Quote Originally Posted by sanahtlig View Post
If I understand correctly (and this is just a re-discovery of basic game mechanics), a 30% bonus to 3/6 elements would equate to a 15% damage bonus overall (single eidolon). You could've gotten a 40% bonus with typical skills and a matching eidolon, plus some other useful effect (like a 20% HP bonus). Furthermore, for weapon skills, you'd get 1/6 of the effect, so a grid of ten assault skillLV6 SRs would give you a 10% bonus instead of 60%. That's pretty terrible, and is exactly why Solomon is regarded as not useful.

But congratulations on your discovery, I suppose?
You don't understand correctly, because yet again your "theoretical" and incorrect knowledge of the game has led you to making further wrong statements based on your wrong assumptions. Seriously, do you even play this game?

- Attribute damage bonuses are not the same as straight attack bonuses. Remember that whole conversation in the other thread about how "Character Eidolons aren't as good as Element Eidolons"? So your "some other useful effect" statement is wrong on the face of it, because it's not relevant here.

- Additionally, as Solomon's Ring's elements are independent of Solomon's Element, you don't have to choose. My Wind-Element Solomon is already getting the 30% bonus from Behemoth, Solomon's Ring is getting a separate bonus to two other elements that the Wind element himes on my team don't get to take advantage of.

- My entire grid is Wind element weapons with Level 5-10 Storm Assault, but Wind damage isn't affected by them during Solomon's Ring. I'd have been happy to explain that to you if you had asked instead of assuming.

So really, seriously, either play the game or ask questions in good faith. Because this is starting to get out of hand.