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  1. #1

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    Quote Originally Posted by Slashley View Post
    In a couple of events, the Rate Up modifier should change from 5x to 15x chance.
    Hopefully it'll happen, since as the Hime pool gets more and more diluted, it's a needed change.
    Is this true? I've heard about them removing SSR hime-less weapons from gacha into a new shop in the future but I have not heard of increasing the rate itself. Though the real question to ask is if nutaku is adjusted their drop rates or not.

    Quote Originally Posted by LeCrestfallen View Post
    all 4 tickets wasted, only rares ~+ sad panda.
    Not wasted, you didn't lose anything. Not like you paid for them. All you did was log in.

  2. #2
    Well, it could be worse...
    Attached Thumbnails Attached Thumbnails Kamihime General Discussion + Q&A-luckyme.png  

  3. #3

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    Quote Originally Posted by Aidoru View Post
    Is this true? I've heard about them removing SSR hime-less weapons from gacha into a new shop in the future but I have not heard of increasing the rate itself. Though the real question to ask is if nutaku is adjusted their drop rates or not.--
    Wrath event should bring this change to us as well. Of course, nobody knows will we really or not. Not even Nutaku...

    The only way to find out for sure would be compile data from multiple mega-whales.


    And two months later, in a Wind Advent, they should be removing non-KH SSR weapons from the store. Fucking finally.
    *looks angrily at 1 SSR Hime, 0 SSR Eidolons and FOUR non-KH SSR weapons*
    Fuck you, non-KH weapons. FUCK you.

  4. #4
    Unregistered Guest
    The change from 5x to 15x on DMM was on their November 7 update, which was Wrath.

    4 tickets got me a Freya weapon dupe and other trash. Then I decided to throw 3k jewels cause I'm sitting on a fair amount and nothing I want seems to be coming up soon. Rolled Tyr. On the one hand, why Thunder? On the other hand, hey, finally an SSR that's on the awakening list. I can actually give a damn about that feature now!

  5. #5

    rare

    hi guys.
    just wondering,is there any point in using rare eidolons or weapons instead of ssr or at least 1-2 sr?
    they are faster sure but don't seem to do almost nothing.

  6. #6

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    Quote Originally Posted by jacknapier40 View Post
    hi guys.
    just wondering,is there any point in using rare eidolons or weapons instead of ssr or at least 1-2 sr?
    they are faster sure but don't seem to do almost nothing.
    Eidolons, no. Aside from when you're still starting out and still filling out your eidolon grid, do not use R and SR unless you have no other options. The only time I could ever think of using a R or SR eidolon longer than necessary is because they have an element passive you don't have a SSR yet for the team you want to main. Aside from that, their base stat value is too low to warrant even bothering with. Eidolons do incredibly weak damage in this game. There is almost no meaning in getting additional attacks from them with most having negligible or no effects.

    The only exception is Anzu, for her drop rate buff, which even then I persnally wouldn't bother using.

  7. #7

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    The SR eidolon with the defense down debuff can be a game-changer. That's a keeper for sure, because an extra -10% DEF can increase your team's damage by as much as 20%.

    So going from Sanahtlig's explanation, what are the top 2 current Elements that can cover up both OFFENSIVE / DEFENSIVE and have the highest chance of enduring a battle against every Element excluding its weakness? From what I can tell, it seems that Water and Wind are on the top list, but what do you people think?
    I just haven't written the sections for Fire and Dark yet. That doesn't mean they aren't good. Any element can work well with the right combination of kamihime, but some work better than others when you're missing that ideal combo. Fire and Water have strong potential, provided you start with one of their core SSRs (e.g., Amaterasu or Cthulhu). Wind needs Gaia and Oberon (SR) or Sol to be most effective. Light needs Sol, Diana, and Light Tsukuyomi, the latter of which isn't even released yet. Thunder needs... kamihime and weapons that won't be released for over 6 months. (My research on Dark isn't complete.) But that should give you an idea of which elements are going to be harder to build teams for.

    Also how much attack an element can deal/receive when facing a non-disadvantageous element boss (eg: FIRE vs THUNDER boss)?
    I don't know know what question you're trying to ask, therefore I have no answer for you.
    Last edited by sanahtlig; 10-17-2017 at 03:43 PM.
    Magicami Starter Guide: Rerolling for Success
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  8. #8
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    I don't know know what question you're trying to ask, therefore I have no answer for you.
    I mean you mentioned on the Strategy Guide the % value of the Prime Elements against their 1 respective Element weakness (+45% damage taken/ -25% damage dealt), so I was curious about how much it is when the Prime Elements are facing an Element that isn't their weakness. The same goes for DARK/LIGHT which are apparently slightly stronger against every Prime Elements, how much % ATK dealt/taken is "slightly"?

    Sorry I really don't know how to phrase it any other way since I'm not really good with English.

  9. #9

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    Thunder deals 45% extra to Water, and takes 25% less from it. The same numbers apply to all respective elements, like how Thunder deals 25% less damage to Wind and takes 45% extra.

    Aside from their weakness and strong element, there's no modifier. So 0% extra when neutral. Well, 3% for Light/Dark I guess, but.

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