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  1. #1
    Unregistered Guest
    Hmm, something I just realized that I like about Garuda as an eidolon is that it has a rather generous floor to it, setting aside the fact that dual element will have the lower longterm ceiling. For wind/water, via story and events, you get access to:

    Nike (water) - healing, A-frame +12% defense buff with *
    Cybele (wind) - Mistletoe Drain (B-frame -15% attack and defense debuff with *)
    Heimdallr (wind) - Horn Ale (party A-frame +10% attack buff)
    Gabriel (water) - A-frame -12% defense debuff with *, B-frame +12% attack and defense buff to party with * (it's a B-frame version of Ramiel's Rising Heart, essentially)
    Nodens (water) - inflict drowning to one enemy, weak regen, remove one debuff from party
    Guan Yu (wind) (from some sort of Koihime Musou collab event, dunno if we'll see it?) - attack buff to party (probably A-frame, but not listed on wiki), inflict poison to one enemy
    Krampus (wind) - attacker with a Raging mode specific nuke
    Cupid (water) - try to inflict dazzle to one enemy, defense buff to party (unlisted frame, presumably A), fire resistance buff to party

    So you can roll complete garbage, as in literally no SR/SSR kamihime ever, but still piece together a wind/water team that can at least somewhat fill all the basic needs at an acceptable level with double Garuda to prop up your attack.

  2. #2
    SSR Weapon dropped on 6th expert run, without me even noticing. Only 3 pottery so far.

  3. #3
    Unregistered Guest
    I think 30k for ult is over selling it, there is at least 1 vid on youtube from 10 months ago when this came out on dmm doing it at 18k power with only R and SR things.

  4. #4
    is it worth gettin as many ssr weapons during this event if your focus is light/dark, or should i focus on summon and miscellaneous items (gacha ticket/SoulP/books)?

  5. #5
    Experts hitting a lot harder than expected, though I am using 3 thunder members on my team that if I really felt it was necessary could swap over to a couple rare fire units.

  6. #6

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    Quote Originally Posted by BigBobs View Post
    Experts hitting a lot harder than expected, though I am using 3 thunder members on my team that if I really felt it was necessary could swap over to a couple rare fire units.
    The trash mobs don't hit hard unless you let the attack buffs stack. Even if that happens, the top two will spend 1/3 of their turns re-buffing instead of attacking. Much more dangerous would be 2 mobs with attacks buffs and 1 attacker-type with a powerful overdrive attack.

  7. #7
    Quote Originally Posted by sanahtlig View Post
    The trash mobs don't hit hard unless you let the attack buffs stack. Even if that happens, the top two will spend 1/3 of their turns re-buffing instead of attacking. Much more dangerous would be 2 mobs with attacks buffs and 1 attacker-type with a powerful overdrive attack.
    Not really the trash I'm concerned about. I can clear those in two turns generally. The boss has hit me for 6k before, or double attacks for 3-4k total because of the weaknesses.

    Edit: I should also point out that rejuvenate is my only heal, lol

  8. #8
    Quote Originally Posted by BigBobs View Post
    Experts hitting a lot harder than expected, though I am using 3 thunder members on my team that if I really felt it was necessary could swap over to a couple rare fire units.
    R fire kamihime do just fine after they hit level 40 or so.

  9. #9
    Unregistered Guest
    One of the tables on the wiki gives Expert difficulty Garuda as hitting for:
    ~1k per normal, high chance of extra hits while not raging
    ~1k per normal hit, 3 hits while raging
    'over 1k' from the overdrive attack while not raging
    4k to a single target from the overdrive attack while raging

    Tricky part is I'm unclear about how well the contributor was at minimizing factors in order to get as close as possible to the raw base damage.
    For what it's worth, I think somewhere around 1k or low 1k would be right for the base damage of the non-raging overdrive attack. I see high 3 digits to neutral kamihime after one atk debuff or another. I also find the 4k from the raging overdrive to be in the right ballpark, but I'm working backwards from the couple of hits I've seen with debuffs/buffs active. I'm also assuming the damage formula works both ways when doing the napkin calculations.

  10. #10
    Quote Originally Posted by CBW View Post
    R fire kamihime do just fine after they hit level 40 or so.
    Ya I'll be fine if it gets too hairy (have maxed 4* bryn and amon to replace Baal and Ramiel). Pretty much all my characters are maxed out or close too it (aside from books). Just leveling up my newest dark kime (tsuku...who blinds your entire team for some reason), Roland, and my backup Rs with this event.

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