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  1. #1

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    Lightbulb KamiPro - Game Guide/FAQ Thread

    Q: What element should I focus on?
    A: That depends on your play style. Following is a breakdown of what each element does: (As of current DMM contents)

    Fire: Offers spike skill damage and buffs, lacks debuff and utility skills. Minimal healing.

    Water: The all-in-one element. Initially not the strongest element but can do buff/debuff/heal/spike as the game progress. Currently top element in DMM.

    Wind: Offers a lot of multihit and burst gauge filling; Debuff is limited. Lacks survivability. Not recommended for beginner.

    Thunder: Offers a lot of spike damage and buffs; Some debuffs available. Healing is non existent.

    Light: Strangely has very few weapons available and lacking event SSR. Very limited debuff. Not recommended for beginner.(edited)
    Dark: Very good debuff and damage. Specialize in status effect.

    Q: How to increase weapon skill level?
    A: You have to upgrade a weapon with rarity of at least R (does not include weapons that are designed for upgrading weapon, as those are of R and SR rarity but do not increase weapon skill level at all upon using as upgrade fodder) as fodder in order to increase the weapon skill.
    skill. The chance of success is displayed before you attempt to upgrade.

    Q: What do the + sign in my summon/weapon means?
    A: The + sign means that when you use that summon/weapon as upgrading fodder, it will pass over +1 to the character/weapon being upgraded.
    Each + increases your character/weapon HP by 1 and attack by 3.
    it is not recommended to upgrade KH with + as the effect is insignificant. Use + to upgrade summon and weapon instead.
    The maximum + is 99.

    Q: How can I get more crystals?
    A: By finishing story/free quest, events quest and unlocking new summon and KH will also provide you with more crystals.
    Hope for server to crash for a prolong period of time so you get compensation is also an option.

    Q: Which 3rd tier heroine should I aim for?
    A: Depending on your play style. Below is a summary of what each heroine does.

    Andromeda: The only healer heroine; Very short healing CD and can resurrect dead KH, has defense buff.
    Recommending slotting in other control skills in EX slot.

    Siegfried: MVP stealer; When boss is stunned she does insane damage to the point where one hit is possible.(edited)
    D'Art/Mordred: D'Art offers self heal and buff; Also a full team debuff atk and defense. has a unique skill that increases chest drop chance.
    Good for farming daily and solo stuffs. Mordred helps in the beginning with those debuff spam.
    Black Propaganda increases boss charge turn by 1 which is extremely useful for raid, although her effectiveness falls off at later game.

    Arthur: Can instantly charge burst gauge to full and has attack buff; purely offense heroine.

    Jeanne: Opposite of Arthur; Has attack debuff and reduce damage taken for all battle participants (i.e. other players' party). Pure defensive heroine,

    Solomon has spike damage that doesn't really do much damage. Avoid getting her.
    (this image have been done by myself, Ramazan)
    http://i.hizliresim.com/BrmAV9.jpg

    (Edit: 1/13/2017): It is of great importance that you pick your first 3rd-tier heroine that suits your play style as unlocking 3rd-tier heroine is extremely time consuming.

    ----------------------------------------------------------------------------------------------------------------------


    Lus75 - 02/07/2017
    Q: Why do some buffs stack and not others?
    A: Each buff and debuff in this game has a hidden type attached to them.

    For simplicity sake, we will call each hidden type Type A/B/C/Stacking/Summon.
    Type: A/B and Summon are very commonly used.
    Type: C, namely Sol's and Zephyrus' attack debuff and Cthulu's def debuff.
    Type: Stacking, currently only the R rarity KH Caspiel possess such type of debuff.
    (Zephyrus, Cthulu and Caspiel are not available at launch.)

    Simply put, Different type of buffs and debuffs WILL STACK while same type of buffs and debuffs WILL NOT STACK.

    For more information about which type each buffs and debuffs belongs to, refer to the JP wiki and google translate the page. (Unless someone wants to help me with this due to skill names still being unknown in the EN version.)

    JP wiki page about buff and debuff type:

    Q: What is the bonus for weapon skill S/M/L?
    A: Bonus S weapon skill provides a 0.5% per SL, bonus to HP or ATK
    Bonus M weapon skill provides a 3% + 0.5% per SL, bonus to HP or ATK
    Bonus L weapon skill provides a 6% + 0.5% per SL, bonus to HP or ATK(edited)
    Q: For daily quest, which day is what element?
    A: The rotation is:
    Thunder -> Fire -> Water -> Wind -> Light -> Dark -> EXP/GEM


    ~All Q&A up to this point was written completely by @Bell - プリンセスベル and lightly edited by myself.

