Results 21 to 30 of 109

Threaded View

  1. #1

    Join Date
    Feb 2016
    Location
    Turkey
    Posts
    1,165
    Credits
    745
    Items Thread Title Style ChangeThread Title Style ChangeUser Name Style ChangeThread Title Style ChangeThread Title Style Change

    Lightbulb KamiPro - Game Guide/FAQ Thread

    Q: What element should I focus on?
    A: That depends on your play style. Following is a breakdown of what each element does: (As of current DMM contents)

    Fire: Offers spike skill damage and buffs, lacks debuff and utility skills. Minimal healing.

    Water: The all-in-one element. Initially not the strongest element but can do buff/debuff/heal/spike as the game progress. Currently top element in DMM.

    Wind: Offers a lot of multihit and burst gauge filling; Debuff is limited. Lacks survivability. Not recommended for beginner.

    Thunder: Offers a lot of spike damage and buffs; Some debuffs available. Healing is non existent.

    Light: Strangely has very few weapons available and lacking event SSR. Very limited debuff. Not recommended for beginner.(edited)
    Dark: Very good debuff and damage. Specialize in status effect.

    Q: How to increase weapon skill level?
    A: You have to upgrade a weapon with rarity of at least R (does not include weapons that are designed for upgrading weapon, as those are of R and SR rarity but do not increase weapon skill level at all upon using as upgrade fodder) as fodder in order to increase the weapon skill.
    skill. The chance of success is displayed before you attempt to upgrade.

    Q: What do the + sign in my summon/weapon means?
    A: The + sign means that when you use that summon/weapon as upgrading fodder, it will pass over +1 to the character/weapon being upgraded.
    Each + increases your character/weapon HP by 1 and attack by 3.
    it is not recommended to upgrade KH with + as the effect is insignificant. Use + to upgrade summon and weapon instead.
    The maximum + is 99.

    Q: How can I get more crystals?
    A: By finishing story/free quest, events quest and unlocking new summon and KH will also provide you with more crystals.
    Hope for server to crash for a prolong period of time so you get compensation is also an option.

    Q: Which 3rd tier heroine should I aim for?
    A: Depending on your play style. Below is a summary of what each heroine does.

    Andromeda: The only healer heroine; Very short healing CD and can resurrect dead KH, has defense buff.
    Recommending slotting in other control skills in EX slot.

    Siegfried: MVP stealer; When boss is stunned she does insane damage to the point where one hit is possible.(edited)
    D'Art/Mordred: D'Art offers self heal and buff; Also a full team debuff atk and defense. has a unique skill that increases chest drop chance.
    Good for farming daily and solo stuffs. Mordred helps in the beginning with those debuff spam.
    Black Propaganda increases boss charge turn by 1 which is extremely useful for raid, although her effectiveness falls off at later game.

    Arthur: Can instantly charge burst gauge to full and has attack buff; purely offense heroine.

    Jeanne: Opposite of Arthur; Has attack debuff and reduce damage taken for all battle participants (i.e. other players' party). Pure defensive heroine,

    Solomon has spike damage that doesn't really do much damage. Avoid getting her.
    (this image have been done by myself, Ramazan)
    http://i.hizliresim.com/BrmAV9.jpg

    (Edit: 1/13/2017): It is of great importance that you pick your first 3rd-tier heroine that suits your play style as unlocking 3rd-tier heroine is extremely time consuming.

    ----------------------------------------------------------------------------------------------------------------------


    Lus75 - 02/07/2017
    Q: Why do some buffs stack and not others?
    A: Each buff and debuff in this game has a hidden type attached to them.

    For simplicity sake, we will call each hidden type Type A/B/C/Stacking/Summon.
    Type: A/B and Summon are very commonly used.
    Type: C, namely Sol's and Zephyrus' attack debuff and Cthulu's def debuff.
    Type: Stacking, currently only the R rarity KH Caspiel possess such type of debuff.
    (Zephyrus, Cthulu and Caspiel are not available at launch.)

    Simply put, Different type of buffs and debuffs WILL STACK while same type of buffs and debuffs WILL NOT STACK.

    For more information about which type each buffs and debuffs belongs to, refer to the JP wiki and google translate the page. (Unless someone wants to help me with this due to skill names still being unknown in the EN version.)

    JP wiki page about buff and debuff type:

    Q: What is the bonus for weapon skill S/M/L?
    A: Bonus S weapon skill provides a 0.5% per SL, bonus to HP or ATK
    Bonus M weapon skill provides a 3% + 0.5% per SL, bonus to HP or ATK
    Bonus L weapon skill provides a 6% + 0.5% per SL, bonus to HP or ATK(edited)
    Q: For daily quest, which day is what element?
    A: The rotation is:
    Thunder -> Fire -> Water -> Wind -> Light -> Dark -> EXP/GEM


    ~All Q&A up to this point was written completely by @Bell - プリンセスベル and lightly edited by myself.

