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  1. #21
    Quote Originally Posted by Zolfried View Post
    i have a weapon ive broken 1 time.. and another weapon with +1 on it.. so the plan is to break it one more time.. but what should serve as the base?.. the 1 star or the +1?
    wait what?! broken??


  2. #22
    Quote Originally Posted by dreadpin View Post
    wait what?! broken??
    break limit.. broken...

  3. #23
    Quote Originally Posted by Zolfried View Post
    break limit.. broken...
    i guess i got the wrong idea.... thinking that limit break might caused the weapon broken which is unusable...

  4. #24
    ham Guest
    Is there any point of matching element sub-weapons? Seems like it's better to use whatever gives more ATK or overall stats. I checked out the wiki, in-game guide, etc., I don't see any reason matching elements for sub-weapons.

  5. #25
    Quote Originally Posted by ham View Post
    Is there any point of matching element sub-weapons? Seems like it's better to use whatever gives more ATK or overall stats. I checked out the wiki, in-game guide, etc., I don't see any reason matching elements for sub-weapons.
    For weapons skills...? Like wind weapon apply their skills only to the wind himes.

  6. #26
    Quote Originally Posted by jazz154 View Post
    For weapons skills...? Like wind weapon apply their skills only to the wind himes.
    i thought skills only work in main weapon?

  7. #27
    ham Guest
    I re-read the wiki and missed something important.

    Unlike Eidolon Passive Skills, Weapon Skills for Sub Weapons (サブウエポン) are also in effect, and a full list of all Weapon Skills applicable to any character are visible when clicking the Skill (スキル) button in Formation.

    As all equipped Weapons contribute their Passive Skills, the maximum number of Weapons worth keeping for Passive Skill usage is 60 - 10 per Element. Since the default weapon limit is 50, it may be worth considering increasing this limit to at least 70 in the long term due to this effect, but at present no content is difficult enough to even require a fully upgraded 3★R arsenal, let alone weapon skill stacking
    That explains a lot of things.

  8. #28
    Quote Originally Posted by dreadpin View Post
    i thought skills only work in main weapon?
    just like ham said above, sub-weapons skills also matter.

    See how water himes have 8 skills and fire one have 0? It's because I have 8 water weapons and 0 fire.
    Attached Thumbnails Attached Thumbnails Weapon Management-skill.jpg   Weapon Management-weapon.jpg  

  9. #29
    its my own fault for not reading and taking things seriusly enough but.. damn ive scrapped alot of R weapons i should've kept.. and really see how much potential ive lost cause i havent bothered matching up elements other then the main weapon.

  10. #30
    Nitewolf Guest
    Quote Originally Posted by Zolfried View Post
    its my own fault for not reading and taking things seriusly enough but.. damn ive scrapped alot of R weapons i should've kept.. and really see how much potential ive lost cause i havent bothered matching up elements other then the main weapon.
    If it's any consolation, most of the R weapons you find give HP, not Attack. And while HP are better than nothing you probably still didn't lose all that much.

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