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  1. #1

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    Quote Originally Posted by Saeleyna View Post
    It did quite a lot, thanks! My thunder grid is nowhere near as competitive as my water grid, but it's not terrible shouldn't take too long to get it decent.
    Well, the good news is, Phul Guns are effectively the same as Ophiel Lances. You can make a Grid out of those. But... that's a loooot to farm. And if you want to FLB those Guns, you're gonna need a Wind team... ... ... though I'm not sure is Phul+ even out on DMM yet. Can't be bothered to check. Either way, the grind never, ever ends!
    Quote Originally Posted by Saeleyna View Post
    Mind quickly giving thoughts on himes?
    Thunder team is: Brahma, Athena, Ymir, and Anshar with Justitia and Nuwa in reserve.
    Awakened Brahma is generally extremely strong, but needs to be at high HP, but thanks to being very tanky it's not a problem assuming you're running a healer. Anshar is very powerful with Tiara set, and you will absolutely need her against Ophiel+. Nuwa, as you expected, is very strong, but her team-damage is painful without healing. Athena is great against Water, and outside rather meh.

    Justitia and Ymir are okay, but nothing to write home about. So for your last slot use Justitia/Nuwa/Ymir depending on what you feel like. Or you could run that Epic Quest SR healer.


    PS. For both Ophiel Lance and Phul Gun Grids, a Phantom weapon is recommendable. But those something you'll naturally come across during Accessory slot grind, most likely.

  2. #2
    I wasn't going to so as to not flood this thread, but after reading your responses and realizing at this point no matter what element I choose it's gonna be a grind and a half, which element do you think I should even bother trying to main? As I said my water grid is by far the most far along, but the amount of grails/mats in my inbox is so high that I can easily fix up a weapon grid if I spend some time working on it. Don't need extended responses as you have been but would be helpful for the element you think is optimal. Not posting water/thunder as I did above - cliffnotes of each element

    Fire: Uriel, Svarog, Prometheus, Dakki/amaterasu/mammon. Have Belial (3 of them >.<)
    Wind: Cu Chulainn, Titania, Hastur, Gaia, Azazel. Swap Gaia out with Azazel as needed (all awakened).
    Light: Metatron (not AW yet), Iris, Tsukiyomi, Michael, Lugh, Arty (SSR). Swap out Tsukiyomi for Forseti if orb gauge/atk down necessary (?)
    Dark: Thanatos (now AW yet), Satan, Susanoo, Pluto, Hades, Amon (SSR), Kali, Berith, DWU. Have Anubis.

    Water and Wind are definitely the furthest along generally speaking (and holy rip Cu does stupid damage), but again could easily see myself swapping to a different element if it's going to allow for an easier time with the harder content.

  3. #3
    Quote Originally Posted by Saeleyna View Post
    I wasn't going to so as to not flood this thread, but after reading your responses and realizing at this point no matter what element I choose it's gonna be a grind and a half, which element do you think I should even bother trying to main? As I said my water grid is by far the most far along, but the amount of grails/mats in my inbox is so high that I can easily fix up a weapon grid if I spend some time working on it. Don't need extended responses as you have been but would be helpful for the element you think is optimal. Not posting water/thunder as I did above - cliffnotes of each element

    Fire: Uriel, Svarog, Prometheus, Dakki/amaterasu/mammon. Have Belial (3 of them >.<)
    Wind: Cu Chulainn, Titania, Hastur, Gaia, Azazel. Swap Gaia out with Azazel as needed (all awakened).
    Light: Metatron (not AW yet), Iris, Tsukiyomi, Michael, Lugh, Arty (SSR). Swap out Tsukiyomi for Forseti if orb gauge/atk down necessary (?)
    Dark: Thanatos (now AW yet), Satan, Susanoo, Pluto, Hades, Amon (SSR), Kali, Berith, DWU. Have Anubis.

    Water and Wind are definitely the furthest along generally speaking (and holy rip Cu does stupid damage), but again could easily see myself swapping to a different element if it's going to allow for an easier time with the harder content.
    I'm assuming that if you didn't include a Eidolon in the list you're working from just an Advent/Raid Eido for those elements. Since the Eido is usually the most important long term limiter it's almost standard to go with that element as your main. I'd definitely limit break your Belial as you only ever need 1 (main slot). You have two very decent fire himes - Uriel and Svarog that can do well, but I'm not seeing any sustain, you might have to use an SR for that team. Fire mammon isn't great, but her whip is absolutely clutch for Fire. I'd work to bricking that (or save it and never fodder it at the least).

    You're best hime teams are Wind, Water and Light. Light has the option of running Hagith and then trying to always sub a Managnmar (Fluffie) as the best Eido combo. Right now it's probably the most sustainable, but you'll be limited in long term without Tish lances. You're wind has strong himes but no truly needed Hime weapons so you'll be limited long term. Water runs a mostly free to play grid (with guardian weapons), but needs two Dragon Eye Axes to be feature complete. Any of these will do well now, but might be limited long term.

    Your thunder is currently one of your weakest teams you can muster. You have some core Thunder himes, but no core weapons and no core Eido.

    Dark is in a special place for you. You have a berith gun and a kali nail (both weapons you should never fodder and save to limit break), including decent himes and Anubis. Dark has potential, but is usually a very hard element to build long term as they are power limited in general.

    All of this is just some basic thoughts on how your teams stack. I have to assume that you have the Hime weapons that I stated earlier (mammon whip, berith gun and kali nail) to make an assessment on what team to go with.

    Your best choice is either Fire or Dark (with a stronger emphasis on Fire), but this will take decent work to make a strong team in the short term. They'll start out slower (and will need bricks to truly shine), but have the best long term potential. You're still missing core Himes, but that's everybody's fate. If you wanted a quick team, I'd say either Light or Water as your best bet. They'll start running well in the short term, but will lack long term growth (unless you pull a hundo for either).


    Dejnov.

  4. #4

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    Quote Originally Posted by Dejnov View Post
    I'm assuming that if you didn't include a Eidolon in the list you're working from just an Advent/Raid Eido for those elements. Since the Eido is usually the most important long term limiter --
    That... certainly used to be the case, but I don't think so anymore. Now that Guardian Eidolons are out, it is perfectly acceptable to run a Guardian with a P2W Eidolon from friendlist. Heck, I tend to do that for all elements, since running a level 40 Belial just isn't as nice as running a level 100 Phaleg. The biggest advantage from running Belial is that you can pick any Eidolon (P2W or Guardian) and it'll work out fine, whileas running Phaleg means that you must pick a Belial/Cerberus.

    This will slightly change once Disaster P2W Eidolons come out, since let's face it, 100% Assault+50% Guardian effect is more than a little OP.


    Anyway, I don't know if bricking first generation P2W Eidolons (Belial/Rudra/Hraes/Kirin) is worth it anymore. Eidolon Bricks should be saved for second generation 140% P2W Eidolons (Cerb/Levi/Hanu/Nid), or Light and Dark first generation (Mana/Anu since those two don't get better ones), or the second generation Kaisers (specifically Byakko, North Star and Genbu), or third generation P2W Eidolons (Disasters). Don't have any of these? Better just hold on to your bricks, IMO.

    The good news for first generation P2W Eidolons is that you can FLB them to 140%. That DOES make them decent. But only do that if you'll be committed to farming the everliving shit out Phaleg+ generation raids, and those will probably be a total cunt to beat.



    Thanks to Guardian Eidolons existing, I think that the biggest linchpin has moved to Grids. Simply put, for example Fire just doesn't have a good Grid available to it. You'll need to brick a whole bunch of Hime weapons to even hope having a Fire Grid. It's doable, but also extremely random. Water and Thunder have a huge advantage in this aspect over others, but Wind and Dark also have decent weapons available. For Fire and Light, you're fucked if you don't run a Hime Grid.

  5. #5
    Quote Originally Posted by Slashley View Post
    The good news for first generation P2W Eidolons is that you can FLB them to 140%. That DOES make them decent. But only do that if you'll be committed to farming the everliving shit out Phaleg+ generation raids, and those will probably be a total cunt to beat.

    Thanks to Guardian Eidolons existing, I think that the biggest linchpin has moved to Grids. Simply put, for example Fire just doesn't have a good Grid available to it. You'll need to brick a whole bunch of Hime weapons to even hope having a Fire Grid. It's doable, but also extremely random. Water and Thunder have a huge advantage in this aspect over others, but Wind and Dark also have decent weapons available. For Fire and Light, you're fucked if you don't run a Hime Grid.
    I've never really run a guardian Eido as my main so I'll have to defer to your experience, but he already has two Belial dupes so it's only 2 bricks. Not an insane or overtly tough investment. I would also normally agree with the Fire being a hard grid, but he already has one Mammon Whip; that's half the exceed problem right there. You can run phaleg staffs as your main with phantom; they're assault/defender which is fairly decent. That plus a couple phaleg axes or Union swords (they are available this year) is a workable grid. Of course, you're always going to be looking for fire lances, but I don't know the availability of those going forward.

    I will also agree that Water/Thunder grids are incredibly easy to do and, if he's willing to run Ophiel, water will be a doable main choice also.

    So you have two choices water and fire. I'd invest exclusively into those for now (like with awakenings etc.) and work to doing their guardian raids above others and see where you want to go from there.


    Dejnov.

  6. #6
    Quote Originally Posted by Dejnov View Post
    I've never really run a guardian Eido as my main so I'll have to defer to your experience, but he already has two Belial dupes so it's only 2 bricks. Not an insane or overtly tough investment. I would also normally agree with the Fire being a hard grid, but he already has one Mammon Whip; that's half the exceed problem right there. You can run phaleg staffs as your main with phantom; they're assault/defender which is fairly decent. That plus a couple phaleg axes or Union swords (they are available this year) is a workable grid. Of course, you're always going to be looking for fire lances, but I don't know the availability of those going forward.

    I will also agree that Water/Thunder grids are incredibly easy to do and, if he's willing to run Ophiel, water will be a doable main choice also.

    So you have two choices water and fire. I'd invest exclusively into those for now (like with awakenings etc.) and work to doing their guardian raids above others and see where you want to go from there.


    Dejnov.
    Thanks for both of your input on this. You are correct Dejnov that I do have the kami weapons (although most are heavily buried in my gift box but they exist lol) and that I'm using event eidolons if not specified otherwise. I don't really have any issues running Ophiel if she's actually worth it, however as I don't even have 1 copy yet and need the lances as well it's going to be a long investment - not that I'm complaining just saying it's not exactly "short-term". Currently, due to my lack of trying recently with tower events, I can only buy 2 weapon bricks from the shop (for a total of 6) and 4 eidolon bricks. The other thing I didn't mention (not that it changes much) is I do have a FLB Gaia weapon with an extra copy I could FLB obtained via gacha (yes I have pulled her 5 times >.<).

    So based on what the both of you are saying, improving my thunder grid to be useable for water content would be helpful, but fire and water are the best bets. As I've been focusing on water the past week (and it's currently my strongest grid) I'll stick with that for now and see where things go. Last quick question: Given I'm using Python as my water eidolon currently, should I rush a MLB Ophiel first or slot in one of the lances first?

    Thanks again for all the input and help!

  7. #7
    Quote Originally Posted by Saeleyna View Post
    Thanks for both of your input on this. You are correct Dejnov that I do have the kami weapons (although most are heavily buried in my gift box but they exist lol) and that I'm using event eidolons if not specified otherwise. I don't really have any issues running Ophiel if she's actually worth it, however as I don't even have 1 copy yet and need the lances as well it's going to be a long investment - not that I'm complaining just saying it's not exactly "short-term". Currently, due to my lack of trying recently with tower events, I can only buy 2 weapon bricks from the shop (for a total of 6) and 4 eidolon bricks. The other thing I didn't mention (not that it changes much) is I do have a FLB Gaia weapon with an extra copy I could FLB obtained via gacha (yes I have pulled her 5 times >.<).

    So based on what the both of you are saying, improving my thunder grid to be useable for water content would be helpful, but fire and water are the best bets. As I've been focusing on water the past week (and it's currently my strongest grid) I'll stick with that for now and see where things go. Last quick question: Given I'm using Python as my water eidolon currently, should I rush a MLB Ophiel first or slot in one of the lances first?

    Thanks again for all the input and help!

    Lances first. Even an 0LB lance skilled up (with a phantom lance) is better than most Event/Raid weapons. Ophiel is only really good when she's fully limit breaked. You can buy a phantom lance from the Raid Medal store. If you don't have a phantom lance (and don't want to spend the tickets), I'd buy one or two water lances and fully limit break and skill level them up slowly. You can do this probably easy over 2 months per lance and you'll need 4 total (the fifth should be Shingen's/Yori's).

    I'd suggest making a DR team and running that into any opportunistic Ophiels you come across; with purple chests in the game now you can get Labros fairly quickl if you get your DR up.

    Dejnov.

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