    ----------------------------------------------------------------------------------------------------------------------

    Lus75 - 01/04/2017
    Kamihime (KH)
    Kamihime are the characters that do the fighting.
    KH have low stats alone but it is greatly increased by equipped weapons and summons.

    Eidolons
    Eidolons, otherwise known as Summons, are characters that provide various bonuses to your team but do not actually do the fighting themselves.
    Bonus such as increase -insert element- attack/HP, increase burst streak damage,
    increase ability damage, increase resistance against -insert element- damage, etc.
    Eidolons also have an active skill that can be used to provide buffs or debuffs.

    Weapons
    Weapons are items that you equip to increase HP and Attack of your KH.
    When you go into the weapon screen, there is one big weapon slot and 9 smaller weapon slot.

    The large weapon slot will determine your heroine's elemental property depending on what you put there.
    e.g: If you put a dark weapon in the large slot, any heroine who can equip an axe will become dark element.
    Depending on the weapon equipped, it will also provides your heroine some bonus after burst.
    The bonus is listed in the weapon burst effect.

    The small weapon slots can be used to equip anything.
    They will provide HP and attack just like the weapon in the big slot even if these small weapons slots are equipped with weapons that do not match your current KH in party.

    Weapon Skills
    Weapon skills are skills that applies only if your KH and weapon are of the matching element.
    For example, if a fire weapon has the weapon skill of increasing fire damage, it will ONLY apply to fire element KH.
    This holds true for every other weapon skills to date.(edited)
    Heroines
    Heroines are the leaders of the team.
    She functions similarly to KH, they are benefit by weapons and summon.
    Each heroine has a EX skill slot, in which you can equip a skill from OTHER UNLOCKED HEROINE.
    This can dramatically change how your heroine plays out.

    There are couple restrictions to equipping other heroine skills in the EX slot.
    - You must have the heroine unlocked that possesses said skill.
    - The skill must have already been learned.
    - The initial skill that comes with the heroine CANNOT be used in the EX slot.

    Important note: If your heroine is defeated in battle, you will no longer be able to use any of the summon's active skill.

    To unlock more heroine, you need something called EP.
    There are 4 free 1st tier heroine when you start the game.
    Other 1st tier heroine cost 100 EP, 2nd tier heroine cost 200 or 300EP, 3rd tier heroine cost 300 or 500EP.

    You must also have the pre-requisite heroine unlocked and maxed before you can unlock the next tier.
    For example, in order to unlock Gilgamesh, a tier 2 heroine, you must have 200 EP, and both Beowulf and Billy the Kid unlocked, both at max lv 20.
    Raids
    Raids are a big part of this game.
    Raids will give you various rewards that are necessary to progress and strengthen your team.
    There are currently regular raid and raid event.

    Regular raids unlock after finishing the first map in story.
    There are 2 different difficulty for each element raid. Standard and Expert.
    Standard cost 3 BP and Expert cost 5 BP.
    Regular raids drop items that are necessary to limit break KH.

    Raid events are events that last generally 7 days, these events will provide you with event SSR summon and weapon.

    As of launch, Raid event consist of 2 parts, Red raids and Blue raids.

    Blue standard raids boss will drop an item that is required to summon the Blue expert raid.
    Red standard raid boss will drop an item that is required to summon the Red expert raid.
    These raids cost 15 AP and can started as many times as your AP allows.

    Blue expert raids will puts you to fight a boss that drops blue orbs and blue gacha event tickets.
    Acquiring enough blue orbs will eventually lead you to an event SSR weapon reward.
    Blue event gacha tickets are used to have a low chance to draw the event SSR summon.
    Red expert raids will put you to fight a boss that has a different skillset than the blue raid boss during non-rage and rage mode and will drop red orbs and red event gacha ticket.
    Acquiring enough red orbs will eventually leads you to an event SSR summon reward.
    Red event gacha tickets are used to have a low chance to draw the event SSR weapon.

    Expert raid cost 25 AP to host and 3 corresponding summoning item acquired from standard event raid.

    There is a low chance that a special raid difficulty, called Ragnarok difficulty will appear after defeating any expert raid.
    This raid difficulty significantly increases compare to expert raids.
    Defeating a Ragnarok raid rewards you with huge amount of orbs and summoning tickets of both colors.

