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  1. #11
    Quote Originally Posted by Ramazan View Post
    These informations have been taken by dmm veterans who runs with single element full SSR teams, i hope you have better teams than that to defend your ideas. Im not saying ofc faceroll water boss with fire team, you can make yourself an alt thunder team for such situations.
    Also keep in mind that not everybody have the whale power to focus on every element, so the safest choice is to focus into one while not totally forgetting the others.
    What would Miyamoto Musashi say? My point wasn't to focus on all of them but to focus on none. Find out how to acquire the best tools for the next job that needs to be done and make the best use of whatever you have at hand.


    The source you have cited has given advice so subjective and sparsely considered that it's useless. And if I wanted to read game advice in poor English, I would google translate this: http://xn--hckqz0e9cygq471ahu9b.xn--....com/index.php
    Last edited by MasterE; 02-18-2017 at 02:49 PM.


  2. #12
    Hey all! I've made a few replies from an unregistered tag, but I figured I would make an account since I expect to be reading these forums a bit. First off thanks for all the info!

    I'd like to add a couple things about burst which weren't mentioned in the opening post (or in this thread, from what I've seen). After a Soul/Kamihime uses their burst, all other units who have not done a burst attack this turn (either because their bar isn't full or because it hasn't been their turn yet) will receive +10 to their burst meter. This is pretty useful as you cannot always guarantee all units will reach 100 at the same time. It's also important to note that this bonus stacks, meaning that the final unit in your line-up can receive +40 before they make their attack.

    If the Kamihime at the end of your party are fully stacked, and your earlier members aren't that close, you may just want to let them use their solo burst because of this mechanic. It's also really important to note that your burst-chain damage type is determined by the element of the unit that started the chain. In Full Bursts, this almost always means your Soul unit. But when using partial bursts, it's a good idea to keep this in mind.

    EDIT: I was totally wrong about the this removed part, so if you had read it earlier, forget I said anything
    Last edited by Old Greggers; 02-19-2017 at 01:15 AM.

  3. #13
    Unregistered Guest
    bad english anon here,

    i think u wrong on 2 counts. first is, weapon skill applies as modifier to entire raw stat or combat effectiveness.

    second is, only main and support summon aura bonus apply, and support only if u friends with the guy.

    i am making screenshots to show my proof, but in the meantime maybe lets talk about ur test method. are you using battle values or the kamihime info on home page to calculate? aura and weapon skill only apply in combat.

  4. #14
    Quote Originally Posted by Unregistered View Post
    bad english anon here,

    i think u wrong on 2 counts. first is, weapon skill applies as modifier to entire raw stat or combat effectiveness.

    second is, only main and support summon aura bonus apply, and support only if u friends with the guy.

    i am making screenshots to show my proof, but in the meantime maybe lets talk about ur test method. are you using battle values or the kamihime info on home page to calculate? aura and weapon skill only apply in combat.
    Hey anon, none of the weapons were changed in my tests, so if I'm understanding you correctly, they should be a non-factor. As for Auras only applying in combat, I will have to double check that when I get a chance. Maybe the only example I used worked out in a unique way that only served to confuse me, haha.

    I am using battle values on the edit page of my party. After taking an eidolon out of my party (and replacing it with nothing), I am noticing that I am left with remaining stats that are more than just the base stats of the eidolon for Kamihime that should be affected by it's passive, even though it is held in the sub category.

  5. #15
    bad english anon here, finally registered, still cannot post links, still cannot embed image, typed long post, session expired,
    post is all gone -____-

    i type short version again.

    for testing, we test HP of lightning character, as dmg value from autoattack and skill is vary due to RNG and damage range. We use Beelzebub as control

    my total hp weapon skills:
    beidana mainhand slv1 - 3.5%
    lightning laser gun slv4 - 5%
    lightning disaster staff slv1 - 3.5%

    expected total increase - 12%

    HP of MC on home screen - 2874
    HP of MC in combat - 3129

    3129/2874 = 1.12 or expected 12%

    TEST 1 - MAIN EIDOLON AURA
    i swapped main eidolon Ouroboros with sub eidolon Lightning Disaster - now Lightning Disaster is main eidolon and apply 18% bonus HP

    total expected lightning bonus hp is now 12% weaponskill + 18% main eidolon aura = 30%

    HP of MC on home screen - 2874
    HP of MC in combat - 3736

    3736/2874 = 1.30 or expected 30%

    HP of Beelzebub on home screen - 2890
    HP of Beelzebub in combat - 2890

    no change on Beelzebub HP as expected

    conclusion: sub eidolons do not apply aura bonus

    TEST 2 - WEAPON SKILL BONUS APPLICATION
    actually i already show that weapon skill apply flat bonus to raw stat shown on home screen but let us test some more!

