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  1. #1

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    Or if you got urself an SSR weapon, pick the legendary heroes who can wield it.

  2. #2
    Mordred and Andromeda are the two best for newbies by far, in my opinion. Mordred's skills are just so damn strong (puts every affliction on the game on a boss, plus a skill that reduces affliction resistance lol) since afflictions are overpowered and the most important thing to have for killing bosses.

    Andromeda is just stupid good because if you can keep your team alive, they can win any fight no matter how tough eventually.

    Arthur is a close second to them both, though, since the defense buffs are really strong against certain bosses that have oneshot potential against your team.

    If you want Siegfried (to steal MVPs with) or D'art (to farm more items with) I'd suggest unlocking them second - unless you have a godly starting pool of kamis and not just an SR or two like me, you're gonna need a strong heroic soul to carry you through your initial fights.

    ---

    Generally speaking though I don't suggest ANY damage soul to start with. You only need three things for the most difficult fights in the game - healing, afflictions, and buffs. Andro brings healing, Mordred brings afflictions, and IMO Arthur is the best for buffs/defense.

    The damage from Sieg is uniquely bad because it only works on bosses that rage and then stun, so he's actually trash for running missions. That's also why Solomon is considered terrible - he offers nothing but mediocre damage and usually thats what you need the least to win fights.
    Last edited by VortexMagus; 03-05-2017 at 07:10 PM.

  3. #3

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    Quote Originally Posted by VortexMagus View Post
    Generally speaking though I don't suggest ANY damage soul to start with. You only need three things for the most difficult fights in the game - healing, afflictions, and buffs. Andro brings healing, Mordred brings afflictions, and IMO Arthur is the best for buffs/defense.

    The damage from Sieg is uniquely bad because it only works on bosses that rage and then stun, so he's actually trash for running missions. That's also why Solomon is considered terrible - he offers nothing but mediocre damage and usually thats what you need the least to win fights.
    Few problems here:
    1. Arthur is purely offensive. She has no defensive skills.
    2. Offense wins fights, and that's why many fights have a minimum recommended attack power. Consider a common scenario: several waves of 3x trash mobs followed by a boss. Against trash, priority #1 is whittling down their numbers so you have 1-2 mobs hitting you instead of 3. Good offense = straight damage mitigation. Priority #2 is killing the last two before they get a painful overdrive skill off. Again, good offense mitigates damage. Against a formidable boss, your goal is to not let the boss get off an overdrive skill during rage, because those moves often do massive damage + buffs/debuffs. Ideally, that means being able to get the boss from 100% rage to stun in 1 round. Again, that requires strong offense.
    3. Defense without offense is risky. RNG is always your enemy because you can't anticipate it. 3 mobs alive means 3 chances for a triple attack, potentially on the same target. A triple attack from a powerful boss is almost always dangerous. Debuffs miss. The longer the fight drags on the greater the chance something will go wrong. Mordred is a good choice for sure, and Andromeda has Resurrection to recover from mishaps. But that just lowers the offensive bar a bit. Without sufficient offense you'll still lose, especially since healing is capped and damage is not.
    Last edited by sanahtlig; 03-05-2017 at 08:15 PM.

  4. #4
    Quote Originally Posted by sanahtlig View Post
    Few problems here:
    1. Arthur is purely offensive. She has no defensive skills.
    2. Offense wins fights, and that's why many fights have a minimum recommended attack power. Consider a common scenario: several waves of 3x trash mobs followed by a boss. Against trash, priority #1 is whittling down their numbers so you have 1-2 mobs hitting you instead of 3. Good offense = straight damage mitigation. Priority #2 is killing the last two before they get a painful overdrive skill off. Again, good offense mitigates damage. Against a formidable boss, your goal is to not let the boss get off an overdrive skill during rage, because those moves often do massive damage + buffs/debuffs. Ideally, that means being able to get the boss from 100% rage to stun in 1 round. Again, that requires strong offense.
    3. Defense without offense is risky. RNG is always your enemy because you can't anticipate it. 3 mobs alive means 3 chances for a triple attack, potentially on the same target. A triple attack from a powerful boss is almost always dangerous. Debuffs miss. The longer the fight drags on the greater the chance something will go wrong. Mordred is a good choice for sure, and Andromeda has Resurrection to recover from mishaps. But that just lowers the offensive bar a bit. Without sufficient offense you'll still lose, especially since healing is capped and damage is not.
    1) You're right, Arthur is attack buffs. My bad. I'm thinking of Joan of Arc.

    2) These scenarios seem unrealistic. Unless you're willing to drop mad cash, and max out a team of SSR hime/SSR weapons, you're not gonna have a good time trying to damage down a team of 3 tanky trash mobs before they overdrive you. I'm at 20k total team damage right now and there are still maps where I can't clear trash mobs efficiently in 1-2 turns, even with the stacking damage bonuses from double apocalypse + a fire team. And we haven't even gotten the really difficult maps yet.

    Same with the tougher bosses. You're better off running someone with a mitigation skill to block their big overdrive spike and multiple healers to keep up your team than to rely on doing ten million damage every single cycle with skills to take them from 0 to rage and then rage to stun instantly every time.