    Ragnarok raid cost 0 AP to host.

    Advent events are very similar to raid events except this can only be played solo.
    An event shop is setup for each advent event and you need to farm enough materials from the solo boss to exchange for the items in the shop.
    Each time an item is exchanged the requirement is increased for the next copy.
    This does not apply to the potion exchange and fodder exchange, which has a daily limit of 2.
    There are 4 difficulty of advent event boss, Beginner/Standard/Expert and Ultimate.
    They each cost 10/20/30/40 AP respectively.
    Burst
    Each character has a burst gauge.
    It refills by 10 everytime they land a single hit (Multi hit will increase according to the number of hits done) or when damage is taken (Amount varies depending on how much damage is taken).
    When burst gauge reaches 100, That character can perform Burst attack.
    Burst attack is a much stronger version regular attack.
    At the end of the round, if more than one team member performed a burst attack, a burst streak will happen.
    Burst streak is an extra attack that it's power depends on how many team member performed a burst attack during that turn.
    Must have at least 2 team members performed burst attack in order for burst streak to occur.
    Each level of burst streak has a different animation.
    generally, you want to have all 5 team members performing a burst attack in the same round so a FULL BURST will occur.
    FULL BURST does significantly more damage even when compare to 4 BURST.

    ----------------------------------------------------------------------------------------------------------------------

    Lus75 - 02/07/2017
    Leveling up item Skill Levels

    Important note to keep in mind:
    1SR = 3.5R
    1SR2, means using 1x SR with SL2 as fodder. Likewise, 1SR3 means using 1x SR with SL3 as fodder.
    1SR2 is twice as effective as 1SR.
    1SR3 is three times as effective as 1SR.
    1SR4 is four times as effective as 1SR.
    1SR4 is as efficient as it gets. 1SR5 starts to become inefficient. At higher level SSR SL, use combination of SR4/3/2/1 and R as fodders.


    Each rarity has a base success chance when used upon as fodder.

    The following are success chance in order to obtain 100% success rate for a R weapon:

    Equation example:
    SL4 = 2R (Base success chance for 1R = 67%)
    Explanation: In order to upgrade a SL3 to SL4, 2R is needed. Meaning you need 2x R which has SL1 as fodder in order to achieve success chance 100%. Each R SL1 fodder will give a 67% success chance.)

    SL1 = Default
    SL2 = 1R (Base success chance for 1R = 100%)
    SL3 = 1R (Base success chance for 1R = 100%)
    SL4 = 2R (Base success chance for 1R = 67%)
    SL5 = 2R (Base success chance for 1R = 50%)
    SL6 = 3R (Base success chance for 1R = 40%)
    etc...

    The pattern appears to be 1 extra R needed for every 2 SL. Theoretically, you will need 10R in order to level a SL19 R weapon to SL20.
    The following are success chance in order to obtain 100% success rate for a SR weapon:
    SL1 = Default
    SL2 = 1R (Base success chance for 1R = 100%)
    SL3 = 2R (Base success chance for 1R = 50%)
    SL4 = 3R (Base success chance for 1R = 33%)
    SL5 = 4R (Base success chance for 1R = 25%) or 1SR + 1R (Base success chance for 1SR = 88%)
    SL6 = 5R (Base success chance for 1R = 20%) or 1SR + 2R (Base success chance for 1SR = 70%)
    etc..

    The pattern appears to be 1 extra R is needed for every SL. Theoretically you can use 19R in order to level a SL19 SR to SL20.
    Additionally, 1SR = 3.5R.(edited)
    The following are success chance in order to obtain 100% success rate for a SSR weapon:

    SL1 = Default
    SL2 = 2R (Base success chance for 1R = 50%)
    SL3 = 4R (Base success chance for 1R = 25%) or 1SR + 1R (Base success chance for 1SR = 88%)
    SL4 = 6R (Base success chance for 1R = 17%) or 1SR + 3R (Base success chance for 1SR = 58%)
    SL5 = 8R (Base success chance for 1R = 13%) or 2SR OR 1SR2 + R (Base success chance for 1SR = 44%. Base success chance for 1SR2 = 88%)
    SL6 = 10R (Base success chance for 1R = 10%) or 3SR (Base success chance for 1SR = 35%) or 1SR2 + 3R (Base success chance for 1SR2 = 70%) or 1SR3 (Base success chance for 1SR3 = 100%)
    etc..

