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  1. #1

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    Uncap Brynhildr. She'll be generally useful. The others won't until you settle on a given element for your main team. Nike as a main healer for your team is out of the question.

    The other option is to sit on the grimoires until you settle on your team element at some unspecified point in the future. Which may never happen.
    Last edited by sanahtlig; 03-19-2017 at 06:47 AM.

  2. #2
    Sorry I forgot to login before I started the thread. (x_x)

    Uncapping Bryn yes, I am very tempted. But I would like to know how many AOEs Jormungandr is going to have because my Bryn will probably get NTRed pretty hard during that event.

    (Nodens' 200 HP regen for 3 turns is not a primary party heal, damnit)
    Err I was somewhat hoping that if I go Joan of Arc err I could probably use her regen as well as Roland's regen as an extra ability??? (=w= a)

    One of the things that I figured was that should I hold off on uncapping Bryn for some other kamihime, I would uncap her 2nd after the Jormungandr event. But ok maybe Bryn is probably best even though it pains me to probably see her get one shotted during Jormun event. (q_q)
    Well at least I can call for a support request if that happens I suppose? I don't know how the raid events here work but if it is similar to Granblue, then it should be.

  3. #3
    before you settle for a team and get high enough weapon grid with high lvl weapon skills, you should be as flexible with your teams as possible. Best 2 options would be to either get Cassiopea (or Andromeda, but Cass should work well enough) or Sol (but SSR luck is a scam), other options would be to get BOTH Nike and Brynhilde as high lvl as possible, since as you guessed, bringing Bryn against water raid boss is just cruel to poor housewife, and as a result, having 2 healers that you can swap at any time depending on enemy element is very beneficial. outside of Nike and Bryn i would highly recommend uncaping Beelz for 2 reasons (3 actually but uf ur adamant on hating self debuffs, its ur choice) first off, Beels is dark element, thus has no weakness and u can bring her ANYWHERE. Second, team rampage is 30% dmg buff (which is better than ANY other single dmg buff in the game) without any downside (2 turns of no skill use? cmon, just pop all ur skills before rampage and here you go, no downside at all XD) is HUGE, so even if u dont use her 3rd ability, she is still very usefull. Artemis is another "no weakness" option, but Artemis is pure dmg, so she brings pretty much nothing to the team. Ramiel and Belphegor are great himes, but you probably wont bring them to other element teams, so you might want to wait until u decide on your main team element.

  4. #4
    Quote Originally Posted by felix View Post
    before you settle for a team and get high enough weapon grid with high lvl weapon skills, you should be as flexible with your teams as possible. Best 2 options would be to either get Cassiopea (or Andromeda, but Cass should work well enough) or Sol (but SSR luck is a scam), other options would be to get BOTH Nike and Brynhilde as high lvl as possible, since as you guessed, bringing Bryn against water raid boss is just cruel to poor housewife, and as a result, having 2 healers that you can swap at any time depending on enemy element is very beneficial. outside of Nike and Bryn i would highly recommend uncaping Beelz for 2 reasons (3 actually but uf ur adamant on hating self debuffs, its ur choice) first off, Beels is dark element, thus has no weakness and u can bring her ANYWHERE. Second, team rampage is 30% dmg buff (which is better than ANY other single dmg buff in the game) without any downside (2 turns of no skill use? cmon, just pop all ur skills before rampage and here you go, no downside at all XD) is HUGE, so even if u dont use her 3rd ability, she is still very usefull. Artemis is another "no weakness" option, but Artemis is pure dmg, so she brings pretty much nothing to the team. Ramiel and Belphegor are great himes, but you probably wont bring them to other element teams, so you might want to wait until u decide on your main team element.
    @Beelze - she's not cool with "raging unit" like dark amon, sometimes i miss the raging period due to rampage...(dark amon skill on raging unit 30-40k while not raging unit just merely 6k.....)
    @Ramiel - all 3 skills with a chance to charm/dizziness(though the chance is darn low) i don't see why can't bring her to other elements

  5. #5
    Quote Originally Posted by Gisborn View Post
    @Beelze - she's not cool with "raging unit" like dark amon, sometimes i miss the raging period due to rampage...(dark amon skill on raging unit 30-40k while not raging unit just merely 6k.....)
    @Ramiel - all 3 skills with a chance to charm/dizziness(though the chance is darn low) i don't see why can't bring her to other elements
    Dark Amon is SSR, so thats a mute point, since theres plenty of great SSR himes that are better than dark amon (Sol and Amaterasu to name a few)
    As for Ramiel - bringing her to wind raid boss is begging to die (not to mention that dizziness against wind element will probably never work at all...) as for other elements, sure, go for it, but thats -1 element for Ramiel, as opposed to Beelz, that can go anywhere, and that is enough to value Beelz above Ramiel in my book.

  6. #6
    Quote Originally Posted by felix View Post
    Dark Amon is SSR, so thats a mute point, since theres plenty of great SSR himes that are better than dark amon (Sol and Amaterasu to name a few)
    As for Ramiel - bringing her to wind raid boss is begging to die (not to mention that dizziness against wind element will probably never work at all...) as for other elements, sure, go for it, but thats -1 element for Ramiel, as opposed to Beelz, that can go anywhere, and that is enough to value Beelz above Ramiel in my book.
    i put Dark Amon just an example, there are quite some himes with skill that deal extra dmg to Raging/Stunned Enemies
    well so far only wind raid boss has high res for debuff/status effect, others work like a charm~~ sometimes the boss continuous 3-5 rounds not atking

  7. #7
    Quote Originally Posted by Gisborn View Post
    i put Dark Amon just an example, there are quite some himes with skill that deal extra dmg to Raging/Stunned Enemies
    well so far only wind raid boss has high res for debuff/status effect, others work like a charm~~ sometimes the boss continuous 3-5 rounds not atking
    im not arguing that dmg to stunned/raging enemies is a good ability, but its not even close to rampage for 2 reasons: first is u actually need to get boss rampaging/stunned which is not easy to do when theres 15 ppl pounding on poor thing and it changes from stunned to normal to raging 5 times a second, not to mention its useless on bosses that dont have rage bar (daily dungeons) and second reason is team rampage is 30% increase on every single character over 2 turns instead of just one hit. whether its more dmg or less than skills that target raging/stunned enemies is up for debate (and skill multipliers that differ from hime to hime) but its definitely more consistent.

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