Experts hitting a lot harder than expected, though I am using 3 thunder members on my team that if I really felt it was necessary could swap over to a couple rare fire units.
Experts hitting a lot harder than expected, though I am using 3 thunder members on my team that if I really felt it was necessary could swap over to a couple rare fire units.
The trash mobs don't hit hard unless you let the attack buffs stack. Even if that happens, the top two will spend 1/3 of their turns re-buffing instead of attacking. Much more dangerous would be 2 mobs with attacks buffs and 1 attacker-type with a powerful overdrive attack.
One of the tables on the wiki gives Expert difficulty Garuda as hitting for:
~1k per normal, high chance of extra hits while not raging
~1k per normal hit, 3 hits while raging
'over 1k' from the overdrive attack while not raging
4k to a single target from the overdrive attack while raging
Tricky part is I'm unclear about how well the contributor was at minimizing factors in order to get as close as possible to the raw base damage.
For what it's worth, I think somewhere around 1k or low 1k would be right for the base damage of the non-raging overdrive attack. I see high 3 digits to neutral kamihime after one atk debuff or another. I also find the 4k from the raging overdrive to be in the right ballpark, but I'm working backwards from the couple of hits I've seen with debuffs/buffs active. I'm also assuming the damage formula works both ways when doing the napkin calculations.