    The pattern appears to be 2 extra R needed for every 1 SL. However due to rounding, at certain points 3 extra R is required to increase 1 SL. Theoretically you need 40+R to level a SSR SL19 to SL20. However, because the maximum amount of fodder you can use is 20 at a time, this is simply impossible. You must use a combination of SR in conjunction with R past SSR SL10 in order to achieve an optimized 100% chance.

    There is another special item that looks like a holy grail. It has R and SR rarity.
    an R grail serves as 2R.
    an SR grail serves as 5R.
    SSR grail has not been tested.

    ~This guide was written completely by @Bell - プリンセスベル and lightly edited by myself.
    Last edited by Ramazan; 02-23-2017 at 11:45 AM.
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  2. #2
    Question: does anyone know WHEN specific ssr eidolons and kamihime will be available? Assuming the release would be the same as in dmm, of course. I don't have any in mind atm, just wondering what would be coming anytime soon that would be decent to look out for

  3. #3
    Q: What element should I focus on?
    The better answer is "don't". To maximize survivability against enemies of all elements you have to be flexible to exploit elemental advantage at best (deal 45% extra damage and reduce damage taken by 25%), or at least minimize elemental vulnerability (same numbers used against you.)

    Ideally you would want a soul capable of wielding the best weapon for an element and a main eidolon of the same element to augment the percentage. Unfortunately you can't always get that; if your soul's best weapon in an element deals less than half of her best available weapon, then that +45% won't make up the difference. To complicate calculations even more, all the other weapons equipped in the same team slot contribute their attack and their elemental % bonuses, and these have to be taken into account when weighing whether it's better to equip a weak main weapon for its elemental advantage or a stronger weapon without it.

    With the main eidolon you can be more flexible. A main with weak stats can be made up for with strong hp and attack values in the rest of the eidolon pool, and any of those eidolons can be summoned for their damage and benefits. Most important in a main eidolon are the % bonuses they provide each member of the team, as that makes the greater difference in survivability damage output.

  4. #4

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    Quote Originally Posted by MasterE View Post
    Q: What element should I focus on?
    The better answer is "don't". To maximize survivability against enemies of all elements you have to be flexible to exploit elemental advantage at best (deal 45% extra damage and reduce damage taken by 25%), or at least minimize elemental vulnerability (same numbers used against you.)

    Ideally you would want a soul capable of wielding the best weapon for an element and a main eidolon of the same element to augment the percentage. Unfortunately you can't always get that; if your soul's best weapon in an element deals less than half of her best available weapon, then that +45% won't make up the difference. To complicate calculations even more, all the other weapons equipped in the same team slot contribute their attack and their elemental % bonuses, and these have to be taken into account when weighing whether it's better to equip a weak main weapon for its elemental advantage or a stronger weapon without it.

    With the main eidolon you can be more flexible. A main with weak stats can be made up for with strong hp and attack values in the rest of the eidolon pool, and any of those eidolons can be summoned for their damage and benefits. Most important in a main eidolon are the % bonuses they provide each member of the team, as that makes the greater difference in survivability damage output.
    These informations have been taken by dmm veterans who runs with single element full SSR teams, i hope you have better teams than that to defend your ideas. Im not saying ofc faceroll water boss with fire team, you can make yourself an alt thunder team for such situations.
    Also keep in mind that not everybody have the whale power to focus on every element, so the safest choice is to focus into one while not totally forgetting the others.

    - - - Updated - - -

    Quote Originally Posted by naenae View Post
    Question: does anyone know WHEN specific ssr eidolons and kamihime will be available? Assuming the release would be the same as in dmm, of course. I don't have any in mind atm, just wondering what would be coming anytime soon that would be decent to look out for
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  5. #5
    Personally, I think that if I had a lot of whale power I'd focus on a single element team to optimize it, while if I didn't I'd run a multi-element team composed of whatever I could pull out of the gacha (which is what I'm doing now).

    Could you give us some more detail on how eidolon damage works and whether its worth leveling your non-primary Eidolons? Right now I'm using Diabolos, of course, and I'm wondering if there's any point in leveling the other SR eidolons I have (don't have an SSR yet). Also wondering if its better to put Diabolos and 5 low damage dark eidolons on my eidolon squad, or if I should be mixing up all the elements in my eidolon squad with my eidolon that has the most useful skill as the main. Like, I'm near Diabolos' first level cap, so until I get enough to break limit with her I'm wondering if I should start focusing on leveling up secondary Eidolons, and if so which ones - are you expected to run an all dark eidolon team to complement a dark primary eidolon? Is there any bonuses to it? Or should I just level the best Eidolons I got and mix up the skills to get more useful abilities and elements?