    3) It's true that healing is capped, but damage is also capped by money - unless you're willing to wallet warrior the shit out of this game, half your team is probably gonna be R/SR hime without ideal skills or the perfect element set and that's gonna put a FAR greater cap on your damage potential than your heroic soul choice. Yeah, its true that with enough damage you could probably bull through literally any fight, but if you're looking for the most cost effectiveness and early game value I wouldn't go any of the pure offensive heroic souls at all. Once you get to level 50 and have a choice of a second one, that's a different story.
    Last edited by VortexMagus; 03-05-2017 at 09:38 PM. Reason: Formatting

  5. #5

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    Quote Originally Posted by VortexMagus View Post
    2) These scenarios seem unrealistic. Unless you're willing to drop mad cash, and max out a team of SSR hime/SSR weapons, you're not gonna have a good time trying to damage down a team of 3 tanky trash mobs before they overdrive you.
    Have you done Expert Banquet of Angels today? That's a perfect example of mobs with high attack power and low HP/defense. Burning down one of them in a single round is quite easy. If you leave them all up, they HURT. Their overdrive is also very strong. You don't want to tank that, especially two at once.

    3) It's true that healing is capped, but damage is also capped by money - unless you're willing to wallet warrior the shit out of this game, half your team is probably gonna be R/SR hime without ideal skills or the perfect element set and that's gonna put a FAR greater cap on your damage potential than your heroic soul choice.
    Gawain (attack up + defense down) nearly doubled my damage. True story. And she's not even a legendary. Stacking the right buffs and debuffs yields immense synergy.
    Last edited by sanahtlig; 03-05-2017 at 09:47 PM.

  6. I never played the DMM version and I have no idea how the later content will go, but I play multiple accounts in this version and I've rerolled and played through levels 1-30 enough times to be a Union all by myself, all with different team setups. As such, I feel I can speak fairly confidently about what's required with what we have at the moment.

    For the present game and the Event that just passed, literally any garbage team with enough health not to get 1-shot and a damage source will do. My first two accounts, 1 with a (Prereg) Beelzebub, Artemis, and Brynhildr and the other a reroll with Dark Amon and Tyr, could both easily do the Expert Event with no problems whatsoever at about 14k power. Neither have any real elemental focus (in terms of weapon grid farming) or a lot of thought put into them, they're just the first two accounts I had that got a decent roll so I leveled them up. They can also both solo Standard and Expert raids, although it takes a while because Expert has so much HP. It's really just me sitting there with autoattack on and waiting for cooldowns though, there's nothing "dangerous" about them at all.

    In the teams I've rerolled since then I mostly just do the level 1 to 30 run to see if I get something good on the second 3000 jewel gacha and the SR ticket, but they're not fancy either. Usually just two SRs of the element I wanted to experiment with or an SSR+SR if I'm lucky. Again, within 48 hours and no time to farm up a weapon grid or anything special, they can get to 13k and be good enough to solo a Standard raid or get "babysat" through an Expert raid if I open it with one of my stronger accounts.

    If any trash team can solo Expert Raids and runs within 3-4 days and literally no weapon grid farming, I can't see how (aside from efficiency of course) it's completely detrimental to pick whatever you want. You could of course be doing the content *faster*, but seeing as the stamina regenerates so slowly that isn't really the worst problem to have.

  7. #7

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    Quote Originally Posted by President Ramu View Post
    If any trash team can solo Expert Raids and runs within 3-4 days and literally no weapon grid farming, I can't see how (aside from efficiency of course) it's completely detrimental to pick whatever you want. You could of course be doing the content *faster*, but seeing as the stamina regenerates so slowly that isn't really the worst problem to have.
    Early game should be balanced differently than endgame. In addition, it doesn't sound like you ran with a standard setup: a motley crew of SRs and Rs. These games are designed to have a low barrier to entry, then ramp up the difficulty over time to induce players to pay to overcome each hurdle they encounter. You used an exploit to overcome one of those hurdles--access to stronger characters with better stats and better skills--but presumably the early game is balanced assuming you DON'T do that. Elemental matching only pays dividends with investment. In early game, it's actually more effective just to switch up your team / main-hand weapon to counter the element of whatever enemy you're facing, especially if you don't have access to strong eidolon effects.

    Also, Ultimate difficulty should be coming up in Event 3 (2 weeks). I doubt it will be trivial.
    Last edited by sanahtlig; 03-05-2017 at 11:14 PM.

  8. #8

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    I disagree about not starting with a offensive type soul. I've said it before but Nike is more than get you through current level content, Andromeda is just overkill as it stands. I would only bother to get her if you really want a full element party and don't have a healer of your current element. Going Arthur would be easiest as she has the best all-round damage and killing enemies is by far safer than trying to play defensive and heal. No need to worry about overdrive meters and healing when the enemy is already dead.

    "Oh but what about raid bosses?"

    They're irrelevant since you don't need to solo them and by the time you can solo them, you should already have enough Soul P for 2 or 3 Legendaries.

  9. #9
    Thoughts on Joan Arch? Was building a pure light team and was looking at her. She seemed quite good for my needs. Thoughts? (unless I screwed up and she ISNT a light).

  10. #10
    Nitewolf Guest
    Quote Originally Posted by ReduxRewrite View Post
    Thoughts on Joan Arch? Was building a pure light team and was looking at her. She seemed quite good for my needs. Thoughts? (unless I screwed up and she ISNT a light).
    She is whatever the element of the weapon you give her is. That goes for all Spirits

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