Quote Originally Posted by Unregistered View Post
Amon doesn't have a whole lot going for her, true, but having some situational uses for the team still places her above someone in particular. I dare you to try to put together an argument for event girl #5, Baldr, being better than Amon.

To refresh, Baldr's skills are...
A self-only reflect buff for 2 turns
A self-only 100% damage cut; lasts until its consumed
A single target attack that also recovers her HP

Great for keeping herself (and only herself) alive. Question is, what does doing nothing but keeping only yourself alive do for the rest of the team? I see one situation in which this is conceivably useful. You'd need someone else to have landed some DoT effects on the enemy, everybody but Baldr needs to be dead, and the fight is so close that you really need Baldr the last girl standing to just hold on for a couple more turns to let the DoTs finish off the enemy.

At minimum, Amon has two situational uses.
Her 2nd skill is basically a pre-casted debuff remover. Niche, yes, but there exist situations in which debuff removal is a positive move for the team.
Her 3rd skill requires an even more niche situation, but it can conceivably happen. Remember the mechanic that when a kamihime bursts, everybody else on the team (who hasn't already bursted that turn) gets +10 to their burst gauge. (This does mean that when your burst guages are 100/90/80/70/60 from top to bottom, you can perform a full burst, for those unaware). So the situation in which a self-only +15 burst gauge is relevant is when Amon's gauge is between 85 and 99.5*, and when someone below/after Amon is still 10 or less away from a full gauge themselves. That is, when pushing Amon into enabling a burst would also enable at least one more party member to burst as well, and you're in a hurry to finish the fight.

*How does 0.5 burst gauge happen? Well, for example, the 3rd skill for event girl #2 (Gabriel) is a party-wide 2 turn buff whose effect is to increase burst gauge gain per hit by 1.5
Amon's debuff protection is amazing. Pair it with any member who gives a good bonus but also a negative, like Beelz's double attack up/defense down. Keeps all the positives, none of the negatives.

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Quote Originally Posted by Aidoru View Post
I haven't tried it yet despite having the characters but some characters have skills that have two way effects/afflictions. Beelzebub's King of Flies increases double attack rate to party but also defense down to entire party and Tsukuyomi's Misty Moonlight blinds all units on the field.

With Amon in the team, I would assume her Devil's Kiss would negate the negatives effect giving you only the positives. Both Beelze and Tsuku are dark units so they can work with Apocalypse as main eidiolon for the Dark/Fire boost which should also benefit Amon's only attack skill.

edit: Just tried with Tsukuyomi and yea, it prevents afflictions by own units.
This. You just described my team I have all three chars. Amon plays first backup because there's no chance I don't field Bryn and Acala ahead of her. As soon as she comes in both Acala's and Beelz's downsides are removed. I don't really count Tsukuyomi's because....I never have a reason to cast it. Pretty much half my summons cause blind (apoc, friend apoc, ouroboros).