    Also, does the Eidolon's passive bonuses (Diabolos 10% extra damage/hp for example) apply on the entire squad all the time, or only after Diabolos' skill is activated? If I have 5 Diabolos in my squad, do I get 50% extra damage and 50% extra hp?
    Last edited by VortexMagus; 02-18-2017 at 08:08 AM.

  6. #6
    Unregistered Guest
    i had reply typed for other thread for weapon skill system but post here seem better idea

    weapon skill works as % modifier applied to characters of correct element.

    1- all weapon skill goes to 20
    2- increase in required weapon skill fodder for each lv is linear increase
    3- R give 0.5% to 10%
    4- SR give 3.5% to 13%
    5- SSR give 6.5% to 16%

    it much simpler system than granblue that has 3 types of weapon skill (normal, magna, unknown) which multiply each other. here it only 1 type, where u add all and that is total bonus.

    for example, after farming Lightning Disaster for a while i have
    lightning strike axe slv9, full uncap (using as mainhand)
    lightning strike axe slv6
    lightning strike axe slv3

    damage bonus for lightning characters is 7.5 + 6 + 4.5 = 18% bonus damage for all lightning characters. but this grid is only starting. if u had 10x lightning strike axe even at low slv like 6, that is 60% bonus ATK. full SR grid at slv20 is 130% bonus attack. full SSR grid is 160% bonus attack but is impossible unless u rich oil baron.stacking atk skill on 1 element and using kamihime for that element is how to progress. summon also encourage stacking single element. however u may still need debuffer, buffer or healer of other element to survive. Beelzebub is good for ATK + DA + rampage buff for all element.

    if u not counting event for now which will give SSR weapon, the way to progress is SR weapon drop from raid. only from mvp or host chest for normal, and all chests in expert raid with higher chance in mvp or host chest.u want to have as many 0 limit break atk weapon as possible early so u can start leveling and skilling them, but also 1 fully uncapped for mainhand so ur burst damage is higher. the hp weapon are useless compared to atk but maybe still keep 1 each fully uncap for use as mainhand for other souls.

    [strike]for skill up, when ur sr item is skill level X, u need X r weapons with skills. for example if SR slv3, u need 3 R to rank it to slv4 at 100% success rate. don't ever upgrade if not 100%, u will learn how to cry when fail 90%.eventually u will also have additional SR like the weapons with HP skill that u do not need that u can also feed to ur main weapons. save them for higher slv skill ups.[/strike] info repeated from op

    source for skill numbers on jp wiki, but i cannot post link as unregistered

    sorry for long explanation and hope it not confusing. english not my first language.

    - - - Updated - - -

    about what to focus or split elements

    there are 2 kinds of progression in the game. the raw stats and the multipliers
    -raw stat dependant on your kamihime rarities and level, weapon rarities and level, eidolon rarities and level. since higher is better, whatever ssr u have is best, but after a while the weapon and eidolon u can farm will have higher raw stat since u can uncap them
    -multiplier dependent on eidolon aura from both ur main eidolon and friend, and weapon skill. multiplier requires u focus on 1 element which is opposite of raw stat where u just taking the highest raw values u can get

    i think even free player benefit more from going on one element. however, due to rng and gacha ur element may be decided for u, and u can only build on what u get to make it stronger.

    even though game is much simplified compared to granblue the power progression has very large priority on weapon grid, and the only way to farm weapon grid is to farm the disaster raid bosses for atk weapon skill and build as many of them as possible. as mentioned in previous post, u can stack up to 160% bonus ATK from a completed grid although this will take a very, very long time and in the meantime u will get 1 or 2 ssr from events or lucky rolls.

    when ur grid is decently progressed and u have matching friend summon u can hit hard. example right now with my lightning grid, 2 ouroboros 40% summon from me and friend and about 30% total bonus from weapon skill, my R lightning tank hit harder than Artemis in same party.

    for opposite element, for free player i suggest the opposite and focus on raw stats only, which mean equip all your highest level weapon, don't worry about weapon skill and then put a decent eidolon bonus.

    for example i focus on lightning grid with weapon skill multipliers development as long term project, but for difficult wind enemies i also build a raw stat party with fire characters.

    sorry for bad english again...

