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  1. #1
    Personally, I think that if I had a lot of whale power I'd focus on a single element team to optimize it, while if I didn't I'd run a multi-element team composed of whatever I could pull out of the gacha (which is what I'm doing now).

    Could you give us some more detail on how eidolon damage works and whether its worth leveling your non-primary Eidolons? Right now I'm using Diabolos, of course, and I'm wondering if there's any point in leveling the other SR eidolons I have (don't have an SSR yet). Also wondering if its better to put Diabolos and 5 low damage dark eidolons on my eidolon squad, or if I should be mixing up all the elements in my eidolon squad with my eidolon that has the most useful skill as the main. Like, I'm near Diabolos' first level cap, so until I get enough to break limit with her I'm wondering if I should start focusing on leveling up secondary Eidolons, and if so which ones - are you expected to run an all dark eidolon team to complement a dark primary eidolon? Is there any bonuses to it? Or should I just level the best Eidolons I got and mix up the skills to get more useful abilities and elements?

    Also, does the Eidolon's passive bonuses (Diabolos 10% extra damage/hp for example) apply on the entire squad all the time, or only after Diabolos' skill is activated? If I have 5 Diabolos in my squad, do I get 50% extra damage and 50% extra hp?
    Last edited by VortexMagus; 02-18-2017 at 08:08 AM.

  2. #2
    Unregistered Guest
    i had reply typed for other thread for weapon skill system but post here seem better idea

    weapon skill works as % modifier applied to characters of correct element.

    1- all weapon skill goes to 20
    2- increase in required weapon skill fodder for each lv is linear increase
    3- R give 0.5% to 10%
    4- SR give 3.5% to 13%
    5- SSR give 6.5% to 16%

    it much simpler system than granblue that has 3 types of weapon skill (normal, magna, unknown) which multiply each other. here it only 1 type, where u add all and that is total bonus.

    for example, after farming Lightning Disaster for a while i have
    lightning strike axe slv9, full uncap (using as mainhand)
    lightning strike axe slv6
    lightning strike axe slv3

    damage bonus for lightning characters is 7.5 + 6 + 4.5 = 18% bonus damage for all lightning characters. but this grid is only starting. if u had 10x lightning strike axe even at low slv like 6, that is 60% bonus ATK. full SR grid at slv20 is 130% bonus attack. full SSR grid is 160% bonus attack but is impossible unless u rich oil baron.stacking atk skill on 1 element and using kamihime for that element is how to progress. summon also encourage stacking single element. however u may still need debuffer, buffer or healer of other element to survive. Beelzebub is good for ATK + DA + rampage buff for all element.

    if u not counting event for now which will give SSR weapon, the way to progress is SR weapon drop from raid. only from mvp or host chest for normal, and all chests in expert raid with higher chance in mvp or host chest.u want to have as many 0 limit break atk weapon as possible early so u can start leveling and skilling them, but also 1 fully uncapped for mainhand so ur burst damage is higher. the hp weapon are useless compared to atk but maybe still keep 1 each fully uncap for use as mainhand for other souls.

    [strike]for skill up, when ur sr item is skill level X, u need X r weapons with skills. for example if SR slv3, u need 3 R to rank it to slv4 at 100% success rate. don't ever upgrade if not 100%, u will learn how to cry when fail 90%.eventually u will also have additional SR like the weapons with HP skill that u do not need that u can also feed to ur main weapons. save them for higher slv skill ups.[/strike] info repeated from op

    source for skill numbers on jp wiki, but i cannot post link as unregistered

    sorry for long explanation and hope it not confusing. english not my first language.

    - - - Updated - - -

    about what to focus or split elements

    there are 2 kinds of progression in the game. the raw stats and the multipliers
    -raw stat dependant on your kamihime rarities and level, weapon rarities and level, eidolon rarities and level. since higher is better, whatever ssr u have is best, but after a while the weapon and eidolon u can farm will have higher raw stat since u can uncap them
    -multiplier dependent on eidolon aura from both ur main eidolon and friend, and weapon skill. multiplier requires u focus on 1 element which is opposite of raw stat where u just taking the highest raw values u can get

    i think even free player benefit more from going on one element. however, due to rng and gacha ur element may be decided for u, and u can only build on what u get to make it stronger.

    even though game is much simplified compared to granblue the power progression has very large priority on weapon grid, and the only way to farm weapon grid is to farm the disaster raid bosses for atk weapon skill and build as many of them as possible. as mentioned in previous post, u can stack up to 160% bonus ATK from a completed grid although this will take a very, very long time and in the meantime u will get 1 or 2 ssr from events or lucky rolls.

    when ur grid is decently progressed and u have matching friend summon u can hit hard. example right now with my lightning grid, 2 ouroboros 40% summon from me and friend and about 30% total bonus from weapon skill, my R lightning tank hit harder than Artemis in same party.

    for opposite element, for free player i suggest the opposite and focus on raw stats only, which mean equip all your highest level weapon, don't worry about weapon skill and then put a decent eidolon bonus.

    for example i focus on lightning grid with weapon skill multipliers development as long term project, but for difficult wind enemies i also build a raw stat party with fire characters.

    sorry for bad english again...