    i remove Lightning Laser Gun and lose 752ATK, 72HP, 5% HP

    my remaining total expected HP bonus is 3.5% + 3.5% = 7% from remaining weapons

    HP of MC on home screen - 2800
    HP of MC in combat - 2996

    2996/2800 = 1.07 or expected 7%

    HP of Beelzebub on home screen - 2818
    HP of Beelzebub in combat - 2818

    no change on Beelzebub HP as expected

    also, the change on MC hp of 74 instead of 72 is because of MC HP% bonus when u complete lv20 in other souls

    conclusion - weapon skill apply flat bonus % to final raw stat, not only stat of individual weapon

    sorry for not attaching screenshot proof. i dont want to bother and get post wiped again, but u can take my word for it.

    Quote Originally Posted by MasterE View Post
    And if I wanted to read game advice in poor English,
    focus on none is poor advice. i rather poor english than poor advice.
    Last edited by Ringabel; 02-18-2017 at 11:40 PM.

  6. #16
    I apologize Anon/Ringabel! I had planned to get back to you after the first post but something IRL came up. I didn't read your second post thoroughly enough yet so I've yet to reply. Once things settle down here and I can focus, I'll respond. Sorry for making you wait friend

  7. #17
    by the way, this part

    Quote Originally Posted by Old Greggers View Post
    The Eidolon I am using:

    Prison of Fire, Disaster, Lvl 30

    HP 197 (19 at 10%)
    ATK 393 (39 at 10%)

    Eidolon Effect
    Devastating Inferno
    Fire characters' HP / ATK^ 10%

    This is in the second slot of my Sub-Eidolon tab

    And here are the numbers I am getting off of my test Kamihimes:

    Ignis, Fire, Lvl 50 (Affected Kamihime)

    Before: 2355 HP After: 2139 HP Remainder: 216 (19)
    Before: 12747 ATK After: 12315 ATK Remainder: 432 (39)

    Beelzebub, Darkness, Lvl 44 (Control Group)

    Before: 2480 HP After: 2283 HP Remainder: 197 (0)
    Before: 12391 ATK After: 11998 ATK Remainder: 393 (0)

    While I do have other Weapons and Eidolons equipped, 'Prison of Fire, Disaster' is the only Eidolon/Weapon being removed from my party in these examples.
    edit: i think i figured it out.

    at first i was also confused about the bonus 10% here. i did more testing

    for MC, all weapons in grid that are of MC preferred type give 20% extra stats

    example: Vivian uses staff and spear. any staff and spear in grid will provide 20% extra stats. Tested with Lightning MH staff, and then Lightning and Dark staff in sub weapon slot. element of sub weapon do not matter, only type. in this case, both Lightning and Dark staff that have 49HP gave Vivian 60HP instead. remainder difference is due to my Soul bonus. other weapons that are not staff or spear do not give 20% extra stats.

    similarly, for MC, all eidolon in grid that are of MC element give 10% extra stats

    i tested with various raid drop eidolon that are exactly 100HP so is convenient. all of them gave 103HP to MC which is correct with my 3% Soul bonus, except same element which gave 113.

    conclusion:
    1- all weapons in grid that are of MC preferred type give 20% extra stats. Element of weapon does not matter for raw stats, only type.
    2- all eidolon in grid that are of MC element give 10% extra stats

    it is coincidence that the aura of the eidolon u testing with is also 10%.

    lastly to explain Soul bonus, what i mean is when u get a soul to lv20 u get permanent bonus to mc. for Billy the Kid and Granuaile u get 1% and 2% HP bonus that apply to all other job. this is where the extra small difference come from in all examples.
    Last edited by Ringabel; 02-19-2017 at 12:57 AM.

  8. #18
    Okay, so I had not focused on weapon stats at all in my tests, in theory they should be irrelevant to the numbers I am referring to. I think the best way to isolate this for me to make these same tests in a party with NO weapons at all. If the same number inconsistencies exist, we can say that weapons aren't having an effect on the numbers I supplied earlier.

    (I know you can't see the difference in time here, but I had stopped replying to do this test before I continued, haha)

    So I just did the same test, except this time, I only have 1 Soul, 2 Kamihime, and 2 Eidolons in my party. No weapons whatsoever.

