Jeez, the burst damage buff half of the passive is a huge share of the power budget. Consider that the character buff half only scales from 20% to 30%.
Jeez, the burst damage buff half of the passive is a huge share of the power budget. Consider that the character buff half only scales from 20% to 30%.
Arthur+Michael+Ramiel=Burst every turn XD add burst dmg from the summon...
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been doin ult Garuda w/o any ssr hime on 23-25k total strength just fine. does any1 know if Typhon stronger? what total str do i need to not get crushed on ult?
Best event SR Fire Sword btw for those who care. Currently there's no Event SSR Fire Sword nor ATK Event SSR Axe in JP, so if you main Arthur, you'll want max this SR Fire Sword out.
Took my water team out for a spin: Belphegor, Nike, Undine, Rusalka. I probably want a soul I haven't levelled. This isn't the best attacking crew.
I have no idea what this stuff does.
1) Drowned
2) Dizzy
3) Reflect (assuming this sends that 1k attack back... ew)
Figured it out. Just fancy names for DOT and charm.
Last edited by CBW; 03-23-2017 at 11:31 PM.
Is typhon mono-element fire only?
Perhaps the numbers listed are based on the assumption that players wouldn't bother with proper team composition and just try to brute force their way through events?
Elemental weakness/advantage on its own is you take about -25% damage if you're resistant and about +45% damage if you're weak.
Interesting thing is that if you look at the provisional damage formula, weak point correction is lumped together additively with the other element related bonuses. Things like Apocalypse/Phoenix/Garuda's bonuses to specific elements, Ignited Dragoon's summon effect of +fire attack/+wind resist, Agni's +fire attack buff. So the more you can stack up +element attack stuff, the less relatively impactful elemental advantage becomes for you as an attacker.
On the other hand, if you stack up +character of X element stuff (which stacks additively with assault instead) instead of +element, elemental advantage retains the same relative impact.
On the defensive side of things though, since specific +resists aren't as easily stacked up, avoiding weakness is still the name of the game since eating an extra ~45% damage for free is never fun.
Any character effect is multiplied by elemental effects. Character effects include the following: active and passive bonuses from certain eidolons, assault skill, attack up status effects, and assist skill passives. Meanwhile, elemental bonuses are more difficult to come by. To maximize the product, you optimally want the sum of all character bonuses and elemental bonues to be equal. With a full weapon grid of 8-10 SRs with assault skill, you'll have a minimum of 28% character bonus at LV1, 44% at LV5, and 64% at LV10. Character bonuses from primary and friend eidolons are only optimal at low assault skill (<20%) vs. weak element, and even then you'll probably want to pair one character-boosting eidolon with one element-boosting eidolon. Character bonuses from eidolons become undesirable at 80% assault skill or higher. Subtract 40% from that if you don't have the strong element bonus.