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  1. #1
    So in theory you could build a team with Solomon and Takemikazuchi/Behemoth that enabled you to run tricolor Kamihimes with full damage AND in the process get significant bonuses to Solomon's damage. That's interesting, and maybe even relevant if you had Takemikazuchi and a bunch of powerful Kamihimes of her three elements (or if you had Behemoth and a mix of powerful kamis of her elements), but that seems like a really niche area to me, and I think most people would still be better off running Andromeda or Mordred in their teams.

    Plus to maximize the tri-element Kamis you'd need a friends list full of people using the same Eidolon, which is pretty rare.

  2. #2

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    Quote Originally Posted by VortexMagus View Post
    So in theory you could build a team with Solomon and Takemikazuchi/Behemoth that enabled you to run tricolor Kamihimes with full damage AND in the process get significant bonuses to Solomon's damage. That's interesting, and maybe even relevant if you had Takemikazuchi and a bunch of powerful Kamihimes of her three elements (or if you had Behemoth and a mix of powerful kamis of her elements), but that seems like a really niche area to me, and I think most people would still be better off running Andromeda or Mordred in their teams.

    Plus to maximize the tri-element Kamis you'd need a friends list full of people using the same Eidolon, which is pretty rare.
    I think you're overestimating the usefulness of the triple-element buff. Very few people will have more than one copy of one of these triple-element eidolons, for a cumulative bonus of 15% per eidolon (30% divided by 2 because it only applies to 3/6 of the elements in Solomon's Ring). But everyone will soon be using double-element eidolons that would provide a bonus of 13.3% (40/(2/6)). Not to mention that if you're using one of those triple-element eidolons yourself, it will likely be level-capped at 40, reducing your entire team's overall stats. Meanwhile, you could've been using a character with attack abilities that get the full 40% buff instead.

  3. #3
    Unregistered Guest
    Quote Originally Posted by VortexMagus View Post
    So in theory you could build a team with Solomon and Takemikazuchi/Behemoth that enabled you to run tricolor Kamihimes with full damage AND in the process get significant bonuses to Solomon's damage. That's interesting, and maybe even relevant if you had Takemikazuchi and a bunch of powerful Kamihimes of her three elements (or if you had Behemoth and a mix of powerful kamis of her elements), but that seems like a really niche area to me, and I think most people would still be better off running Andromeda or Mordred in their teams.

    Plus to maximize the tri-element Kamis you'd need a friends list full of people using the same Eidolon, which is pretty rare.
    Tri-element is kind of a low ceiling thing. Let's say you have Takemikazuchi/Behemoth and you select another of the same eidolon as support. Great, an instant 60-100% boost to attack to a three-element team! But then the question is, how do you grow further in power from there?
    Go over every avenue of power growth in this game and consider how applicable it is to a particular idea. Sooner or later you think about Assault skills. Then you realize that there's a finite X number of Assault skills equipped at once that eventually have to be divided up three ways for a tri-element strategy. You'd only have to divide your weapon grid in half in a dual-element strategy, or not divide at all in a single element strategy.

    The value in multi-element buffs is when the gacha hates you and you don't even have the pieces to run single element in the first place. Or if you can't even fully run dual-element yet. When your concern is more about the floor than the ceiling.

  4. Quote Originally Posted by Unregistered View Post
    Tri-element is kind of a low ceiling thing. Let's say you have Takemikazuchi/Behemoth and you select another of the same eidolon as support. Great, an instant 60-100% boost to attack to a three-element team! But then the question is, how do you grow further in power from there?
    Go over every avenue of power growth in this game and consider how applicable it is to a particular idea. Sooner or later you think about Assault skills. Then you realize that there's a finite X number of Assault skills equipped at once that eventually have to be divided up three ways for a tri-element strategy. You'd only have to divide your weapon grid in half in a dual-element strategy, or not divide at all in a single element strategy.

    The value in multi-element buffs is when the gacha hates you and you don't even have the pieces to run single element in the first place. Or if you can't even fully run dual-element yet. When your concern is more about the floor than the ceiling.
    I originally planned to run the squad I mentioned previously as strictly Wind element, but the main issue I ran into was that Zephyrus is not a good healer compared to Nike (and I didn't have Zephyrus yet anyway). So I had the one Water interloper slotted in, then magically the gacha gave me Shiva on the second jewel gacha pull and it seemed crazy to bench her just to keep the theme going. However, with Behemoth both Wind and Water are covered (and Light if I happened to run across a Sol by some miracle) so I don't have to up-end my entire friend list.

    In 6 months maybe we'll all have all of the Eidolons and SSR himes and we construct our team like a salad bar, but for right now losing 10% from my main element to give 30% to the Water members of my team is more than worth it.

    The Assault Problem is indeed super real though, eventually I'll probably replace Shiva on the Wind squad and hopefully have enough Water to branch her off. If it was still just one non-Wind Element user slotted in as a Healer though (Lightning and Dark likely have this issue too), I don't feel I'm losing too much letting her just focus on healing and letting her damage fall by the wayside.

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