    I am using the same two Kamihime as in my example above. Ignis, the Fire type, and Beelzebub, the Dark type. The Eidolon in the sub section is the same one I used earlier, Prison of Fire, Disaster.

    Since it is in the sub section, according to what you are saying, it should not have any effect on the Kamihime in my party. The passive of an increased 10% HP and ATK for fire types should not be working. If I am understanding you correctly.

    The Eidolon's HP is 197 and it's ATK is 393.

    When I remove this Eidolon from my party completely, both Kamihime become weaker.

    Beelzebub, the Dark Type, loses 197 HP and 393 ATK. This makes complete sense. This is 100% of the base value of the Eidolon (Prison of Fire, Disaster)

    Ignis, the Fire type, loses 216 HP and 432 ATK. This means that she loses and additional 19 HP and 39 ATK when compared to Beelzebub. These values are 10% of the base value of the Eidolon we are using (again, Prison of Fire, Disaster). So, this means that in total, Ignis has lost 110% of the base value of our Eidolon.

    Okay, so let's try to further isolate our subjects here. The Eidolon I have in the Main slot has a passive that would not affect either of these Kamihime (Wind Power Up). So, we know that the extra stats that Ignis is losing cannot be attributed to that.

    We also know that our Soul cannot be the reason why Ignis lost more HP/ATK than Beelzebub because if our Soul had some passive that buffed our party in some way, Beelzebub would should have lost more stats. (We can also read our Soul's stats to see that she doesn't have such a passive, but stating it in the way that I did is just in case there is something in her abilities that isn't obvious).

    FINALLY, we can look at the abilities of Ignis.

    Her abilties are:

    BURST: Bomb Flurry - Fire DMG (+)

    Ability (Useable): Spitfire+ - Deals 1~1.5x Fire DMG to all enemies * shortens turn

    Ability (Useable): Lovey Dovey - ATK^ & DEF v (+)

    Her latter two abilities are useable; They should not be affecting her stats at all unless she was in combat.

    Her Burst ability suggests nothing of extra stats from Eidolons in your sub tab.

    So, we have examined every other possible explanation for why Ignis lost 110% of our Eidolon's stats and why Beelzebub only lost 100%.

    The only plausible explanation to me would be that the passive of our Eidolon is working, even in the sub tab.


    I see that you are responding with another post soon, so perhaps I am still wrong. I will await your next post

    EDIT: I apologize for ignoring your second post for the most part. In truth, weapon stats are not something I know much about. However, in new examples, they should not be relevant at all, so I am hoping that this clears everything up on both sides so we can figure out what is happening here.

    EDIT 2, haha: I had just read your revised post; my Soul should not have ANY element at the moment (as I have no weapons equipped). However, there is still a 10% difference, so it should not matter as far as I can tell :/

    EDIT 3: OOOOH, by main character, are you referring to all of the Kamihime? I think I understand now. Give me a second and I'll check to see if what I THINK you're saying is right.
    Last edited by Old Greggers; 02-19-2017 at 12:59 AM.

  9. #19
    please test with a weapon equipped. i think no-weapon is a case that the game does not properly take into account so maybe it count as all element.

    this is an interesting problem we need to understand better.

    edit: sorry, MC meant soul, but i was using the granblue term for main character. i only refer to MC because i did not test for kamihime.

    edit 2: also, thank you for all this additional testing.

    i want to say, despite all this, 10% additional stats cannot be from aura, because as i showed proof in earlier post, eidolon aura apply to entire raw stat, not stat of eidolon. so if eidolon aura add 10%, ur gain should be much more than 19.
    Last edited by Ringabel; 02-19-2017 at 01:05 AM.

  10. #20
    I'll need a couple of minutes still to check out what I think you are saying, but this is very interesting indeed! Thanks for going back and forth with me!

    I also just realized that in my original post, I made a comment about burst, and that when a Kamihime uses a burst, every other Kamihime that HASN'T attacked yet will get +10 to their bar. I just realized I am wrong. Every Kamihime who has not done a burst attack that turn so far will get +10, so I'll edit that first because I'm stuck in a raid battle atm haha :P

    - - - Updated - - -

    ALRIGHT, you definitely got it right!

    I used a different Eidolon this time, one with a passive that should not increase stats, and there was a 10% difference again. Is this a known thing or did you just figure that out? I had not seen it on the wiki, I think, but I may have just missed it. Whoops :x

    Really great talk, I'll edit my post because I see where I messed up now. Unfortunately for me, my Kamihime/Eidolon collection is pretty bad so far, so the examples were too simple for me to understand what was going on, haha!

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