rage phase started with 21m left, kill happened on turn 91 with 6:08 left. Doesn't really matter, what does matter is that soloing this thing is not an achievement after nerfs. And manual duo-ing it is even less of an end-game goal. I'll say it again: turtling or "damage cut" teams are not the end-game goal. They are a temporary tool to be used when you really, REALLY want to clear some content you can't otherwise - yet.

And please, leave your detailed explanation in the turtling thread. Not some hand-waving about how amazing your team is (without mentioning any details on who) or about how amazing your Grid is (without mentioning anything about what is in there).


Pictures or it didn't happen, I guess:


Ascle for heals (I don't do selfish teams), Cu for damage carry, Azazel for reflect (and really what enables this whole thing), Frigg and Cybele for debuffs.

And my Grid is something awful:

Three MLB Guardian Glaives, one unfinished Guardian Glaive, MLB Assault/Ascension event Glaive, MLB +99 Phantom Glaive, two FLB Garuda Hammers, FLB +99 Lust weapon for Exceed.

Wow, there's an Ascension weapon in there! I'd much rather have HP, but for now, it'll have to do to complete the shitty Glaive Grid. And no, there isn't a single Vigor weapon in there. Why? Because unlike in fantasy lala-land, in real Kamihime you use what you have. And Vigor isn't so readily available. Meanwhile, Assault/HP is. Guess what makes the most efficient Grid!