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  1. #1

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    Quote Originally Posted by Unregistered View Post
    I was wondering if any souls can use a bow? from what I have seen so far in the game none of them can use a bow.
    Two bow users will be added later.

  2. #2
    Anyone else find it annoying when you friend someone and then they switch main eidolons? Do you have any idea how rare it is to see Thunderbird pop up on an allies list? Even searching doesn't help much

  3. #3

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    Quote Originally Posted by Abu View Post
    Anyone else find it annoying when you friend someone and then they switch main eidolons? Do you have any idea how rare it is to see Thunderbird pop up on an allies list? Even searching doesn't help much
    I do this quite a bit since I have both a dark team and a light team, mostly use my light though. I'm guessing the eidolon of your current team is the helper friends see and not just the main eidolon on Team A?

  4. #4
    Quote Originally Posted by Aidoru View Post
    I do this quite a bit since I have both a dark team and a light team, mostly use my light though. I'm guessing the eidolon of your current team is the helper friends see and not just the main eidolon on Team A?
    Changing team does change the eidolon that your friends see and can use. That much I can confirm.

  5. #5

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    Is Solomon worth to choose? People said she's weak. Why's that?
    Kamihime Project IGN : 972101 / Echidna [DARK/FIRE ATK↑ 40%]

  6. #6
    Unregistered Guest
    Lategame wants you to stack (and level up) the bejeezus out of Assault skills found on weapons.
    In the damage formula, character up eidolon effects stack additively with the aforementioned Assault bonuses (as well as plain ol' in-battle attack buffs).
    On the other hand, element attribute up effects are multiplied with the Assault bonuses, ergo they scale up better than character up effects.

    Solomon's problem: Her major skill is 6 hits...divided among 6 elements, so 1 hit per element.
    Character up effects would boost all 6 hits, but character up effects don't scale up as well.
    Element up effects, while preferred for lategame, would only boost whichever one(s) of the 6 elements specifically mentioned.

    So, Solomon is weak in the sense of fine early, but the slower scaling grows more noticable the more mature the game gets.

  7. #7

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    Quote Originally Posted by Unregistered View Post
    Lategame wants you to stack (and level up) the bejeezus out of Assault skills found on weapons.
    In the damage formula, character up eidolon effects stack additively with the aforementioned Assault bonuses (as well as plain ol' in-battle attack buffs).
    On the other hand, element attribute up effects are multiplied with the Assault bonuses, ergo they scale up better than character up effects.

    Solomon's problem: Her major skill is 6 hits...divided among 6 elements, so 1 hit per element.
    Character up effects would boost all 6 hits, but character up effects don't scale up as well.
    Element up effects, while preferred for lategame, would only boost whichever one(s) of the 6 elements specifically mentioned.

    So, Solomon is weak in the sense of fine early, but the slower scaling grows more noticable the more mature the game gets.
    I think I can understand Solomon's problem now. Thanks for your time to explain it.
    Kamihime Project IGN : 972101 / Echidna [DARK/FIRE ATK↑ 40%]

  8. #8
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    Two bow users will be added later.
    Okay Thank you

    - - - Updated - - -

    Quote Originally Posted by Aidoru View Post
    I do this quite a bit since I have both a dark team and a light team, mostly use my light though. I'm guessing the eidolon of your current team is the helper friends see and not just the main eidolon on Team A?
    As far as I was led to believe it's always the one on team A

  9. #9

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    Oh, then I guess me constantly changing parties isn't a problem then since my light team is A and dark on B.

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