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  1. #11
    Quote Originally Posted by Slashley View Post
    Question. Why don't you go and make a 100% damage cut team WITHOUT any elem res+ buffs (example: Joan, any two of Raiko/Pluto/Snow Raph/Gaia/Karin/Water Osiris/Cernunnos), go fight Bethor.
    You might be mixing things up with the "immune" abilities? These make you take "miss" damage. You cannot be inflicted with debuffs when taking "miss" damage, because "miss" is clearly different from "0", thanks devs!
    Good catch. That is a mistake in my outline. Only Elemental Resist reduces debuff chance and those other skills that can (plus debuff resistance skills) cause a miss can make debuffs miss.

    Example of latter, please? I am unaware of any "stacking" frame damage cuts, unless they're very recent into Kamihime or a thing in the future. But since A-frame already stacks, what's the difference anyway...?
    I'm just classifying them similar in nature to how the wiki does. https://kamihime-project.fandom.com/...ties#DMG%20Cut
    I make no comment on whether the wiki is wrong or right, but that it's the base point for people to get their information and I am happy to follow the structure laid down by those who have done more work/groundwork that I'm utilizing.

    And then... your post kinda pewtered off. You posted before you were finished with the post?
    I'm generally not interested in shitposting and dick-waving contests. Please make rationale on-point arguments and not lame-ass counterpoints that don't do anything to move the discussion forward. Also please refrain from shitting on other people's choices for elements. Dark is not a shitty element. It can do fine and has plenty of valuable tools in its skillset. While you might not like the fact that they have trouble getting exceed, that is not a reason to say they are fucked. They have a Labyrinth Hammer coming later this year and you can always MTix Berith multiple times for her and gun. People who have spent to roll an Anubis will not have issues finding an extra $100 for two Berith Guns. Especially with the fact that Berith is a top Hime for Dark. If you can agree to do that, I can agree to keep posting. Please stop badmouthing skills you don't want to like. I don't care that you don't like vigor and ascension, but I do not need you posting about how they suck and people who use it are playing the game wrong. They are not; I've seen enough builds that are top tier that use vigor and ascension well that your statements on them are wrong. You're allowed to dislike them, but you're not allowed to say that they're crap.

    Well, regardless, can you answer some basic questions, please? Since without the same premise, there cannot be an argument.
    1. What defines what is and what is not a "damage cut team"?
    2. Do you AAB with a "damage cut team"?
    3. How does one build for a "damage cut team" Grid which - I assume since your post is unfinished - strongly relies upon Vigor and Ascension, two largely unavailable weapon skills?
    Yes. I'd be happy to civilly answer a couple of follow-on questions.
    1) Most people define a damage cut team as a team that can reliably achieve 70-80+% damage cut constantly. I believe that the amount of assault and element attack you give up to do this makes those types of teams useless for most normal play. I don't really build teams like that as they're only truly needed in forced solo content (i.e. tower and that's it). I tend to favor strong utilization of damage cut in teams that, while they could solo content, are actually built to have fun and play in a raid. This will lead to having much lower levels of damage cut (typically 20-40% constant damage cut). Most players can do this and not sacrifice any combat ability (other than having a Hime which might not have strong offensive abilities). I am a strong proponent of Dark players to utilize damage cut builds in their teams. They are one of the few elements that have too many sources of damage cut (Nefertem, Pluto, Cernunnos) and their teams can be some of the most durable teams hands down. Having a top tier SR damage cut Hime (Cernunnos) means that every Dark team can be a damage cut team without spending large amounts of money. If you happen to get Pluto or Nefertem, then you're typically golden and your dark teams durability shoots up dramatically. With utilizing Idun (free Hime also), there is nothing stopping a Dark player from making a viable team that can clear all content (might need help, but won't be completely useless). The only other thing that you need to add is one or two On-Element Resist Eidolons (Kaiser preferred, Dragoon if nothing else) into your 5 sub slots to give an additional source of damage cut for those incredibly dangerous ODs or to give a staggering level of resistance. You might lose up to 1000 attack and like 8% element attack, but that is really very little for the added protection of getting 20% to 30% for 3 or 2 rounds to help reduce an overdrive. This is a viable source that is free for all players (Dragoons come through gacha and everyone can buy a Kaiser for 10k Eido Orbs per element that is needed) in the store. Once you're stronger you can drop this as needed from your builds if you find you don't need it. As an example: I had six thunder teams with Raiko, 1 On Element Kaiser, and Andromeda to fight each Guardian. That was enough damage cut to safely make it through most guardian raids solo or near solo. I have since dropped all of those teams except the Thunder team for Phul (which is now Raiko, Wind Kaiser, Joan with a random spear/Shingen spear, and Dian) as that one is a guardian I try and run daily (and it's usually hard to find tons of players that want to run it).

    2. I do not initially AAB with a damage cut team as none of my teams are constant damage cut teams. You will have to manual a damage cut team in a raid if participation stays low. If players pop in (and some other Andros), you can usually then defer to AABing. Low level of participation forces the AABing. With Trags, I usually have to manual, but once the raid hits 10 or more players, it's safe to move to AABing and you can watch the raid proceed. The point of utilizing a damage cut team in raid content is to enable survivability until you reach critical mass for the raid. While this seems more effort, the added advantage is that your teams are usually very close to your raiding team. As an example: I don't change my grid for my racing team, I usually drop the On Element Kaiser, switch out Dian for Samael, and I switch my soul to Shingen. That's usually it.

    3. I build it like everyone else, with what I've got. You need three Exceed sources, potentially up to 100% ascension and as much vigor as possible. If this is theoretical, then
    a) 3 Sources of Assault/Exceed
    b) 3 or 4 Sources of Assault/Vigor/Ascension (to 100% ascension)
    c) 2 Sources of Assault/Vigor (M or L)
    My current grid is nowhere near this though.


    Dejnov.


    P.S. On second thought, I will post an appended brief of my thoughts to your guide. Thank you for offering that option. I appreciate it.
    Last edited by Dejnov; 05-13-2020 at 07:44 PM.

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