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  1. #51
    So to summarize.
    Farm standard raids until you get enough weapons to mvp expert raids and then farm again.

    Is that it?


  2. #52

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    Hmm, its not that easy, getting the weapon i mean. Even if you get one you should skip levelling it and wait for event ssr weapon which you'll use for a lifetime for its raw stat bonus. Ppl need to think before act.
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  3. #53
    Quote Originally Posted by Ramazan View Post
    Even if you get one you should skip levelling it and wait for event ssr weapon which you'll use for a lifetime for its raw stat bonus. Ppl need to think before act.
    KamiPro - Game Guide/FAQ Thread-ykb0twn.png

    maybe i make error...

  4. #54
    Unregistered Guest
    Quote Originally Posted by Ramazan View Post
    Hmm, its not that easy, getting the weapon i mean. Even if you get one you should skip levelling it and wait for event ssr weapon which you'll use for a lifetime for its raw stat bonus. Ppl need to think before act.
    Idk to be fair the game has only been out of beta for a week, and at most you'll only be able to clear event every like, what, week and a half? I can't imagine you can mess yourself up that badly yet.

  5. #55
    Quote Originally Posted by Ramazan View Post
    Hmm, its not that easy, getting the weapon i mean. Even if you get one you should skip levelling it and wait for event ssr weapon which you'll use for a lifetime for its raw stat bonus. Ppl need to think before act.
    It's not bad to fill your grid out with same-element SRs at this moment though. They will need those to be able to do the harder solo content or else they won't be able to farm event SSRs in the first place. Leveling their skills isn't a bad investment either since you can use them as a higher grade of fodder for when you try to skill level a SSR to max.

    For now, players should focus on filling their grid with SRs of the element they main (preferably Attack up SRs) and then substitute same element SSRs in as they get them. Besides, most people only have 50 inventory spaces anyways so they'll have to throw their EXP fodder into something before they get SSR weapons they can use them on.

  6. #56
    Unregistered Guest
    Ramazan, you do understand that most of us don't already have 3 SSR stat sticks lying around as a foundation of raw power, right? SR weapons right now fill an immediate need for the average player and sets up for the next step anyway.

  7. #57
    for all these early event u get a few 0 uncap SSR or 1 full uncap SSR. by the time u have enough to fill grid, it already maybe 6 months of game lifespan. u will have a lot of modfod and unwanted SR and R weapon in that time.

    meanwhile if u farmed a nice number of ATK weapon skill SR and level to skill level 10, it very effective. example, 5 lightning SR axe in my weapon pool with 8% ATK bonus each from weapon skill lv10 is already 40% more damage from my lightning team. i think i stopping at 5, all others new axe will use for uncap for more stats.

    leveling weapon skill take a lot of fodder SR and R though, so i dont go beyond skill level 10 for now. any extra after, i save for leveling SSR weapon skill.

  8. #58

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    People actually don't need to think before they act as it's a plenty reasonable thing to do. In every game, we call it progression. I mean all RPG games pretty much follow the same route of there will always be better gear in the future content, following that pattern and your statement, you might as well just never level anything because there will always better gear in the future.

    The only reason we can have the mentality of 'ignore current gear' is because we have the DMM version to thank for that. I'm sure as heck they didn't choose to ignore leveling SR gear on the first week.

    Regardless, I have all this unneeded gear and it's either sell for gems or use on something and I sure as heck not selling my enhance material for gems. I can only hoard so much.

  9. #59
    thanks to dmm ver. we not waiting with mouth open for Light element event too...

    - - - Updated - - -

    Quote Originally Posted by MasterE View Post
    EDIT:
    Do you understand the implications of the numbers you quoted? +48% damage means any degree of difference in dps between them will be magnified, and the player definitely doesn't "always" have the upper hand. Against bosses the damage-per-hit makes them more dangerous because they have such proportionately high hps that they can eat your dps and tear through your team members one by one.

    -25% damage means the difference is minimized, so disparity between opponents are equalized. A light vs light or dark vs dark combat will take longer but it doesn't disadvantage either because they share the same penalty.
    no, do you understand what i am saying?

    my english bad, but i think u just not reading here.

    first

    Quote Originally Posted by MasterE View Post
    Due to their mutual destruction mechanics, any advantage one opponent has over the other is magnified, so you should be certain you're the one with the upper hand before engaging.
    here in previous post u are obviously thinking if light player vs dark boss, both do more damage to each other. this not the case.

    if u use dark team for fighting light enemy, you do more damage to enemy, and enemy do less damage to you. thus, player has advantage.
    if u use dark team for fighting any other element than light, the damage advantage is equal.

    in comparison, if u use wind, lightning, fire, water team, u will have advantage against 1 other element but disadvantage against 1 other element.

    this is what i mean when i say dark and light team always have advantage on player side.

    look, brother. when u argue about whether to build 1 element or build all element equally, i accept that as difference of opinion. but now u are arguing against actual game mechanics and facts. i do not understand if it is because my language level is too low and is unable to comprehend, so i am sorry.

  10. #60
    Quote Originally Posted by Ringabel View Post
    look, brother. when u argue about whether to build 1 element or build all element equally, i accept that as difference of opinion. but now u are arguing against actual game mechanics and facts. i do not understand if it is because my language level is too low and is unable to comprehend, so i am sorry.
    If you're most familiar with the mechanics, then could you please clarify what you're saying? It reads to me as if you're telling me that dark enemies do not deal 145% damage to light team members, nor do they gain 25% damage resistance to light attacks. And I find this so improbable that I have to ask you to provide a source.

    EDIT: I found it; the jp wiki cites a statement from the devs. Since this is true, then light hime/weapons/eidolon/buffs will be valuable enough to chase after before the event.
    Last edited by MasterE; 02-22-2017 at 02:33 PM.

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