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  1. #1
    Question: does anyone know WHEN specific ssr eidolons and kamihime will be available? Assuming the release would be the same as in dmm, of course. I don't have any in mind atm, just wondering what would be coming anytime soon that would be decent to look out for

  2. #2
    Q: What element should I focus on?
    The better answer is "don't". To maximize survivability against enemies of all elements you have to be flexible to exploit elemental advantage at best (deal 45% extra damage and reduce damage taken by 25%), or at least minimize elemental vulnerability (same numbers used against you.)

    Ideally you would want a soul capable of wielding the best weapon for an element and a main eidolon of the same element to augment the percentage. Unfortunately you can't always get that; if your soul's best weapon in an element deals less than half of her best available weapon, then that +45% won't make up the difference. To complicate calculations even more, all the other weapons equipped in the same team slot contribute their attack and their elemental % bonuses, and these have to be taken into account when weighing whether it's better to equip a weak main weapon for its elemental advantage or a stronger weapon without it.

    With the main eidolon you can be more flexible. A main with weak stats can be made up for with strong hp and attack values in the rest of the eidolon pool, and any of those eidolons can be summoned for their damage and benefits. Most important in a main eidolon are the % bonuses they provide each member of the team, as that makes the greater difference in survivability damage output.

  3. #3

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    Quote Originally Posted by MasterE View Post
    Q: What element should I focus on?
    The better answer is "don't". To maximize survivability against enemies of all elements you have to be flexible to exploit elemental advantage at best (deal 45% extra damage and reduce damage taken by 25%), or at least minimize elemental vulnerability (same numbers used against you.)

    Ideally you would want a soul capable of wielding the best weapon for an element and a main eidolon of the same element to augment the percentage. Unfortunately you can't always get that; if your soul's best weapon in an element deals less than half of her best available weapon, then that +45% won't make up the difference. To complicate calculations even more, all the other weapons equipped in the same team slot contribute their attack and their elemental % bonuses, and these have to be taken into account when weighing whether it's better to equip a weak main weapon for its elemental advantage or a stronger weapon without it.

    With the main eidolon you can be more flexible. A main with weak stats can be made up for with strong hp and attack values in the rest of the eidolon pool, and any of those eidolons can be summoned for their damage and benefits. Most important in a main eidolon are the % bonuses they provide each member of the team, as that makes the greater difference in survivability damage output.
    These informations have been taken by dmm veterans who runs with single element full SSR teams, i hope you have better teams than that to defend your ideas. Im not saying ofc faceroll water boss with fire team, you can make yourself an alt thunder team for such situations.
    Also keep in mind that not everybody have the whale power to focus on every element, so the safest choice is to focus into one while not totally forgetting the others.

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    Quote Originally Posted by naenae View Post
    Question: does anyone know WHEN specific ssr eidolons and kamihime will be available? Assuming the release would be the same as in dmm, of course. I don't have any in mind atm, just wondering what would be coming anytime soon that would be decent to look out for
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  4. #4
    Personally, I think that if I had a lot of whale power I'd focus on a single element team to optimize it, while if I didn't I'd run a multi-element team composed of whatever I could pull out of the gacha (which is what I'm doing now).

    Could you give us some more detail on how eidolon damage works and whether its worth leveling your non-primary Eidolons? Right now I'm using Diabolos, of course, and I'm wondering if there's any point in leveling the other SR eidolons I have (don't have an SSR yet). Also wondering if its better to put Diabolos and 5 low damage dark eidolons on my eidolon squad, or if I should be mixing up all the elements in my eidolon squad with my eidolon that has the most useful skill as the main. Like, I'm near Diabolos' first level cap, so until I get enough to break limit with her I'm wondering if I should start focusing on leveling up secondary Eidolons, and if so which ones - are you expected to run an all dark eidolon team to complement a dark primary eidolon? Is there any bonuses to it? Or should I just level the best Eidolons I got and mix up the skills to get more useful abilities and elements?

    Also, does the Eidolon's passive bonuses (Diabolos 10% extra damage/hp for example) apply on the entire squad all the time, or only after Diabolos' skill is activated? If I have 5 Diabolos in my squad, do I get 50% extra damage and 50% extra hp?
    Last edited by VortexMagus; 02-18-2017 at 08:08 AM.

