bad english anon here, finally registered, still cannot post links, still cannot embed image, typed long post, session expired,
post is all gone -____-
i type short version again.
for testing, we test HP of lightning character, as dmg value from autoattack and skill is vary due to RNG and damage range. We use Beelzebub as control
my total hp weapon skills:
beidana mainhand slv1 - 3.5%
lightning laser gun slv4 - 5%
lightning disaster staff slv1 - 3.5%
expected total increase - 12%
HP of MC on home screen - 2874
HP of MC in combat - 3129
3129/2874 = 1.12 or expected 12%
TEST 1 - MAIN EIDOLON AURA
i swapped main eidolon Ouroboros with sub eidolon Lightning Disaster - now Lightning Disaster is main eidolon and apply 18% bonus HP
total expected lightning bonus hp is now 12% weaponskill + 18% main eidolon aura = 30%
HP of MC on home screen - 2874
HP of MC in combat - 3736
3736/2874 = 1.30 or expected 30%
HP of Beelzebub on home screen - 2890
HP of Beelzebub in combat - 2890
no change on Beelzebub HP as expected
conclusion: sub eidolons do not apply aura bonus
TEST 2 - WEAPON SKILL BONUS APPLICATION
actually i already show that weapon skill apply flat bonus to raw stat shown on home screen but let us test some more!
i remove Lightning Laser Gun and lose 752ATK, 72HP, 5% HP
my remaining total expected HP bonus is 3.5% + 3.5% = 7% from remaining weapons
HP of MC on home screen - 2800
HP of MC in combat - 2996
2996/2800 = 1.07 or expected 7%
HP of Beelzebub on home screen - 2818
HP of Beelzebub in combat - 2818
no change on Beelzebub HP as expected
also, the change on MC hp of 74 instead of 72 is because of MC HP% bonus when u complete lv20 in other souls
conclusion - weapon skill apply flat bonus % to final raw stat, not only stat of individual weapon
sorry for not attaching screenshot proof. i dont want to bother and get post wiped again, but u can take my word for it.
focus on none is poor advice. i rather poor english than poor advice.