Oh, then I guess me constantly changing parties isn't a problem then since my light team is A and dark on B.
Is Solomon worth to choose? People said she's weak. Why's that?
Kamihime Project IGN : 972101 / Echidna [DARK/FIRE ATK↑ 40%]
Lategame wants you to stack (and level up) the bejeezus out of Assault skills found on weapons.
In the damage formula, character up eidolon effects stack additively with the aforementioned Assault bonuses (as well as plain ol' in-battle attack buffs).
On the other hand, element attribute up effects are multiplied with the Assault bonuses, ergo they scale up better than character up effects.
Solomon's problem: Her major skill is 6 hits...divided among 6 elements, so 1 hit per element.
Character up effects would boost all 6 hits, but character up effects don't scale up as well.
Element up effects, while preferred for lategame, would only boost whichever one(s) of the 6 elements specifically mentioned.
So, Solomon is weak in the sense of fine early, but the slower scaling grows more noticable the more mature the game gets.
Also, sheer damage is generally not desirable on your team. Usually your team needs three things: buffs to team, debuffs to enemy, and healing. Damage is really secondary and there are lots of kamihimes that are almost pure damage so your problem is usually not having enough buff/healing/debuff rather than not having enough damage.
Mordred handles debuffs to enemy beautifully - There are a few Kamis that give buffs to team (Arthur etc). There are also several powerful healer kamis, and the final healer (andromeda?) can even ressurect dead units for you to use in the same battle again. There are even reasons to run Siegfried (steal MVPs in raid) and D'art (Snatch, basically). But Solomon is just mostly ability damage, and non-specific ability damage at that, and very few teams need extra damage over extra healing/buffs/debuffs, AND EVEN IF YOU NEED DAMAGE there are probably better souls to give it to you. Sieg and mordred both will probably give more damage just on their skills - mordred pops a bunch of afflictions that in addition to nerfing the enemy, add an extra 15-20k damage or so per turn. Sieg just blows through bosses once they hit the stun status with a huge multiplier attack.
Last edited by VortexMagus; 03-05-2017 at 01:51 AM.
Whats the best way to farm SoulP, i wanna unlock mordred but she's like 500 and i've already unlocked and Maxed Arthur and also plan to get andromeda for tanking purposes
that last event was a good place to farm SoulP but ive only managed to get 100 which is rather slow
Is it even worth rolling the gacha my RNG is boss levels of bad r kami's for life man