Quote Originally Posted by Kitty View Post
healing ranges from around 500-1800 (more if using healing bonus), nike unleashed being the best healer we have so far, she heals 1800 every like 6-8 turns or something.. which isn't actually bad. if you're in a long battle and not sure you can survive, just use andromeda and whatever other healer you have for that specific element.
someone like zephyrus who heals 500 isn't that useful but still can keep someone alive for an extra turn and that extra turn may be enough to finish an enemy off.
next month we'll have the awakening feature, and next year we can awaken Sol, she'll then heal 1800 too, an you can use her in any element as she has no weakness...
in a lot of battles with 3 or more stages you sometimes get potion drops anyway that heal more than heal abilities.
super potions too, and in raids that heal more than 3K
there is also regeneration which heals a smaller amount than normal heal ability but for a period of 2 or more turns which can be useful...
the healing in the game isn't bad, you probably just don't have the better healing kami yet. just be patient, you'll appreciate your healers some day XD
another thing, when it comes to raids/union you have others in battle, and if they're using andromeda, you heal from their ability...
at this stage of the game a lot of people don't even need healers to win a battle..
just depends on what battle you're in, whether it's a long one like ragnarok is when they can be most useful..
if it's SR nike you're talking about being a dreadful healer, she's a starter kami so what do you expect?
she can still be helpful, but you can replace her in the future for a better water healer like aphrodite who heals 1500 or SSR nike who as I said heals 1800
I guess I just would have liked healing to have scaled with bonus health. Nike's 750 ain't the worst and she still ends up as normally the healer in my team (except vs Thunder) since the +DEF and her attack skill are handy.