  5. #5
    Unregistered Guest
    i had reply typed for other thread for weapon skill system but post here seem better idea

    weapon skill works as % modifier applied to characters of correct element.

    1- all weapon skill goes to 20
    2- increase in required weapon skill fodder for each lv is linear increase
    3- R give 0.5% to 10%
    4- SR give 3.5% to 13%
    5- SSR give 6.5% to 16%

    it much simpler system than granblue that has 3 types of weapon skill (normal, magna, unknown) which multiply each other. here it only 1 type, where u add all and that is total bonus.

    for example, after farming Lightning Disaster for a while i have
    lightning strike axe slv9, full uncap (using as mainhand)
    lightning strike axe slv6
    lightning strike axe slv3

    damage bonus for lightning characters is 7.5 + 6 + 4.5 = 18% bonus damage for all lightning characters. but this grid is only starting. if u had 10x lightning strike axe even at low slv like 6, that is 60% bonus ATK. full SR grid at slv20 is 130% bonus attack. full SSR grid is 160% bonus attack but is impossible unless u rich oil baron.stacking atk skill on 1 element and using kamihime for that element is how to progress. summon also encourage stacking single element. however u may still need debuffer, buffer or healer of other element to survive. Beelzebub is good for ATK + DA + rampage buff for all element.

    if u not counting event for now which will give SSR weapon, the way to progress is SR weapon drop from raid. only from mvp or host chest for normal, and all chests in expert raid with higher chance in mvp or host chest.u want to have as many 0 limit break atk weapon as possible early so u can start leveling and skilling them, but also 1 fully uncapped for mainhand so ur burst damage is higher. the hp weapon are useless compared to atk but maybe still keep 1 each fully uncap for use as mainhand for other souls.

    [strike]for skill up, when ur sr item is skill level X, u need X r weapons with skills. for example if SR slv3, u need 3 R to rank it to slv4 at 100% success rate. don't ever upgrade if not 100%, u will learn how to cry when fail 90%.eventually u will also have additional SR like the weapons with HP skill that u do not need that u can also feed to ur main weapons. save them for higher slv skill ups.[/strike] info repeated from op

    source for skill numbers on jp wiki, but i cannot post link as unregistered

    sorry for long explanation and hope it not confusing. english not my first language.

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    about what to focus or split elements

    there are 2 kinds of progression in the game. the raw stats and the multipliers
    -raw stat dependant on your kamihime rarities and level, weapon rarities and level, eidolon rarities and level. since higher is better, whatever ssr u have is best, but after a while the weapon and eidolon u can farm will have higher raw stat since u can uncap them
    -multiplier dependent on eidolon aura from both ur main eidolon and friend, and weapon skill. multiplier requires u focus on 1 element which is opposite of raw stat where u just taking the highest raw values u can get

    i think even free player benefit more from going on one element. however, due to rng and gacha ur element may be decided for u, and u can only build on what u get to make it stronger.

    even though game is much simplified compared to granblue the power progression has very large priority on weapon grid, and the only way to farm weapon grid is to farm the disaster raid bosses for atk weapon skill and build as many of them as possible. as mentioned in previous post, u can stack up to 160% bonus ATK from a completed grid although this will take a very, very long time and in the meantime u will get 1 or 2 ssr from events or lucky rolls.

    when ur grid is decently progressed and u have matching friend summon u can hit hard. example right now with my lightning grid, 2 ouroboros 40% summon from me and friend and about 30% total bonus from weapon skill, my R lightning tank hit harder than Artemis in same party.

    for opposite element, for free player i suggest the opposite and focus on raw stats only, which mean equip all your highest level weapon, don't worry about weapon skill and then put a decent eidolon bonus.

    for example i focus on lightning grid with weapon skill multipliers development as long term project, but for difficult wind enemies i also build a raw stat party with fire characters.

    sorry for bad english again...

