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  1. #1

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    Quote Originally Posted by AlterX View Post
    Alright after 67th Day of this Journey, I Finally unlocked dang Shingen.

    After testing PF with Both soul weapons, I found it not so different beetween 200% Burst PF, and 500% Burst PF. which confuses me a bit.
    Assuming that you're running a full SSR team, you have to remember that the difference is between 700% and 1000%. Furthermore, if you're running say 120% from Exceeds, then it's between 820% and 1000%. And then if you add Michael buff on top of that, it's between 920% and 1000%. It's still more damage, but you also have to remember that you lost 30% Elemental modifier from not running Shingen Lance. So unless you're running on-element with double P2W Eidolons, that is quite a lot of lost damage.

    So, here is how burst works:
    a) 500% base for SSR Hime, 550% for Awakened (significantly lower for SRs and especially Rs!!!).
    b) Up to 500% from burst modifier, this includes everything like the damage portion of Exceed, PF and Hime buffs (like Michael buff).
    c) Hime's unique personal effects. These are VERY RARE, and are usually something like 100% per token. Examples, Uriel and Pluto.

    If you read old posts, you'll find that Uriel is considered a god of damage. This is because in the era of few Exceed weapons, she was able to increase her cap to 2m. Furthermore, she has very fast token generation, so she is able to reach 550%+1000% burst damage very quickly, and this is before PF damage increase. This allowed her to reach 2m damage very easily, something that other Hime simply couldn't do.

    Nowadays, Uriel still hits 2m bursts very easily. However, that's "all" she does. Thanks to FLB Grids and other improvements, Hime with debuffs and/or team buffs can reach 2m bursts as well. This is related to your experience because, well, if you read old posts from days gone by, you probably get the impression that "OMG PF IS GODLIKE"
    Which, you know, it isn't. Is it good today? Hell yes it is, just like Uriel is. But are they as godlike as they used to be? No, no they are not.


    tl;dr; use offensive Soul weapons. The 30% Elemental is usually just too good to pass by.

  2. #2
    Okay, I am running full SSR with Shingen lance, with PF it should bring me to 700%, With Exceed to 820%, and is the cap 1000% ?

    , only hime with special token generation can break the 1000% Burst damage cap? e.g Uriel on your example 550%+1000%


    Am I understanding this correctly?

  3. #3

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    Quote Originally Posted by AlterX View Post
    Okay, I am running full SSR with Shingen lance, with PF it should bring me to 700%, With Exceed to 820%, and is the cap 1000% ?

    , only hime with special token generation can break the 1000% Burst damage cap? e.g Uriel on your example 550%+1000%


    Am I understanding this correctly?
    Yes.

    Just note that the 120% Exceed comes from using 3x FLB weapons with small Exceed (40% each). I have no idea what Grid you have. Also, there could be others that break 1000%, but I don't think there is a proper list of them anywhere. Wind Atum, Metatron maybe? Nonetheless, it is rare.

  4. #4
    Need some help optimizing my fire party. tl;dr which is better, Shingen with -40% def and -30% atk (20 atk 10 elemental atk) or d'art and -50% def and -40% atk (30 atk 10 elemental) - have soul weapon for both

    I currently have been running:

    D'art (with soul weapon and Ambush)
    Uriel (awakened)
    Svarog (awakened)
    Prometheus
    Dakki

    I really want to replace Dakki with either Mammon or Amaterasu, however not positive the best way to do this. Assuming I replace Dakki with Amaterasu, I would be getting -20% from her and no longer would need to use D'art, so was thinking of swapping in Shingen and keeping ex skill as ambush. Doing so would mean losing -10 atk/def, giving me only -40% def and -30% atk (20 from amaterasu and 10% wind damage from Prometheus). Not sure if this is really worth it honestly, or if I should simply swap out Dakki for Mammon and leave d'art as my soul.

    Yes I know S-rank souls are a thing, haven't farmed them yet though so not really an option. Thanks for any advice! If this should go in the souls thread instead my apologies feel free to move figured it was more appropriate here as it's around my team/abilities not the soul itself.
    Last edited by Saeleyna; 10-24-2020 at 01:46 PM.

  5. #5

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    Quote Originally Posted by Saeleyna View Post
    -- feel free to move --
    There is no moderation left on these forums, so it's not like that's an option~

    Anyway.
    Both Prometheus and Dakki are basically only useful against Wind. Do you only run Fire on-element?

    I would swap Prometheus with Amaterasu, which will allow you to swap your Soul to Shingen - or perhaps better yet, Hercules. Good ol' Hercules with her Axe is still a very strong choice, especially if you're having debuff trouble (which all Fire players without Fire Frey are).


    Also, remember that you can tailor your teams depending on what you're fighting. Need BP? Bring Prometheus. Not fighting against Wind? Bring Mammon over Dakki.

  6. #6
    Yea I pretty much only run fire on-element - my water comp is my go-to for most everything, but my fire comp is pretty solid and working on getting the weapon grid up to par.

    So you're saying to run Shingen/Herc, Uriel, Svarog, Amaterasu, and Dakki? Obviously not saying Dakki is worthless, just her long cds make me feel like Prometheus would be better than Dakki for on-element with the BP control and wind atk down (plus the wind defense up if attacked). But that's a valid point that I can swap in and out obviously.

  7. #7

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    Dakki has three extremely strong skills (when fighting Wind), but it is true that their uptime sucks.

    Prometheus is a very defensive Hime. This is not inherently a bad thing, but if you can reliably clear content with offensive Hime, then it's always better to run more offensive Hime to make it faster, yes? If you need BP, I'd rather bring it from my Soul rather than Prometheus.

    While Amaterasu is not exactly offensive, her B debuff will allow your Soul to be an offensive one. Also, she has an amazingly strong Blind. In this era of Triggers though, how useful Blind is is... ... questionable. For example, against Bethor, it doesn't do nuffin'.


    So yeah, three extremely different Hime. Just mix and match for the content that you need... ... or just run Water against Wind. If you kinda main Water (which is kinda easy these days since you just need to farm Ophiel for a Grid, and then the problem of having SSR Nike/Aphrodite), then shouldn't you be looking at a Wind team to run Thunder content with?

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