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  1. #1
    Game's back up and they pushed back Laby. Ouch.

  2. #2

    Join Date
    May 2020
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    Spheres got added in last update, does that make material weapons useless now? Look at the EXP amount you get from each

    R material sell - 150 EXP SPHERE
    R material direct upgrade - 100 EXP

    SR material sell - 750 EXP SPHERE
    SR material direct upgrade - 500 EXP

  3. #3

    Join Date
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    Quote Originally Posted by bun View Post
    Spheres got added in last update, does that make material weapons useless now? Look at the EXP amount you get from each
    That is the whole point. To reduce inventory clatter.

    Also, using fodder that is the same type(weapons)/element(Eidolons) gave you a 50% bonus, so in those cases, it was the same amount of exp. But again, the point is, sell away! You just don't need to keep the fodder around anymore.

    And note that this doesn't hold true for Accessories, sadly.

  4. #4

    Join Date
    May 2016
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    London
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    Game not working for me on iOS 13.4 - only PC and Android app. I was often using the iPad, screen big enough to see but not tied to a power lead, so allowed me to play anywhere around the house. Still, not the end of the world, and I doubt many players care. I doubt it will be fixed unfortunately, it would require dev time that they clearly just don’t have.

  5. #5
    So I've been gone since August 2018 and started playing again in March. I do spend a bit on this game so I've had my fair share of gacha rolls. It was said that the kamihime to eidolon rate was not 50/50, but slightly in favor of kamihime? Did this change? I've had horrible luck the last three months and have been getting roughly 66% of my SSR as eidolons. In the past this wouldn't be a problem since Echidna and the likes weren't bad. Since the introduction of 140% eidolons and guardians, these are practically useless unless you can MLB them to use as stat boosts, but kaisers/beasts do a better job at that. Just wondering if it's just me or has the rate changed to closer to 50/50 now or has it even skewed to favor useless eidolons to just suck the joy out of getting a SSR? Thanks.
    Last edited by Saberborn; 05-26-2020 at 02:00 PM.

  6. #6
    I'm not sure, but as far as I'm concerned, rates work only for rarities (SSR, SR, R), and since there is far more gacha's kami than eidos, chances to get kami are higher too. There can be some rate up's at work, tho.
    So, "it's you"...

  7. #7
    Quote Originally Posted by Jessa View Post
    I'm not sure, but as far as I'm concerned, rates work only for rarities (SSR, SR, R), and since there is far more gacha's kami than eidos, chances to get kami are higher too. There can be some rate up's at work, tho.
    So, "it's you"...
    Maybe the info was wrong to begin with but I thought I read here the game first determines if SSR, SR, R, then does another roll to determine Kami/eidolon, then final roll is the result.

  8. #8

    Join Date
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    Quote Originally Posted by Jessa View Post
    I'm not sure, but as far as I'm concerned, rates work only for rarities (SSR, SR, R), and since there is far more gacha's kami than eidos, chances to get kami are higher too. There can be some rate up's at work, tho.
    So, "it's you"...
    That would be logical, but as far as we can tell, that's not how it works. SSR slot is split into ~1.8% SSR Hime (and if you land on that, you get a random SSR Hime) and ~1.2% SSR Eidolons. It could further be split into P2W Eidolons for example, but there isn't enough data to be conclusive about it.


    So anyway, Saberborn, you've just been unfortunate. Such is RNG.

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