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    last post for now...

    firstly i am sorry i made mistake in previous post. i meant to say farming the disaster raids for sr weapon and eventually all skill level 20, ur total bonus will be 130%, not 160%

    2 more things about focusing 1 element from wind/water/fire/lightning

    - u have innate advantage over 1 element, example lightning fighting water enemy
    - u have innate disadvantage to 1 element, example lightning fighting wind enemy
    - u have innate neutrality to 3 elements, example lightning fighting fire, light and dark. actually light and dark have slight advantage but negligible.
    - u have actually innate disadvantage to same-element, because debuffs are very hard to land, example lightning fighting lightning.

    debuffs are very strong in this game, and it seem it copied granblue regarding same element debuff rate penalty. if u land ATK/DEF debuffs on hard enemy, u get insane advantage because it hit half as hard and u hit twice as hard. therefore same element fighting is disadvantage.

    if u build 1 grid u will have easier time on 5 of the 6 scenario above.

    lastly u can focus light or dark as first primary element but after playing granblue i dont recommend because it is SLOW to build and u go mad...

  6. #6

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    Im not certain about summons too, they works like a spike aoe skill but damage depends on their level. As for SR eidolons leaving them at around 1-20lv is sufficient for now. I only levelled diabolos for jewels and yamato no orochi because i didnt have extra space at inventory. Its best if you dont level any SR-R eidolons and hoard them for our first event which gives us a very decent summon.
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  7. #7

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    Just a simple thing to add, growth is static, so you can find the stats of anything simply by subtracting the max and min stat then diving by max cap level-1, since Lv0 to 1 gives no stat. Min/max stats are shown in the library. Then simply multiple the results to the level you want -1 again for the same reason and add the min amount back as it's the base stat. Since the JP wiki doesn't list the stats of each cap and only max, this was the only way I had to compare lower break cap levels.

    Also, you only get the passive skill boost from your main Eidolon and friend support, the other 5 don't. So you don't need to worry about using 6 same element Eidolons, rather focus on what skill they provide in battle and their general stats. Though I'm not sure if when the main eidolon has a element boost, if it boost the damage of other same element Eidolons or not.
    Last edited by Aidoru; 02-18-2017 at 10:32 AM.

  8. #8
    Quote Originally Posted by Ramazan View Post
    These informations have been taken by dmm veterans who runs with single element full SSR teams, i hope you have better teams than that to defend your ideas. Im not saying ofc faceroll water boss with fire team, you can make yourself an alt thunder team for such situations.
    Also keep in mind that not everybody have the whale power to focus on every element, so the safest choice is to focus into one while not totally forgetting the others.
    What would Miyamoto Musashi say? My point wasn't to focus on all of them but to focus on none. Find out how to acquire the best tools for the next job that needs to be done and make the best use of whatever you have at hand.


    The source you have cited has given advice so subjective and sparsely considered that it's useless. And if I wanted to read game advice in poor English, I would google translate this: http://xn--hckqz0e9cygq471ahu9b.xn--....com/index.php
    Last edited by MasterE; 02-18-2017 at 02:49 PM.

  9. #9
    Hey all! I've made a few replies from an unregistered tag, but I figured I would make an account since I expect to be reading these forums a bit. First off thanks for all the info!

    I'd like to add a couple things about burst which weren't mentioned in the opening post (or in this thread, from what I've seen). After a Soul/Kamihime uses their burst, all other units who have not done a burst attack this turn (either because their bar isn't full or because it hasn't been their turn yet) will receive +10 to their burst meter. This is pretty useful as you cannot always guarantee all units will reach 100 at the same time. It's also important to note that this bonus stacks, meaning that the final unit in your line-up can receive +40 before they make their attack.

    If the Kamihime at the end of your party are fully stacked, and your earlier members aren't that close, you may just want to let them use their solo burst because of this mechanic. It's also really important to note that your burst-chain damage type is determined by the element of the unit that started the chain. In Full Bursts, this almost always means your Soul unit. But when using partial bursts, it's a good idea to keep this in mind.

    EDIT: I was totally wrong about the this removed part, so if you had read it earlier, forget I said anything
    Last edited by Old Greggers; 02-19-2017 at 01:15 AM.

  10. #10
    Unregistered Guest
    bad english anon here,

    i think u wrong on 2 counts. first is, weapon skill applies as modifier to entire raw stat or combat effectiveness.

    second is, only main and support summon aura bonus apply, and support only if u friends with the guy.

    i am making screenshots to show my proof, but in the meantime maybe lets talk about ur test method. are you using battle values or the kamihime info on home page to calculate? aura and weapon skill only apply in combat.

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