    - - - Updated - - -

    last post for now...

    firstly i am sorry i made mistake in previous post. i meant to say farming the disaster raids for sr weapon and eventually all skill level 20, ur total bonus will be 130%, not 160%

    2 more things about focusing 1 element from wind/water/fire/lightning

    - u have innate advantage over 1 element, example lightning fighting water enemy
    - u have innate disadvantage to 1 element, example lightning fighting wind enemy
    - u have innate neutrality to 3 elements, example lightning fighting fire, light and dark. actually light and dark have slight advantage but negligible.
    - u have actually innate disadvantage to same-element, because debuffs are very hard to land, example lightning fighting lightning.

    debuffs are very strong in this game, and it seem it copied granblue regarding same element debuff rate penalty. if u land ATK/DEF debuffs on hard enemy, u get insane advantage because it hit half as hard and u hit twice as hard. therefore same element fighting is disadvantage.

    if u build 1 grid u will have easier time on 5 of the 6 scenario above.

    lastly u can focus light or dark as first primary element but after playing granblue i dont recommend because it is SLOW to build and u go mad...

  3. #3

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    Im not certain about summons too, they works like a spike aoe skill but damage depends on their level. As for SR eidolons leaving them at around 1-20lv is sufficient for now. I only levelled diabolos for jewels and yamato no orochi because i didnt have extra space at inventory. Its best if you dont level any SR-R eidolons and hoard them for our first event which gives us a very decent summon.
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  4. #4

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    Just a simple thing to add, growth is static, so you can find the stats of anything simply by subtracting the max and min stat then diving by max cap level-1, since Lv0 to 1 gives no stat. Min/max stats are shown in the library. Then simply multiple the results to the level you want -1 again for the same reason and add the min amount back as it's the base stat. Since the JP wiki doesn't list the stats of each cap and only max, this was the only way I had to compare lower break cap levels.

    Also, you only get the passive skill boost from your main Eidolon and friend support, the other 5 don't. So you don't need to worry about using 6 same element Eidolons, rather focus on what skill they provide in battle and their general stats. Though I'm not sure if when the main eidolon has a element boost, if it boost the damage of other same element Eidolons or not.
    Last edited by Aidoru; 02-18-2017 at 10:32 AM.

  5. #5
    Unregistered Guest
    The way skill upgrading is explained here isn't the most straightforward way to teach someone how to calculate on their own.

    The more general way to explain it is:
    It's a chance that's calculated as a numerator X divided by a denominator Y (that is, chance = X/Y).

    X is the sum of values contributed by all the weapons used as fodder here.
    A R weapon contributes 10 times its skill level
    A R grail contributes 20 times its skill level
    A SR weapon contributes 35 times its skill level
    A SR grail contributes 50 times its skill level
    A SSR weapon contributes 350 times its skill level

    Y is rarity multiplied by skill level.
    For a R weapon, it's 5 times its skill level.
    For a SR weapon, it's 10 times its skill level.
    For an SSR weapon, it's 20 times its skill level.

    - - - Updated - - -

    UPGRADING SR SKILL LV

    1 to 2 - 1x R
    2 to 3 - 2x R
    3 to 4 - 3x R
    4 to 5 - 4x R OR 1x SRs2
    5 to 6 - 5x R OR 1x SRs2
    6 to 7 - 1x SRs2
    7 to 8 - 1x SRs2
    8 to 9 - 1x SRs2 + 1x R
    9 to 10 - 1x SRs3
    10 to 11 - 1x SRs3
    11 to 12 - 1x SRs4
    12 to 13 - 1x SRs4
    13 to 14 - 1x SRs4
    14 to 15 - 1x SRs4
    15 to 16 - 1x SRs4 + 1x R OR 1x SRGrails3
    16 to 17 - 1x SRs4 + 2x R OR 1x SRGrails3 + 1x R
    17 to 18 - 1x SRs4 + 3x R OR 1x SRGrails3 + 2x R
    18 to 19 - 1x SRGrails4
    19 to 20 - 1x SRGrails4

    SRs2 = SR + 1x R
    SRs3 = SR + 3x R
    SRs4 = SR + 6x R

  6. #6
    A question I've been curious in. I know you could change the element your Heroic Spirit has, but has there been a time where an elemental team is built around them or are they fit for any element? Currently, my main account is trying to main a fire team (since I have Fafnir) and I'm aiming for Arthur for an aggressive team.

    My alt. account (for now) has Sol, Cronos, and Bryn. Which HS should I aim for in this team? Currently, I'm going for Siegfried.
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