    - - - Updated - - -

    last post for now...

    firstly i am sorry i made mistake in previous post. i meant to say farming the disaster raids for sr weapon and eventually all skill level 20, ur total bonus will be 130%, not 160%

    2 more things about focusing 1 element from wind/water/fire/lightning

    - u have innate advantage over 1 element, example lightning fighting water enemy
    - u have innate disadvantage to 1 element, example lightning fighting wind enemy
    - u have innate neutrality to 3 elements, example lightning fighting fire, light and dark. actually light and dark have slight advantage but negligible.
    - u have actually innate disadvantage to same-element, because debuffs are very hard to land, example lightning fighting lightning.

    debuffs are very strong in this game, and it seem it copied granblue regarding same element debuff rate penalty. if u land ATK/DEF debuffs on hard enemy, u get insane advantage because it hit half as hard and u hit twice as hard. therefore same element fighting is disadvantage.

    if u build 1 grid u will have easier time on 5 of the 6 scenario above.

    lastly u can focus light or dark as first primary element but after playing granblue i dont recommend because it is SLOW to build and u go mad...

  7. #7
    Quote Originally Posted by Ramazan View Post
    These informations have been taken by dmm veterans who runs with single element full SSR teams, i hope you have better teams than that to defend your ideas. Im not saying ofc faceroll water boss with fire team, you can make yourself an alt thunder team for such situations.
    Also keep in mind that not everybody have the whale power to focus on every element, so the safest choice is to focus into one while not totally forgetting the others.
    What would Miyamoto Musashi say? My point wasn't to focus on all of them but to focus on none. Find out how to acquire the best tools for the next job that needs to be done and make the best use of whatever you have at hand.


    The source you have cited has given advice so subjective and sparsely considered that it's useless. And if I wanted to read game advice in poor English, I would google translate this: http://xn--hckqz0e9cygq471ahu9b.xn--....com/index.php
    Last edited by MasterE; 02-18-2017 at 02:49 PM.

  8. #8
    Hey all! I've made a few replies from an unregistered tag, but I figured I would make an account since I expect to be reading these forums a bit. First off thanks for all the info!

    I'd like to add a couple things about burst which weren't mentioned in the opening post (or in this thread, from what I've seen). After a Soul/Kamihime uses their burst, all other units who have not done a burst attack this turn (either because their bar isn't full or because it hasn't been their turn yet) will receive +10 to their burst meter. This is pretty useful as you cannot always guarantee all units will reach 100 at the same time. It's also important to note that this bonus stacks, meaning that the final unit in your line-up can receive +40 before they make their attack.

    If the Kamihime at the end of your party are fully stacked, and your earlier members aren't that close, you may just want to let them use their solo burst because of this mechanic. It's also really important to note that your burst-chain damage type is determined by the element of the unit that started the chain. In Full Bursts, this almost always means your Soul unit. But when using partial bursts, it's a good idea to keep this in mind.

    EDIT: I was totally wrong about the this removed part, so if you had read it earlier, forget I said anything
    Last edited by Old Greggers; 02-19-2017 at 01:15 AM.

  9. #9

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    Quote Originally Posted by Ramazan View Post
    Q: Why do some buffs stack and not others?
    A: Each buff and debuff in this game has a hidden type attached to them.

    For simplicity sake, we will call each hidden type Type A/B/C/Stacking/Summon.
    Type: A/B and Summon are very commonly used.
    Type: C, namely Sol's and Zephyrus' attack debuff and Cthulu's def debuff.
    Type: Stacking, currently only the R rarity KH Caspiel possess such type of debuff.
    (Zephyrus, Cthulu and Caspiel are not available at launch.)

    Simply put, Different type of buffs and debuffs WILL STACK while same type of buffs and debuffs WILL NOT STACK.

    For more information about which type each buffs and debuffs belongs to, refer to the JP wiki and google translate the page. (Unless someone wants to help me with this due to skill names still being unknown in the EN version.)

    JP wiki page about buff and debuff type:
    I looked at the buffs/debuffs section of the JP wiki (not machine translated). It explains that type A's tend to be single stat, while type B's tend to affect multiple stats (e.g., abilities that buff ATK + DEF simultaneously). That's probably more handy than trying to decipher a machine translated table.
    Last edited by sanahtlig; 02-20-2017 at 09:54 PM.

  10. #10

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    Hey just a quick question why is there a difference in the atk rating on the upper left side of the screen and the overall atk on the profile screen?

    edit

    i get the profile screen reflects the attack of the soul. but what is the other one?
    Last edited by NCO; 02-21-2017 at 09:34 AM.

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