    ----------------------------------------------------------------------------------------------------------------------

    Lus75 - 01/04/2017
    Kamihime (KH)
    Kamihime are the characters that do the fighting.
    KH have low stats alone but it is greatly increased by equipped weapons and summons.

    Eidolons
    Eidolons, otherwise known as Summons, are characters that provide various bonuses to your team but do not actually do the fighting themselves.
    Bonus such as increase -insert element- attack/HP, increase burst streak damage,
    increase ability damage, increase resistance against -insert element- damage, etc.
    Eidolons also have an active skill that can be used to provide buffs or debuffs.

    Weapons
    Weapons are items that you equip to increase HP and Attack of your KH.
    When you go into the weapon screen, there is one big weapon slot and 9 smaller weapon slot.

    The large weapon slot will determine your heroine's elemental property depending on what you put there.
    e.g: If you put a dark weapon in the large slot, any heroine who can equip an axe will become dark element.
    Depending on the weapon equipped, it will also provides your heroine some bonus after burst.
    The bonus is listed in the weapon burst effect.

    The small weapon slots can be used to equip anything.
    They will provide HP and attack just like the weapon in the big slot even if these small weapons slots are equipped with weapons that do not match your current KH in party.

    Weapon Skills
    Weapon skills are skills that applies only if your KH and weapon are of the matching element.
    For example, if a fire weapon has the weapon skill of increasing fire damage, it will ONLY apply to fire element KH.
    This holds true for every other weapon skills to date.(edited)
    Heroines
    Heroines are the leaders of the team.
    She functions similarly to KH, they are benefit by weapons and summon.
    Each heroine has a EX skill slot, in which you can equip a skill from OTHER UNLOCKED HEROINE.
    This can dramatically change how your heroine plays out.

    There are couple restrictions to equipping other heroine skills in the EX slot.
    - You must have the heroine unlocked that possesses said skill.
    - The skill must have already been learned.
    - The initial skill that comes with the heroine CANNOT be used in the EX slot.

    Important note: If your heroine is defeated in battle, you will no longer be able to use any of the summon's active skill.

    To unlock more heroine, you need something called EP.
    There are 4 free 1st tier heroine when you start the game.
    Other 1st tier heroine cost 100 EP, 2nd tier heroine cost 200 or 300EP, 3rd tier heroine cost 300 or 500EP.

    You must also have the pre-requisite heroine unlocked and maxed before you can unlock the next tier.
    For example, in order to unlock Gilgamesh, a tier 2 heroine, you must have 200 EP, and both Beowulf and Billy the Kid unlocked, both at max lv 20.
    Raids
    Raids are a big part of this game.
    Raids will give you various rewards that are necessary to progress and strengthen your team.
    There are currently regular raid and raid event.

    Regular raids unlock after finishing the first map in story.
    There are 2 different difficulty for each element raid. Standard and Expert.
    Standard cost 3 BP and Expert cost 5 BP.
    Regular raids drop items that are necessary to limit break KH.

    Raid events are events that last generally 7 days, these events will provide you with event SSR summon and weapon.

    As of launch, Raid event consist of 2 parts, Red raids and Blue raids.

    Blue standard raids boss will drop an item that is required to summon the Blue expert raid.
    Red standard raid boss will drop an item that is required to summon the Red expert raid.
    These raids cost 15 AP and can started as many times as your AP allows.

    Blue expert raids will puts you to fight a boss that drops blue orbs and blue gacha event tickets.
    Acquiring enough blue orbs will eventually lead you to an event SSR weapon reward.
    Blue event gacha tickets are used to have a low chance to draw the event SSR summon.
    Red expert raids will put you to fight a boss that has a different skillset than the blue raid boss during non-rage and rage mode and will drop red orbs and red event gacha ticket.
    Acquiring enough red orbs will eventually leads you to an event SSR summon reward.
    Red event gacha tickets are used to have a low chance to draw the event SSR weapon.

    Expert raid cost 25 AP to host and 3 corresponding summoning item acquired from standard event raid.

    There is a low chance that a special raid difficulty, called Ragnarok difficulty will appear after defeating any expert raid.
    This raid difficulty significantly increases compare to expert raids.
    Defeating a Ragnarok raid rewards you with huge amount of orbs and summoning tickets of both colors.

    Ragnarok raid cost 0 AP to host.

