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[Event 148.5] 11th Skill Checker-kun event

There was some game changes this patch:

You can now buy the items they previously set to unlimited in Shop in bulks of 100, up from a measly 100. This makes getting rid of low tier materials far easier.

Amount of Phaleg+ drops to FLB Eidolons is now 200, down from 300. I think that was always the case on DMM, just bugged here?

Balance changes to Thunder Ryu-Oh and Thunder Vishnu. I can't be bothered to check what changed.

Hyperion nerf, Atk- and Def- now works on it. It is still immune to BP, Blind and Elem Res-.

Changes to Phaleg+. These were in Engrish, so I don't fully understand them, but as far as I can tell:
1. easier to get purple chest (before it was 60m to main body I think, now it's probably like 30m per body, yes there are two now)
2. more stuff from purple chest & MvP (there is now an Och chance of getting 30 drops as MvP)
3. slight nerf to turn20 trigger (because just removing it totally isn't going to happen anyway soon enough?)
4. Eidolon FLB cost nerf (which I already mentioned)
In other words, ABSOLUTELY NOTHING HAS CHANGED. As long as Butler just kills you, it doesn't fucking matter.



For this Advent, notice that the new FLB on the weapon is pretty nice. Fire struggles with Exceeds, so a Exceed(++) weapon is most welcome. Even if small Pride leaves a bit to be desired - while I do consider Pride(++) to be perfectly on par with Assault(++), Pride diminishes more than Assault in medium and small.


Right, let's get to the Heroic part.
Abilities and mechanics:

First wave, 30m HP, 3 orbs.
Huge elemental resistance to all but Water (why not a second element this time...?).
Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!). BP doesn't work, I hear.
Overdrives: I don't know.
Starts the fight with Immune (cannot be Dispelled).

Trigger: first action: remove own Immune + disable all except Hime slot 4
Trigger: 80%: remove disables from enemies + disable all except Hime slot 3
Trigger: 60%: remove disables from enemies + disable all except Hime slot 2
Trigger: 40%: remove disables from enemies + disable all except Hime slot 1
Trigger: 20%: remove disables from enemies + disable all except Soul
Trigger: if fighting 4 or less enemies: kill everyone with 100k set damage

There are probably other mechanics involved, but the DMM wiki is just empty on this fight and I can't be bothered to research it myself.

Some words on how to fight:

It's a 1v1, with each slot in your team. Each duel needs to take 6m HP from Marchosias.
Notice that two people can die and be replaced by subs, but you still need to win two duels (since the Soul duel is probably really easy if you just own Medea/Paras or even good ol' Hercules).

You can also make good use of Eidolon supports, even though your Soul is disabled. I'd assume that Parac actually gets disabled, even though nothing should stop Parac from acting in theory.


tl;dr; Have good enough Grid and good enough SSR Hime.

My personal experience and opinions on the fight:

While technically an original idea, unfortunately, this is a gacha game. Making a fight like this is not a good idea in a game where you need to use what you happen to have. In other words, this fight is utter dogshite.


Personally? On day 1, I just wanted to have a peek at the how the fight works, went in with my Phaleg AAB team aaaand... AAB'd it. Slots 4 and 1 had a Hime die. To what? I dunno. I wasn't really paying attention.