Quote Originally Posted by Saeleyna View Post
I wasn't going to so as to not flood this thread, but after reading your responses and realizing at this point no matter what element I choose it's gonna be a grind and a half, which element do you think I should even bother trying to main? As I said my water grid is by far the most far along, but the amount of grails/mats in my inbox is so high that I can easily fix up a weapon grid if I spend some time working on it. Don't need extended responses as you have been but would be helpful for the element you think is optimal. Not posting water/thunder as I did above - cliffnotes of each element

Fire: Uriel, Svarog, Prometheus, Dakki/amaterasu/mammon. Have Belial (3 of them >.<)
Wind: Cu Chulainn, Titania, Hastur, Gaia, Azazel. Swap Gaia out with Azazel as needed (all awakened).
Light: Metatron (not AW yet), Iris, Tsukiyomi, Michael, Lugh, Arty (SSR). Swap out Tsukiyomi for Forseti if orb gauge/atk down necessary (?)
Dark: Thanatos (now AW yet), Satan, Susanoo, Pluto, Hades, Amon (SSR), Kali, Berith, DWU. Have Anubis.

Water and Wind are definitely the furthest along generally speaking (and holy rip Cu does stupid damage), but again could easily see myself swapping to a different element if it's going to allow for an easier time with the harder content.
I'm assuming that if you didn't include a Eidolon in the list you're working from just an Advent/Raid Eido for those elements. Since the Eido is usually the most important long term limiter it's almost standard to go with that element as your main. I'd definitely limit break your Belial as you only ever need 1 (main slot). You have two very decent fire himes - Uriel and Svarog that can do well, but I'm not seeing any sustain, you might have to use an SR for that team. Fire mammon isn't great, but her whip is absolutely clutch for Fire. I'd work to bricking that (or save it and never fodder it at the least).

You're best hime teams are Wind, Water and Light. Light has the option of running Hagith and then trying to always sub a Managnmar (Fluffie) as the best Eido combo. Right now it's probably the most sustainable, but you'll be limited in long term without Tish lances. You're wind has strong himes but no truly needed Hime weapons so you'll be limited long term. Water runs a mostly free to play grid (with guardian weapons), but needs two Dragon Eye Axes to be feature complete. Any of these will do well now, but might be limited long term.

Your thunder is currently one of your weakest teams you can muster. You have some core Thunder himes, but no core weapons and no core Eido.

Dark is in a special place for you. You have a berith gun and a kali nail (both weapons you should never fodder and save to limit break), including decent himes and Anubis. Dark has potential, but is usually a very hard element to build long term as they are power limited in general.

All of this is just some basic thoughts on how your teams stack. I have to assume that you have the Hime weapons that I stated earlier (mammon whip, berith gun and kali nail) to make an assessment on what team to go with.

Your best choice is either Fire or Dark (with a stronger emphasis on Fire), but this will take decent work to make a strong team in the short term. They'll start out slower (and will need bricks to truly shine), but have the best long term potential. You're still missing core Himes, but that's everybody's fate. If you wanted a quick team, I'd say either Light or Water as your best bet. They'll start running well in the short term, but will lack long term growth (unless you pull a hundo for either).


Dejnov.