    Advent events are very similar to raid events except this can only be played solo.
    An event shop is setup for each advent event and you need to farm enough materials from the solo boss to exchange for the items in the shop.
    Each time an item is exchanged the requirement is increased for the next copy.
    This does not apply to the potion exchange and fodder exchange, which has a daily limit of 2.
    There are 4 difficulty of advent event boss, Beginner/Standard/Expert and Ultimate.
    They each cost 10/20/30/40 AP respectively.
    Burst
    Each character has a burst gauge.
    It refills by 10 everytime they land a single hit (Multi hit will increase according to the number of hits done) or when damage is taken (Amount varies depending on how much damage is taken).
    When burst gauge reaches 100, That character can perform Burst attack.
    Burst attack is a much stronger version regular attack.
    At the end of the round, if more than one team member performed a burst attack, a burst streak will happen.
    Burst streak is an extra attack that it's power depends on how many team member performed a burst attack during that turn.
    Must have at least 2 team members performed burst attack in order for burst streak to occur.
    Each level of burst streak has a different animation.
    generally, you want to have all 5 team members performing a burst attack in the same round so a FULL BURST will occur.
    FULL BURST does significantly more damage even when compare to 4 BURST.

    ----------------------------------------------------------------------------------------------------------------------

    Lus75 - 02/07/2017
    Leveling up item Skill Levels

    Important note to keep in mind:
    1SR = 3.5R
    1SR2, means using 1x SR with SL2 as fodder. Likewise, 1SR3 means using 1x SR with SL3 as fodder.
    1SR2 is twice as effective as 1SR.
    1SR3 is three times as effective as 1SR.
    1SR4 is four times as effective as 1SR.
    1SR4 is as efficient as it gets. 1SR5 starts to become inefficient. At higher level SSR SL, use combination of SR4/3/2/1 and R as fodders.


    Each rarity has a base success chance when used upon as fodder.

    The following are success chance in order to obtain 100% success rate for a R weapon:

    Equation example:
    SL4 = 2R (Base success chance for 1R = 67%)
    Explanation: In order to upgrade a SL3 to SL4, 2R is needed. Meaning you need 2x R which has SL1 as fodder in order to achieve success chance 100%. Each R SL1 fodder will give a 67% success chance.)

    SL1 = Default
    SL2 = 1R (Base success chance for 1R = 100%)
    SL3 = 1R (Base success chance for 1R = 100%)
    SL4 = 2R (Base success chance for 1R = 67%)
    SL5 = 2R (Base success chance for 1R = 50%)
    SL6 = 3R (Base success chance for 1R = 40%)
    etc...

    The pattern appears to be 1 extra R needed for every 2 SL. Theoretically, you will need 10R in order to level a SL19 R weapon to SL20.
    The following are success chance in order to obtain 100% success rate for a SR weapon:
    SL1 = Default
    SL2 = 1R (Base success chance for 1R = 100%)
    SL3 = 2R (Base success chance for 1R = 50%)
    SL4 = 3R (Base success chance for 1R = 33%)
    SL5 = 4R (Base success chance for 1R = 25%) or 1SR + 1R (Base success chance for 1SR = 88%)
    SL6 = 5R (Base success chance for 1R = 20%) or 1SR + 2R (Base success chance for 1SR = 70%)
    etc..

    The pattern appears to be 1 extra R is needed for every SL. Theoretically you can use 19R in order to level a SL19 SR to SL20.
    Additionally, 1SR = 3.5R.(edited)
    The following are success chance in order to obtain 100% success rate for a SSR weapon:

    SL1 = Default
    SL2 = 2R (Base success chance for 1R = 50%)
    SL3 = 4R (Base success chance for 1R = 25%) or 1SR + 1R (Base success chance for 1SR = 88%)
    SL4 = 6R (Base success chance for 1R = 17%) or 1SR + 3R (Base success chance for 1SR = 58%)
    SL5 = 8R (Base success chance for 1R = 13%) or 2SR OR 1SR2 + R (Base success chance for 1SR = 44%. Base success chance for 1SR2 = 88%)
    SL6 = 10R (Base success chance for 1R = 10%) or 3SR (Base success chance for 1SR = 35%) or 1SR2 + 3R (Base success chance for 1SR2 = 70%) or 1SR3 (Base success chance for 1SR3 = 100%)
    etc..

    The pattern appears to be 2 extra R needed for every 1 SL. However due to rounding, at certain points 3 extra R is required to increase 1 SL. Theoretically you need 40+R to level a SSR SL19 to SL20. However, because the maximum amount of fodder you can use is 20 at a time, this is simply impossible. You must use a combination of SR in conjunction with R past SSR SL10 in order to achieve an optimized 100% chance.

    There is another special item that looks like a holy grail. It has R and SR rarity.
    an R grail serves as 2R.
    an SR grail serves as 5R.
    SSR grail has not been tested.

    ~This guide was written completely by @Bell - プリンセスベル and lightly edited by myself.
    Last edited by Ramazan; 02-23-2017 at 11:45 AM.
    Cosmic Shock League Friend ID: 1143d
    IGN: TrashPanda

    CuntWars referral&friend ID: WSRBPS (use it to earn 3x big blue chests after completing tutorial and making it to 26th league)
    (for the love of God please use my code only as referral ID, not for friend as its already full)
    CuntWars guide&tips&trick thread
    CuntWars referral link for non-nutaku
    CuntWars discord server

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •