Quote Originally Posted by Unregistered View Post
Lategame wants you to stack (and level up) the bejeezus out of Assault skills found on weapons.
In the damage formula, character up eidolon effects stack additively with the aforementioned Assault bonuses (as well as plain ol' in-battle attack buffs).
On the other hand, element attribute up effects are multiplied with the Assault bonuses, ergo they scale up better than character up effects.

Solomon's problem: Her major skill is 6 hits...divided among 6 elements, so 1 hit per element.
Character up effects would boost all 6 hits, but character up effects don't scale up as well.
Element up effects, while preferred for lategame, would only boost whichever one(s) of the 6 elements specifically mentioned.

So, Solomon is weak in the sense of fine early, but the slower scaling grows more noticable the more mature the game gets.
I think I can understand Solomon's problem now. Thanks for your time to explain it.